Entrance Lobby = Phantasy Star?
Even something like that I wouldn't mind, but Final Fantasy is not that type of game, and I'll never expect anything like this to happen.
Entrance Lobby = Phantasy Star?
Even something like that I wouldn't mind, but Final Fantasy is not that type of game, and I'll never expect anything like this to happen.
MMOs really are losing ground by the day to large co-op games of people you choose to play with. Even MMOs themselves are downplaying the aspects of playing with thousands of people (of which 900, turns out, are idiots that you don't really want to play with at all) in favor of the product being full-service to a 10-man linkshell.
So yeah, the game world really is kindof more and more like a lobby, where you mix and mingle with people, choose the people you want to associate with, then do everything relevant with that selected group of people.
Because let's face it. There are only 800 good people in a server of 3200 players. The rest are just...there.
The rest of the people are like gifthorse.MMOs really are losing ground by the day to large co-op games of people you choose to play with. Even MMOs themselves are downplaying the aspects of playing with thousands of people (of which 900, turns out, are idiots that you don't really want to play with at all) in favor of the product being full-service to a 10-man linkshell.
So yeah, the game world really is kindof more and more like a lobby, where you mix and mingle with people, choose the people you want to associate with, then do everything relevant with that selected group of people.
Because let's face it. There are only 800 good people in a server of 3200 players. The rest are just...there.
To the mods: COME AT ME BRO.
Peach Parfait/Khulan Angura on Gilgamesh
Ouch, that almost hurt.
It just seems weird that developers make games in the wrong genre.
Like the other day, Rift decided to implement dungeon finder (automatically group people and teleport them to instances), effectively making the game an entrance lobby. Now people are playing Call of Rift: Modern WarRift.
It seems kind of unnatural that they'd bother making a big persistent world only to cordon off the important parts into little boxes where only 8 players may enter at a time. Especially when they have the tools at their disposal to do otherwise.
Last edited by gifthorse; 05-10-2011 at 10:42 AM.
this thread still on topic or not?
I vote neither
Tanaka: Didnt care about the game and just did things that fixed 8 year old issues.
Yoshi: Completely clueless and still seems to not care much.
But I guess I will wait until June to see if i am proved wrong.
Rift finally added that? Aww, I wanted to quit the second they announced/added it too ;_; Too bad I already quit months ago.
I agree though, it's weird devs make MMO's then design them to be lobby games. I'd feel discouraged and sad as a terrain designer if all my designs were barely used or cared about because everyone spent their entire gaming time in little boxed off copy/paste dungeons.
True, maybe neither is the safest policy.
SE needs to hire some Koreans or something.
More like Tanaka cared too much about his vision for the game even if it was never going to happen in the real world.
And Yoshida...well...he's too busy trying to please everyone and may end up pleasing no one just like Tanaka.
Every one of Tanaka's decisions look like mad hatter psychopathy. Every one of Yoshida's decisions look like pat WoW hash. As for me, I'll take crazy over uninspired if I have to choose. Tanaka had a 0% chance of turning this game into a pat wannabe of something already played. Yoshida's choices are starting to approach 100% "this is what I wish WoW would have been like."
In this case, not listening to anyone, and listening to everyone will result in the same product.
Last edited by Peregrine; 05-10-2011 at 10:54 AM.
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