In the O.P., it says that neither Yoshi nor Tanaka are the full package. And that's true, I feel. And if you look at the art direction changes and the heavily instanced gameworld we are to expect on version 2.0, I think it's pretty rich to say "if we didn't have Yoshi, we wouldn't have an awesome game now" because if you didn't have Tanaka, you wouldn't have an awesome game now either. If Yoshi created this game from scratch, and left to his own devices, how do you know Yoshi wouldn't have given you Final World of Warcraft online with hideous vibrant primary colours everywhere? Yoshi's idea of an MMO is an instanced themepark. And that's straight from the horse's mouth, too.
So the fact is, under Tanaka's leadership, the development team failed to deliver a lag-free experience, and there wasn't enough content either, but if you think that was intentional and part of the design, then there's no helping you.
Where this concerns Yoshi, heavily instanced gameworlds is part of the design for 2.0, and that's a mistake. Along with many other things in his track-record.
Yep yep, I also think wada is behind this, he just wants to get as many subs as possible to try and get back what they lost. This is the best way to do it. Just look at starwarsIn the O.P., it says that neither Yoshi nor Tanaka are the full package. And that's true, I feel. And if you look at the art direction changes and the heavily instanced gameworld we are to expect on version 2.0, I think it's pretty rich to say "if we didn't have Yoshi, we wouldn't have an awesome game now" because if you didn't have Tanaka, you wouldn't have an awesome game now either. If Yoshi created this game from scratch, and left to his own devices, how do you know Yoshi wouldn't have given you Final World of Warcraft online with hideous vibrant primary colours everywhere? Yoshi's idea of an MMO is an instanced themepark. And that's straight from the horse's mouth, too.
So the fact is, under Tanaka's leadership, the development team failed to deliver a lag-free experience, and there wasn't enough content either, but if you think that was intentional and part of the design, then there's no helping you.
Where this concerns Yoshi, heavily instanced gameworlds is part of the design for 2.0, and that's a mistake. Along with many other things in his track-record.


Now that... I don't know... I try not to claim to know anyone else' intentions
I'm not a mind reader... i don't know what happened
The release could have been rushed in the sense that tanaka didn't have enough time....
The networking API could have been developed by a Chinese company SE acquired, and was so poorly done that it was extremely difficult to code the game correctly
There could have been issues porting the Crystal Tools engine from PSGL to DX
Maybe Wada put undo pressure on the Tanaka and the team
Maybe Wada isn't to blame. Tanaka is one of the most tenured members of the SE staff... In short, he is THE man... I don't know that ANYONE would have been able to push him around that much... I could obviously be wrong, these are all hypothetical to prove we have NO IDEA what happened...
But you HAVE TO consider if Hiromichi Tanaka says "The game is not ready, don't release it"
I don't know if there is ANY CEO who would still push it out.. He doesn't really come across as the "Willing pawn" type
The game wasn't awesome with Tanaka, if the game was "awesome 450k people wouldn't have left, leaving the game practically a ghost town. I remember at one point my sever only had 700 people... 700 PEOPLE!!! That's nothing. and really come 2.0 its all Yoshi-P's because nearly everything is getting remodeled from the ground up.In the O.P., it says that neither Yoshi nor Tanaka are the full package. And that's true, I feel. And if you look at the art direction changes and the heavily instanced gameworld we are to expect on version 2.0, I think it's pretty rich to say "if we didn't have Yoshi, we wouldn't have an awesome game now" because if you didn't have Tanaka, you wouldn't have an awesome game now either. If Yoshi created this game from scratch, and left to his own devices, how do you know Yoshi wouldn't have given you Final World of Warcraft online with hideous vibrant primary colours everywhere? Yoshi's idea of an MMO is an instanced themepark. And that's straight from the horse's mouth, too.
So the fact is, under Tanaka's leadership, the development team failed to deliver a lag-free experience, and there wasn't enough content either, but if you think that was intentional and part of the design, then there's no helping you.
Where this concerns Yoshi, heavily instanced gameworlds ispart of the design for 2.0, and that's a mistake.
