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  1. #71
    Player
    Xenor's Avatar
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    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    you mean the same dodore that has being solo'd, duo'd, and trio'd since way before the patch that made it loleasy?
    No one was soloing Dodore in January. But yes certain THM abilities are over powered, doesn't mean an NM is easy however because not everyone had the luxury of THMs tanking it back then. Solo/duo strategy is quite different than when you're bringing a linkshell made up of a variety of classes, sometimes with no THM at all.

    Quote Originally Posted by darkstarpoet1 View Post
    and once again people are willing to take things that make the game less fun because they are afraid. i had the same worry of zerging, but was looking at more of once the battle starts the party gets locked so only people in the party could rejoin, but not let in new members. that would solve the same worry without the keeping dc'd people out of the fight.
    Can't say I'd disagree with that.
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  2. #72
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    By the way, you're all wrong in how to handle the matter at hand;

    The most obvious fix to this is - since dungeons are going to be instanced; put a cap on how many players can be inside that particular instance. In FFXIV's case the cap will be 4 or 8 for light and full party dungeons. Aside from keeping that d/ced character in the party as "OFFLINE" for 5-10 minutes until booted. <--- This will also fix the d/cing = failing leves stupidity that has been plaguing this game since its inception. You've got 10 minutes to log back in - safe to say that if you don't log back in in that time you probably wont.

    This coupled with the removal of stupid delimiters like not inviting/disbanding while engaged, etc etc - will fix the issue and prevent abuse.

    SE should hire me right? I know. Its called common sense.
    (0)
    Last edited by Kurokikaze; 05-09-2011 at 12:22 PM.

  3. #73
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Xenor View Post
    No one was soloing Dodore in January. But yes certain THM abilities are over powered, doesn't mean an NM is easy however because not everyone had the luxury of THMs tanking it back then. Solo/duo strategy is quite different than when you're bringing a linkshell made up of a variety of classes, sometimes with no THM at all.
    well i am not certain about january, but i am deffinitely sure they were being solo'd in february. i believe my statement you quoted was pre nerf patch. pre nerf patch it was being solo'd.

    http://www.youtube.com/watch?v=KazOD...DDFC2B1457546D

    this was taken 2/28 which was before the neft that lowered the amount of hp on the mobs and reduced the number of minions. i guess i was right.
    (0)
    Last edited by darkstarpoet1; 05-09-2011 at 12:41 PM.


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  4. #74
    On topic (as per the OP), not being able to invite party members in combat is a flaw IMO. I understand why it is there, and I even agree with it, however it makes partying very difficult, especially with NMs. I'm not talking about party swapping. I'm talking about three people getting together to kill an NM for drops the can actually use, and being able to manage (if just barely) until one person drops.

    Today, for example, I was fighting Unknown Soldier. A rank 35 LNC, a rank 35 Arc, and a 25 Con. We were surviving, and it was taking a long time to kill, but we were managing. Then, the arc dropped because of connection lost. Now its just me and the con. We survived, but as the only DD, I -could not- out-damage the NM's drain attack. We tried for 30min and could not, under any circumstances, get it below 50% health. We had to disengage, run away, re-invite the arc, and then go back in. We were lucky there was no one else there to re-claim before we could.

    This is a prime example of why this needs to be addressed. For us this was a fun, hard battle; at our ranks it is exactly the sort of battle that FF is supposed to be about. Not easy, but takes skill, but not impossible.

    Couple this with the fact that outside healers cannot heal people engaged with NMs, and it means if you are relying on a main healer and you loose them in the combat, you are screwed.

    Now, I happen to agree with what they are trying to do, but they need to do it in a way that doesn't hamper play. My suggestion would be that if someone joins a party mid-engage, they have some sort of weakness. Its a simple, elegent solution, that mitigates the problem of cycling players.

    But I would say, whats wrong with cycling players? My LS frequently goes out to do things that, at our ranks, take a lot of people. Only we're limited to 8 people now because of a lack of alliances. We go out NM hunting and we have to have two parties trading out claims just for our own LS? Thats kind of silly, IMO.

    Anyhow, that's my two cents.
    (1)
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  5. #75
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    well i am not certain about january, but i am deffinitely sure they were being solo'd in february. i believe my statement you quoted was pre nerf patch. pre nerf patch it was being solo'd.

    http://www.youtube.com/watch?v=KazOD...DDFC2B1457546D

    this was taken 2/28 which was before the neft that lowered the amount of hp on the mobs and reduced the number of minions. i guess i was right.
    Well I specifically said January. By 28/2 every high rank linkshell on my server was regularly farming it. You're comparing different time periods. Shit changes, people develop better strategies, THMs figure out how to use Emulate etc. My original point was that LSs would have been zerging it by booting dead in January (you're expected to assume mid month when no actual date is given) when they were unable to defeat it with strategy had there been the option.

