Quote Originally Posted by Augury View Post
I took down my posts on the matter, I hope the other fellow does the same.

On subject:
Tanaka is a FANTASTIC designer, but the idea he had was far too big for the time alloted to this game. MMORPGs are HUGE money pits, and Square is very liberal about their published content- but this came to harm them in their decision involving XIV because the game wasn't ready for BETA, let alone launch etc. Tanaka's design wasn't able to be boiled down to something which could be stretched out in beta testing, and left the testers wanting more content which was in the works but never finished. This is where Yoshi-P is coming in strong. He seems to have a grasp on Tanaka's large idea, but will probably be able to deliver it to us in a more palatable manner.
Actually the basis of what Tanaka was doing was pretty damn horrid.

-> Badly coded game
-> Badly designed interface
-> Completely unbalanced combat
-> Lack of proper roles for classes
-> Broken crafting/gathering
-> Lack of basic features (party search, item search for market wards [seriously what in god's name was he thinking?], lack of any sort of instruction on how to play)
-> Extreme lack of content (5 years of development and all it was was levequests, 15 or so story quests [of which only about 5 can be done on one character])
-> Bugs galore (monsters randomly regaining HP, becoming untargettable, etc.)
-> Inability to see a monster's power
-> Broken patcher
-> Somehow they didn't even make sure it was playable on a PS3 even though they knew it was going to be released on the PS3
-> Bad bad bad horrible graphics optimization
-> Broken targeting system adding onto the combat bugs, imbalance, and broken UI

And out of all that, what can you say? "He had a good vision."

It really makes you wonder just what the hell he was doing for 5 years, considering how horribly the game is coded and how much content isn't there.