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  1. #11
    Player
    Sparthos's Avatar
    Join Date
    Aug 2013
    Posts
    20
    Character
    Sparthia Abysseant
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    So you like boring, vanilla stats that go in the order of +1 +2 +3 +4 etc. Noted.

    Some us would like to rack our brains on which build is better than which because it adds depth to the game and contributes to a richer gaming experience. Being able to play with gimmicky builds that are unique and fun while still being functionally relevant is part of what keeps asses in seats. When everyone is the same, it's boring.

    +1 opinion
    (8)

  2. #12
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    I agree stats on gear is incredibly bland and boring. I want choices, it's boring seeing something is higher ilvl, then automatically knowing it'll be better than my lesser ilvl piece of gear. Please make us have to use thought and our brains to figure out what gear is the best.
    Quote Originally Posted by Sparthos View Post
    So you like boring, vanilla stats that go in the order of +1 +2 +3 +4 etc. Noted.

    Some us would like to rack our brains on which build is better than which because it adds depth to the game and contributes to a richer gaming experience. Being able to play with gimmicky builds that are unique and fun while still being functionally relevant is part of what keeps asses in seats. When everyone is the same, it's boring.

    +1 opinion
    Yes! I want options, I want to do math, I want to compare things, I want to test things, I don't want the game to automatically tell me something is better because it's ilvl is higher. I wanna figure out what's better myself!
    Quote Originally Posted by Sylve View Post
    your fun and unique gimmicky build would last all of 2 minutes before a theorycrafter convinced the community to never let you in a Raid because your setup was sub optimal.
    No? The theorycrafters are the one that figure out what set up is optimal, right now you don't need to theorycraft, you literally look "oh, this things ilvl is 5 levels higher, UPGRADE!". THAT's boring, also, you've never played FFXI or a game with good itemization.
    (3)

  3. #13
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sparthos View Post
    So you like boring, vanilla stats that go in the order of +1 +2 +3 +4 etc. Noted.

    Some us would like to rack our brains on which build is better than which because it adds depth to the game and contributes to a richer gaming experience. Being able to play with gimmicky builds that are unique and fun while still being functionally relevant is part of what keeps asses in seats. When everyone is the same, it's boring.

    +1 opinion
    your fun and unique gimmicky build would last all of 2 minutes before a theorycrafter convinced the community to never let you in a Raid because your setup was sub optimal.

    Quote Originally Posted by Shiyo View Post
    No? The theorycrafters are the one that figure out what set up is optimal, right now you don't need to theorycraft, you literally look "oh, this things ilvl is 5 levels higher, UPGRADE!". THAT's boring, also, you've never played FFXI or a game with good itemization.
    And by finding the 'Optimal' build, all else becomes 'Sub-Optimal', and progression focused FC's will eliminate anyone who tries to use something else, even if the difference is only 5~ DPS.

    Yes, You are wholly correct that i never played XI. Now, tell me 10 different stats from XI, And then tell me how each of those stats were different from the next without having similar ones, were equally weighted and balanced so no matter which ones you geared for, the DPS was the same. And then tell me how that was a meaningful choice.
    (1)
    Last edited by Sylve; 09-17-2013 at 08:34 AM.

  4. #14
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Yshnal View Post
    Back to the main topic, stats are fine as they are. Higher stats would just mean higher stats on the enemies too, thus rendering the increase useless and creating stat inflation on the long run (see WoW).
    I don't think the OP's concern is with the number associated with a stat or even the name of the gear as Nasomi suggested. It's with the variety of stats and I share the concern.

    While only having a handful of stats makes it easy to identify an upgrade, it isn't very exciting (Now the only reason to be excited about a new piece of equipment is for its looks). I would love to see stats on gear that have an effect on our abilities (like AF gear did in FFXI). The game already has some interesting stats, but they seem limited to gear we would never actually use, like the crowns given as a reward in achievements.
    (0)
    A true paladin... will sheathe his sword.

  5. #15
    Player
    HealBus's Avatar
    Join Date
    Sep 2013
    Posts
    124
    Character
    Heal Bus
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Yeah the stats system does remind me of Diablo 3 where only a handful of stats are useful to your class. Procs are interesting, as much as people hate WoW you cannot deny that their pre-cataclysm gear had some really interesting effects. Chance for items to summon pets, cast damaging spells, grant stats/effects etc on hit/heal made items very interesting. Then we had the abomination of Diablo 3 with stream lined stats and uninspired gear.
    (0)

  6. #16
    Player
    Sparthos's Avatar
    Join Date
    Aug 2013
    Posts
    20
    Character
    Sparthia Abysseant
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Sylve View Post
    your fun and unique gimmicky build would last all of 2 minutes before a theorycrafter convinced the community to never let you in a Raid because your setup was sub optimal.
    Why does it have to automatically be suboptimal? Why would those min/maxers care if I'm not rolling with them? You've assumed that gimmicky builds must be inferior to our ilvl situation by default. There are numerous gimmicky/fun builds that have become optimal or competitive in previous MMOs. Some have become so popular that they were eventually nerfed down. Bard tanking in XI was a thing before SE pulled the plug and it was fun. Fun in a silly kind of "this isn't supposed to work" way. Ninja that people keep on pining for is another example of a giant gimmick that turned out to work... too well.

    +1/+2/+3/+4 isn't fun or inspiring. It's a boring gear ladder where anyone below you is automatically worse and anyone above you automatically better barring stupidity like standing in attack cones or just refusing to play the job.
    (5)
    Last edited by Sparthos; 09-17-2013 at 08:31 AM.

  7. #17
    Player

    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    163
    Quote Originally Posted by Sparthos View Post
    Why does it have to automatically be suboptimal? Why would those min/maxers care if I'm not rolling with them? You've assumed that gimmicky builds must be inferior to our ilvl situation by default. There are numerous gimmicky/fun builds that have become optimal or competitive in previous MMOs. Some have become so popular that they were eventually nerfed down.
    Because that is the core of theorycrafting, to find the one thing that works and discard all others.
    (1)

  8. #18
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    I'm glad that S-E is following the K.I.S.S. rule for armor. Maybe the so-called theorycrafters can now use their command of mathematics for something useful and productive (yeah, I know, but I can dream) instead of belching out talking points listing approved endgame armor that parses .02% better than the rest.

    FFXI took armor stats so far that they spiraled out of control and no one really knew what any of the stats meant and the basic attributes meant nearly nothing as a result.
    (2)

  9. #19
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Hayward View Post
    I'm glad that S-E is following the K.I.S.S. rule for armor. Maybe the so-called theorycrafters can now use their command of mathematics for something useful and productive (yeah, I know, but I can dream) instead of belching out talking points listing approved endgame armor that parses .02% better than the rest.

    FFXI took armor stats so far that they spiraled out of control and no one really knew what any of the stats meant and the basic attributes meant nearly nothing as a result.
    Do you fear intelligence and math or something? Do you enjoy boring, bland, and basic?
    (2)

  10. #20
    Player
    Sparthos's Avatar
    Join Date
    Aug 2013
    Posts
    20
    Character
    Sparthia Abysseant
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Canopia View Post
    Because that is the core of theorycrafting, to find the one thing that works and discard all others.
    Nope, thats called min/maxing my friend.

    Theorycrafting can range from trying to make things that shouldn't work work (like NIN tanking, RDM tanking, procbuilds, silly fun builds) to hardcore "What is best? X or Y?"
    (2)

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