    On a side note, Wutai was a bit behind the curve with Dodore. The doublets were selling for 5mil on other servers by the time linkshells here were farming it. They stayed 10-15mil on this server until the nerf.

    I just don't want to see unskilled players beating mobs without strategy before they've learned how to fight it. People will do anything to take down a mob on the first attempt if given the options. I've seen a Dodore fight that lasted an hour that included multiple wipes, the guys were exploiting something to keep claim and reset the rage timer. That's the poor man's way of zerging. They couldn't boot their dead. They just reset, kept claim and restarted. Don't make it easy for them.

    You gave a good solution to the problem in your earlier post so there's not much to debate.
    (1)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  6. #76
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Xenor View Post
    Well I specifically said January. By 28/2 every high rank linkshell on my server was regularly farming it. You're comparing different time periods. Shit changes, people develop better strategies, THMs figure out how to use Emulate etc. My original point was that LSs would have been zerging it by booting dead in January (you're expected to assume mid month when no actual date is given) when they were unable to defeat it with strategy had there been the option.

    On a side note, Wutai was a bit behind the curve with Dodore. The doublets were selling for 5mil on other servers by the time linkshells here were farming it. They stayed 10-15mil on this server until the nerf.

    I just don't want to see unskilled players beating mobs without strategy before they've learned how to fight it. People will do anything to take down a mob on the first attempt if given the options. I've seen a Dodore fight that lasted an hour that included multiple wipes, the guys were exploiting something to keep claim and reset the rage timer. That's the poor man's way of zerging. They couldn't boot their dead. They just reset, kept claim and restarted. Don't make it easy for them.

    You gave a good solution to the problem in your earlier post so there's not much to debate.
    oh believe me i understand the ls i was in back then wiped many times to the dodore. i was just looking at they have ways to solve the issue without hurting the overall game play and fun factor. we cannot base everything in game off what a rmt/zerg party is going to do. they should always keep them in mind, but they should make changes to fix those issues without hurting the player just out trying to have a good time. when a game is struggling anything that takes away from the fun the players that are actually still playing the game to me is not such a good idea.
    (0)


    http://crystalknights.guildwork.com/

  7. #77
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by AquaRyu View Post
    While mob is engaged we can't do many many things:

    invite
    Disband
    Log off
    Equip skill
    Swich job
    warp
    ...
    You can still equip skills during combat. You only need to put your weapon back for a moment.
    If you are not in combat but your weapon is out, you can't equip skills, too
    (0)

  8. #78
    Player
    Grundy's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    274
    Character
    Solomon Grundy
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Let me ask this question - how many people have lost connection since 1.17a with that stupid "connection to the server lost" error. I swear to god I get it once a play session and I have a dedicated FC line and have very little degradation on pingtest.net. My connection is as reliable as your Tax bill.

    In the fight I mentioned in my OP our THM became our main healer and we eventually won the fight @28 mins (for most of the group this was there first roaming NM fight) and we had managed to break both horns. If we'd wiped we'd have been majorly pissed, especially as Bloody Bardiche Head and Buffalo Horn dropped (Barbarians Bardiche <mine>).

    Regardless of whether it's a deliberate move on SE's part to stop work-arounds in NM fight shouldn't really matter. It's unfair to the playerbase and is one of the things people can just add to the laundry list of complaints that went with this release. If SE refuse to change it at least fix their server stability so we don't lose connection as much as we do.
    (0)

    Abyss: Welcome to a Higher Quality of Nerding™

  9. #79
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Grundy View Post
    Let me ask this question - how many people have lost connection since 1.17a with that stupid "connection to the server lost" error. I swear to god I get it once a play session and I have a dedicated FC line and have very little degradation on pingtest.net. My connection is as reliable as your Tax bill.
    at least once a day.
    (0)


    http://crystalknights.guildwork.com/

  10. #80
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    I know if this were the XI days, job changing with that much ease would probably be considered cheating, but this game was advertised as being able to change on the fly. They mentioned changing, curing yourself, then changing back since the game was talked about. I think its silly all the restrictions they impose because somebody is engaged.

    The other day my behest group asked me to buff them by changing to conj before it started so I did, but some nutjob ran off and engaged mobs before I could change back and he stayed engaged, this hindered me and my group, and there is nothing you can do in such an event. Kick him and he'll just ruin the exp anyways...

    I think changing should be allowed it was advertised as such while in development and never said it would be different, and SEVERAL other things such as party invites. Just off the top of my head, a friend comes to help you midway through an nm fight, for instance I camped for joytoy in XI and would never force someone to camp with me but theyd be more than willing to join part way through.
    (0)

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