Another thing, You don;t knwo nor I know if this game will be Heavily instanced or not. All we know is Dungeons and Primals are to be instanced, AS IT SHOULD BE... Hamlet defense should be open world, and that's exactly what they are doing with Frontlines. Open World Odin, He said theres going to be alot of content. But where exactly is all that content going towards? We know next to nothing on whats going into 2.0.
Where in his Design do you see the words " Heavily Instanced", Untill you have concrete Proof that this game is Heavily Instanced then will talk. Don't say Look at the PDF's because that's what I ment by there barely anything to go by.
Hey now, dungeons don't have to be instanced nor should they at all.The game wasn't awesome with Tanaka, if the game was "awesome 450k people wouldn't have left, leaving the game practically a ghost town. I remember at one point my sever only had 700 people... 700 PEOPLE!!! That's nothing. and really come 2.0 its all Yoshi-P's because nearly everything is getting remodeled from the ground up.
Another thing, You don;t knwo nor I know if this game will be Heavily instanced or not. All we know is Dungeons and Primals are to be instanced, AS IT SHOULD BE... Hamlet defense should be open world, and that's exactly what they are doing with Frontlines. Open World Odin, He said theres going to be alot of content. But where exactly is all that content going towards? We know next to nothing on whats going into 2.0.
Where in his Design do you see the words " Heavily Instanced", Untill you have concrete Proof that this game is Heavily Instanced then will talk. Don't say Look at the PDF's because that's what I ment by there barely anything to go by.
Just look at the pdf, most of the BIG content is going to be instanced.
As they Should be.. Dungeons should be Instanced and Primals as well. How do you know that's the "Biggest" content? theres like 93% of the games 2.0 we don't even know.. the PDF's just scratch the surface.. Do you really think the PDF's tell the whole FFXIV 2.0's Story? If he "wanted" a heavily instanced game.. he mine as well stick with this Version and Expand on it.... Don't say something you don't even know about.
The game wasn't awesome with Tanaka, if the game was "awesome 450k people wouldn't have left, leaving the game practically a ghost town. I remember at one point my sever only had 700 people... 700 PEOPLE!!! That's nothing. and really come 2.0 its all Yoshi-P's because nearly everything is getting remodeled from the ground up.
Another thing, You don;t knwo nor I know if this game will be Heavily instanced or not. All we know is Dungeons and Primals are to be instanced, AS IT SHOULD BE... Hamlet defense should be open world, and that's exactly what they are doing with Frontlines. Open World Odin, He said theres going to be alot of content. But where exactly is all that content going towards? We know next to nothing on whats going into 2.0.
Where in his Design do you see the words " Heavily Instanced", Untill you have concrete Proof that this game is Heavily Instanced then will talk. Don't say Look at the PDF's because that's what I ment by there barely anything to go by.
I never said it was awesome with Tanaka. When this game was released, it was riddled with bugs and under-developed. But just because it was undeveloped doesn't mean it needed to be redeveloped. Sooner or later we will be playing any other MMO on the market with crappier combat mechanics (another thing you have "Yoshi" to thank for).
Then leave now, if that's what you think. But of course you won't Oh.. that's right your having fun with the game.. :/. Unless of Course your just on here to troll.. its either one of those.... @.@.I never said it was awesome with Tanaka. When this game was released, it was riddled with bugs and under-developed. But just because it was undeveloped doesn't mean it needed to be redeveloped. Sooner or later we will be playing any other MMO on the market with crappier combat mechanics (another thing you have "Yoshi" to thank for).
To be fair, the engine that Tanaka had to work with (And I'm not sure if it was his decision to use it or not) was poorly optimized and implemented. Even if he had remained on board, he would have been just as limited as the current developers.
As for his vision, if had about 2 years more time, I believe XIV truly would have come out something special. There were a number of concepts and ideas given to us that sounded amazing, but all we got to truly experience of his "plan" was a forcibly rushed, unfinished, unpolished...well, you know
But yeah, either way, the current game engine and server structure needed to go, regardless of who was at the helm
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