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  1. #1
    Player
    Joeking's Avatar
    Join Date
    May 2011
    Location
    In Quasimodo's Hump
    Posts
    690
    Character
    Boy Friend
    World
    Tonberry
    Main Class
    Fisher Lv 100
    Quote Originally Posted by SuzakuCMX View Post
    Very much depends on what the content is. Quests and side-quests? Content, don't require changes when the battle system changes.

    NM's and dungeons? The most they would need would be number tweaks on the amount of monsters and their stats.

    New areas of the world? The changes they would receive when battle changes happen would be to the monsters.

    So not much would have to be changed.
    I think for SE the linear approach is best. Like on the boat to Limsa and Uldah they placed that water texture upside down and created a massive rift in the water, you can see the current moving in different directions causing this graphic error or we can just imagines its a black underwater figure overlooking the mistake.
    (0)

  2. #2
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Joeking View Post
    I think for SE the linear approach is best. Like on the boat to Limsa and Uldah they placed that water texture upside down and created a massive rift in the water, you can see the current moving in different directions causing this graphic error or we can just imagines its a black underwater figure overlooking the mistake.
    I don't know what this has to do with my post
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  3. #3
    Player
    Xmbei's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Kiros Forsa
    World
    Balmung
    Main Class
    Arcanist Lv 50
    So your saying Westerners > than all? Because last I checked the Dev team are still catering to all of us.... Also been stated a lot of the content he and even a lot of us want added really can't be added till after the battle system change... because I am sure if they did the battle system last... EVERYTHING new and old added... would have to be recoded to fit the battle system.,... So they are getting it out now so that the meat of the game can come back out after....
    (0)
    Xeto Milanti Bei

  4. #4
    Player
    Xmbei's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Kiros Forsa
    World
    Balmung
    Main Class
    Arcanist Lv 50
    So I am for the Auto-attack solely for the purpose of I hate spamming button mashing my keyboard to do a basic attack... I hit the 1 key so often it makes me sick...
    (0)
    Xeto Milanti Bei

  5. #5
    Player
    Joeking's Avatar
    Join Date
    May 2011
    Location
    In Quasimodo's Hump
    Posts
    690
    Character
    Boy Friend
    World
    Tonberry
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Xmbei View Post
    So I am for the Auto-attack solely for the purpose of I hate spamming button mashing my keyboard to do a basic attack... I hit the 1 key so often it makes me sick...
    You could move it to another key if that makes you feel better or making a macro that way you have to press alt or ctrl and a key to use it, two buttons!!
    (2)

  6. #6
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Xmbei View Post
    So I am for the Auto-attack solely for the purpose of I hate spamming button mashing my keyboard to do a basic attack... I hit the 1 key so often it makes me sick...
    The fact that you are mashing the button has little to do with the battle system, it has more to do with them giving you decent sp for fighting easy monsters.
    there is no job that i played where button mashing is the most effective form of combat. you were playing wrong, but they are changing the system, so no real reason to learn how to play now. Infact the new system may favor whatever style of play you have. I have the sneaking suspiscion its going to suck though. I think he mentions in chinese interview its going to be more like ffxi, which honestly was a pretty boring battle system, especially once you take out macroing, oh i hated it, but it was something to do in battle besides wait for tp and weaponskill.
    (0)

  7. #7
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    i am only against auto attack due to multiple classes have multiple different basic attacks. for example what will they use as auto attack for pug? when i play pug i use 3 different attacks as my basic attack. i use heavy strike/ flurry/ pummel. the heavy strike must be used to be able to use flurry, but i will also use pummel if i am trying to build tp faster. i rarely use my basic/default light strike or whatever it is on any class i play so i hardly ever use a battle spam. if they initiate an auto attack i would hope that we could continue to use the basic attacks if we wished and only used the auto attack if we went a certain length of time without initiating an attack function.
    (0)


    http://crystalknights.guildwork.com/

  8. #8
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by darkstarpoet1 View Post
    i am only against auto attack due to multiple classes have multiple different basic attacks. for example what will they use as auto attack for pug? when i play pug i use 3 different attacks as my basic attack. i use heavy strike/ flurry/ pummel. the heavy strike must be used to be able to use flurry, but i will also use pummel if i am trying to build tp faster. i rarely use my basic/default light strike or whatever it is on any class i play so i hardly ever use a battle spam. if they initiate an auto attack i would hope that we could continue to use the basic attacks if we wished and only used the auto attack if we went a certain length of time without initiating an attack function.
    yeah if it were just like an option you could click on or off that would be cool, but they implied you will need auto attack in the new system.
    the concept of auto attack, in how i see things lowers tactical play. Self buff skills, reactionary combat, movement in battle and varied basic attacks, it all works against these things. Think about ffxi, you had to turn around, to try to not hit a mob in important moments, or put away your weapon. On next hit skills, sometimes got wasted inbetween multiple buffs, before you say make it so only skills can be buffed, there are times where you want your next regular attack to have whatever buff.
    Of course this all remains to be seen, but any system where auto attack is a required mechanic is going to have some serious issues with the skills and playstyles almost every DoW has. Its not impossible to work out, but we ll see
    (1)

  9. #9
    Player
    Xmbei's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Kiros Forsa
    World
    Balmung
    Main Class
    Arcanist Lv 50
    What I am saying is just to do a basic attack you have to hit a key over and over again... It's annoying to perform a basica attack like that. I like the idea of different attacks to switch between, I enjoy that and I like the engaging of the XIV system... but I think I should only have to hit heavy strike/light strike/pummel and the 0 point skills 1 time and it auto attacks that move till I hit another action button and when I want to do that basic attack again I hit that key 1 time, not 5 times so I can do 5 heavy strikes or the pummels just to get attack, it is very tedious.
    (0)
    Xeto Milanti Bei

  10. #10
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Xmbei View Post
    What I am saying is just to do a basic attack you have to hit a key over and over again... It's annoying to perform a basica attack like that. I like the idea of different attacks to switch between, I enjoy that and I like the engaging of the XIV system... but I think I should only have to hit heavy strike/light strike/pummel and the 0 point skills 1 time and it auto attacks that move till I hit another action button and when I want to do that basic attack again I hit that key 1 time, not 5 times so I can do 5 heavy strikes or the pummels just to get attack, it is very tedious.
    this in itself why the auto-attack worries me. it could be done this way and could be implemented just fine, but they could just as easily remove all 0 sp abilities and only have a single basic attack. we are just having to sit and hope that the way it is implemented is enjoyable and does not take away from the gameplay.

    i would rather sit and hit 1 2 3 for basic attacks than i would have things like pummel/heavy strike/fulrry removed and replaced with a single attack. that's why i say i am going to sit and wait until it gets implemented to make my final decision.
    (0)


    http://crystalknights.guildwork.com/

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