All Jumps need to avoid AoE.
Jump, itself, needs to move down to a 20 second cool down, damage scaled appropriately.
Spineshatter Dive needs to lose the stun application and become the heavy single target hitter.
Dragonfire Dive needs to be moved down to a 120 second cool down.
Monks should have a static trait that reduces all AoE damage taken by something like ~33%.
Monks need to have 2 dodge rolls.
Bards need to have songs reduce 50% of their damage instead of 20%.

I mean, Bards and Black Mages can do just as much damage as Dragoons and Monks, and do not have to get out of small AoE's during boss fights. At least give the melee a chance, I can dodge telegraphs just fine, but if they don't even have to, why should I? I don't understand why boss mechanics are only relevant to half of the group/raid.