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  1. #61
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Elkwood View Post
    Eldana it may be Rude but Kita has a notorious rep based on the fact he/she has 2500+ posts before they even picked up the game. 90% of all topics he/she comments on turns into flames based on comments he/she makes due to lack of experience/comparing everything to how it was done in XI, so until that rep has subsided based on merit and experience no offense they will continue.
    Regardless of any of this, two wrongs do not make things right. Be respectable if you want people to respect you. And, although they may be known for some negative things, I have seen Kita make points that do make some sense in the past. As I said, their comment was naive, but you are not in any right to try to belittle them because of their rank.
    (0)

  2. #62
    Player
    Laiferr's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    137
    Character
    Sor Ivinia
    World
    Phoenix
    Main Class
    Marauder Lv 50
    Agreed with this thread, although I can sort of see why it's in place d/cing and just having to stand there and watch my LS fight an NM is kinda lame. It's like they're trying to be protective but in the process it just hurts people who are doing nothing wrong, and makes the game frustrating.
    (1)

  3. #63
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    For those talking about Kiting:

    If you think there's no Kiting in FFXIV, you'd better join us when we do Drunk Fishing.
    (0)

  4. #64
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Renshi View Post
    For those talking about Kiting:

    If you think there's no Kiting in FFXIV, you'd better join us when we do Drunk Fishing.
    Depends on the type of kiting. That lame kind is where you have to nuke a boss while kiting it for the entire fight. Kiting adds as a mechanic (using roots and snares and other nifty things to keep them at bay) is actually perfectly acceptable.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #65
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    I don't want to be able to invite players while engaged. It gives power to n00bs and retards. I remember the horrors of XI's early days (before rage timers) where LSs would bring 30+ people to Fafnir and zerg it dead in a 5-6 hour fight because they could just keep throwing people at it by booting the dead.

    Rage timers prevent that somewhat, but it still makes shit easier for those who don't wish to learn a strategy. Dodore was a hard NM for most LSs on my server back in Jan for example. If they could have booted their dead tanks and added new ones they'd have zerged it dead no problem.

    Right, easy solution to satisfy both parties. If the mob is an NM, don't allow invite while engaged, otherwise allow it. It's probably just the easy mode people who want the power to boot their dead and invite others. I've no problem wiping to an NM because half the party DCed and it has happened. It's a price worth paying to prevent the shit XI had.
    (1)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  6. #66
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Xenor View Post
    I don't want to be able to invite players while engaged. It gives power to n00bs and retards. I remember the horrors of XI's early days (before rage timers) where LSs would bring 30+ people to Fafnir and zerg it dead in a 5-6 hour fight because they could just keep throwing people at it by booting the dead.
    This is more a reflection of how bad encounter design was in FFXI, not that dropping and inviting people while in combat was broken or OP.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #67
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Xenor View Post
    Dodore was a hard NM for most LSs on my server back in Jan for example.
    you mean the same dodore that has being solo'd, duo'd, and trio'd since way before the patch that made it loleasy?

    Quote Originally Posted by Xenor View Post
    I've no problem wiping to an NM because half the party DCed and it has happened. It's a price worth paying to prevent the shit XI had.
    and once again people are willing to take things that make the game less fun because they are afraid. i had the same worry of zerging, but was looking at more of once the battle starts the party gets locked so only people in the party could rejoin, but not let in new members. that would solve the same worry without the keeping dc'd people out of the fight.
    (1)


    http://crystalknights.guildwork.com/

  8. #68
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    889
    Seems that most of us agree that the issue is people who DC during the fight not being able to rejoin.

    Maybe someone could make a thread requesting a fix for that particular problem, and people can start asking for it and hitting the Like button, instead of arguing with people who just want to be able to throw bodies at stuff.
    (0)
    Rarely Plays
    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

  9. #69
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    305
    THis has been talked bout sence Beta. It's such a bad design just get ride of it.
    (0)

  10. #70
    Player
    Baelari's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    93
    Character
    Baelari Khalahko
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    As for job switching, I think it was a bad design decision to have DOH/DOL as separate classes who are unable to contribute to combat. It dumbs the missions down to a boring level, and annoys the party when someone was repairing their weapon while someone else engaged. I like being able to make stuff, but doing missions as a crafter is just boring to me; I want to hit stuff to save the world. Originally, DOH/DOL were supposed to help with combat (I think?) but it seems like the idea was scrapped, so having them as a main class should have been scrapped as well, IMHO.

    Maybe creating new equipment slots for DOH/DOL tools and subtools, and leaving your main job as a combat class would help? Of course, stats on the tools shouldn't affect your stats during combat, and stats on the weapons shouldn't affect your stats during crafting.
    (0)

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