Lemme Fix this..
"Actually it isn't, you can still participate with very few hundreds of players left outside of an instance including the afk players at Ul'dah limited only to your servers population"
There we go.
We really appreciate your input. You are a really smart person. Thanks so much. What would we do without you?
That being said...
I think what JINKO was actually trying to say was that having instanced dungeons doesn't automatically make a game into Guild Wars. However, in my opinion, it doesn't really help either. I thought MMOs were supposed to be about players playing in the same world, ya know? But I guess times have gone and changed on me. I think most games are hybrids between MMOs and Entrance Lobbies now.
I thought FFXIV was going to be different, but obviously not.
You expected innovation, like they said in interviews pre-release.We really appreciate your input. You are a really smart person. Thanks so much. What would we do without you?
That being said...
I think what JINKO was actually trying to say was that having instanced dungeons doesn't automatically make a game into Guild Wars. However, in my opinion, it doesn't really help either. I though MMOs were supposed to be about players playing in the same world. But I guess times have changed. Most games are hybrids between MMOs and Entrance Lobbies now. I thought FFXIV was going to be different, but obviously not.
*pats on back*
Maybe next time.
Guild Wars is a really popular gameWe really appreciate your input. You are a really smart person. Thanks so much. What would we do without you?
That being said...
I think what JINKO was actually trying to say was that having instanced dungeons doesn't automatically make a game into Guild Wars. However, in my opinion, it doesn't really help either. I thought MMOs were supposed to be about players playing in the same world, ya know? But I guess times have gone and changed on me. I think most games are hybrids between MMOs and Entrance Lobbies now.
I thought FFXIV was going to be different, but obviously not.I don't like it that much but a lot of people do.
The game changes are about more than you. The vocal opinion of this thread is not an accurate reflection of the community's opinion, either, since only those who feel strongly enough to post are in here, people who speak English, and people who bother to check the forums...which is probably a small sample of the game's population.
As for "hybrid between MMO and Entrance Lobby" no. Entrance lobby implies that you're sitting around waiting and not doing anything. Having instanced dungeons means more than one party at a time can go through the dungeon...it would be horrible to not have something like a dungeon instanced: treasure would be horribly rare, spawns would either take too long so not many people could experience a dungeon or they would be too short and thus having aggro monsters in the dungeon would be an execution row.
You are opposed to instances for illogical reasons and refuse to acknowledge the fact that the easiest and most effective way to have a large amount of players experience dungeon content is the implementation of instances.
Peach Parfait/Khulan Angura on Gilgamesh
But then why are you guys playing MMOs?Guild Wars is a really popular gameI don't like it that much but a lot of people do.
The game changes are about more than you. The vocal opinion of this thread is not an accurate reflection of the community's opinion, either, since only those who feel strongly enough to post are in here, people who speak English, and people who bother to check the forums...which is probably a small sample of the game's population.
As for "hybrid between MMO and Entrance Lobby" no. Entrance lobby implies that you're sitting around waiting and not doing anything. Having instanced dungeons means more than one party at a time can go through the dungeon...it would be horrible to not have something like a dungeon instanced: treasure would be horribly rare, spawns would either take too long so not many people could experience a dungeon or they would be too short and thus having aggro monsters in the dungeon would be an execution row.
You are opposed to instances for illogical reasons and refuse to acknowledge the fact that the easiest and most effective way to have a large amount of players experience dungeon content is the implementation of instances.
Entrance Lobby = Phantasy Star?
Even something like that I wouldn't mind, but Final Fantasy is not that type of game, and I'll never expect anything like this to happen.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
MMOs really are losing ground by the day to large co-op games of people you choose to play with. Even MMOs themselves are downplaying the aspects of playing with thousands of people (of which 900, turns out, are idiots that you don't really want to play with at all) in favor of the product being full-service to a 10-man linkshell.
So yeah, the game world really is kindof more and more like a lobby, where you mix and mingle with people, choose the people you want to associate with, then do everything relevant with that selected group of people.
Because let's face it. There are only 800 good people in a server of 3200 players. The rest are just...there.
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