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  1. #1
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    darkstarpoet1's Avatar
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    Mar 2011
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    Darkstar Poet
    World
    Excalibur
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    Carpenter Lv 60
    Quote Originally Posted by SuzakuCMX View Post
    Oh hey you're right, it's actually been in development since 2005 (if publicly announcing a new MMO counts as "development") so it's closer to 5 and a half.

    http://www.joystiq.com/2006/07/18/sq...-fantasy-xi-2/

    EDIT: As for you Jen

    http://www.vg247.com/2010/08/24/ffxi...s-square-enix/

    They kinda didn't account for the PS3 not having the memory of a PC? It's probably a memory problem because of how horribly coded it is.
    and besides the engine the game was built on, that this group built, was finished in september 2007. kinda hard to have a game in development on an engine that does not even exist yet. also the 1.0 version of the crystal tools system was not what is even in use in game it was the updated version of that engine the game was built on although i cannot find out what the completion date of version 1.1. i have found the version this game uses was first used in sept 2009, but sure it was completed before then.
    (1)


    http://crystalknights.guildwork.com/

  2. #2
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    Quote Originally Posted by SuzakuCMX View Post

    And out of all that, what can you say? "He had a good vision."

    It really makes you wonder just what the hell he was doing for 5 years, considering how horribly the game is coded and how much content isn't there.
    Well yeah, I'd imagine that the game was mostly on paper up until a year (maybe) of it's Beta. There's a good chance they were arguing about the same things we argue about now... Does the armory system work, does the leve system work, can experience fatigue work, does leveling or ranking work for an MMO? It all seems too rushed to me, to have been what Tanaka really thought he was designing. My guess is that when Yoshda got the job- he probably got the game on paper, as something more robust and fantastic than what we have on our computers. This actually isn't all that uncommon in game design though, a grandiose idea gets vivisected by deadlines and procrastination, and all of those good organs the game needs to work get left out of the product we get.

    Every time I look at the conceptual aspects of the game- they are brilliant and sound engaging, and are engaging to act out or experiment with. Every time I play the game- the ideas are riddled with small flaws that need adjustment, but the idea is still there- and good.
    (2)
    Last edited by Augury; 05-09-2011 at 10:18 AM.

  3. #3
    Player
    Jennestia's Avatar
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    Mar 2011
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    Gridania
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    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by SuzakuCMX View Post
    It really makes you wonder just what the hell he was doing for 5 years, considering how horribly the game is coded and how much content isn't there.
    They explained this time and time again -- the game was only in production for 3ish years (2007-2010) and they released it far too soon as it was done to pad reports in the end (note the release time frame and note the lack of meaningful titles released by SE late 2010.)

    This is speculation:
    Somehow they didn't even make sure it was playable on a PS3 even though they knew it was going to be released on the PS3
    Give a source as they've stated the game was completed for the PS3 but it in the end is held back on release, but it kind of is impossible to not know if your game works on a system or not..they said the only difference would be scaled back to 720 and smaller bitmaps for memory reasons.
    (0)

  4. #4
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    Shai's Avatar
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    Mar 2011
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    Shai Hulud
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    Hyperion
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    Scholar Lv 60
    Quote Originally Posted by Kurokikaze View Post
    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]
    No, I'm not mad and I'm not ranting. I'm formulating an argument that you two are ignoring because it hurts your stance. I'm sorry I didn't answer your question the first time. I'm not mad at you or anyone in this thread. I want some answers to where XIV is going and I am defending my right to think Tanaka's plan was more inspiring than Yoshida's.

    I have plenty of unpopular thoughts and ideas and I'm not afraid to post about them. It's not trolling, though.
    (1)
    Last edited by Melodicya; 05-10-2011 at 12:58 AM.

  5. #5
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    darkstarpoet1's Avatar
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    Darkstar Poet
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    Excalibur
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    Quote Originally Posted by Xmbei View Post
    I agree poet, thanks for that post. I really dislike how gifthorse has to make all these I hate this part of FFXIV, when by this point he has covered everything... and he is trolling all of us and we keep eating it up... as soon as a topic he starts winds down he posts another one... Notice he has not posted on this topic recently....
    oh agreed, but the problem is when someone on principle agrees with even a single thing that gets brought up it becomes a flame fest on that person. like i can use this one for an example.

    i prefer tanaka's original vision of where this game was supposed to go over the direction it appears to be going atm. tanaka made some major mistakes and do not blame se at all for getting rid of him, but the vision of the game was something completely different. the ideas like the armory system and the freedom to cross class abilities to make you own unique character is the reason i got this game. i did not play xi because i do not like the restrictions sub-jobs place on people.

    the ideas of player ran companies i absolutely loved. this will likely still come in the future, but has not been confirmed nor denied since tanaka has taken over and the introdution of the npc ran companies worries me that is the direction it will go. i do not know that they will not be implemented, but i just said i had worries about it.

    i just had an idea that with fixes/tweaks the system could have been so much better than it was at release and fear the good ideas will wind up being tossed because the original implementation was so horrible that it scared people away from them.

    things like these are what i mean when i say i loved the vision tanaka gave in the original development of the game. that's the direction i wanted the game to go in, but we do not know where the final direction of the game will head.
    (1)
    Last edited by darkstarpoet1; 05-09-2011 at 02:25 PM.


    http://crystalknights.guildwork.com/

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