Quote Originally Posted by gifthorse View Post
We really appreciate your input. You are a really smart person. Thanks so much. What would we do without you?

That being said...

I think what JINKO was actually trying to say was that having instanced dungeons doesn't automatically make a game into Guild Wars. However, in my opinion, it doesn't really help either. I thought MMOs were supposed to be about players playing in the same world, ya know? But I guess times have gone and changed on me. I think most games are hybrids between MMOs and Entrance Lobbies now.

I thought FFXIV was going to be different, but obviously not.
Guild Wars is a really popular game I don't like it that much but a lot of people do.

The game changes are about more than you. The vocal opinion of this thread is not an accurate reflection of the community's opinion, either, since only those who feel strongly enough to post are in here, people who speak English, and people who bother to check the forums...which is probably a small sample of the game's population.

As for "hybrid between MMO and Entrance Lobby" no. Entrance lobby implies that you're sitting around waiting and not doing anything. Having instanced dungeons means more than one party at a time can go through the dungeon...it would be horrible to not have something like a dungeon instanced: treasure would be horribly rare, spawns would either take too long so not many people could experience a dungeon or they would be too short and thus having aggro monsters in the dungeon would be an execution row.

You are opposed to instances for illogical reasons and refuse to acknowledge the fact that the easiest and most effective way to have a large amount of players experience dungeon content is the implementation of instances.