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  1. #1
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    I think they should remove power surge and reduce the CD on Jump to 30s.

    Bonus points for (a) invuln frames in general, or (b) at least making the DRG "hit box" track to their original position only. Currently, you can be tagged by an AOE as you drop down to the ground before you hop back to the original position. So a DRG with poor timing / bad luck can get tagged by PBAOE attacks, line AOE attacks, OR wide area AOE attacks when they use Jump. Seems excessive.
    (2)

  2. #2
    Player
    jonnovision's Avatar
    Join Date
    Sep 2013
    Posts
    11
    Character
    Nathaniel Curtis
    World
    Famfrit
    Main Class
    Lancer Lv 50
    Quote Originally Posted by EasymodeX View Post
    I think they should remove power surge and reduce the CD on Jump to 30s.

    Bonus points for (a) invuln frames in general, or (b) at least making the DRG "hit box" track to their original position only. Currently, you can be tagged by an AOE as you drop down to the ground before you hop back to the original position. So a DRG with poor timing / bad luck can get tagged by PBAOE attacks, line AOE attacks, OR wide area AOE attacks when they use Jump. Seems excessive.
    remove Power Surge and replace it with what exactly?
    (0)

  3. #3
    Player
    Zenmaku's Avatar
    Join Date
    Aug 2013
    Posts
    37
    Character
    Zen Maku
    World
    Brynhildr
    Main Class
    Lancer Lv 50
    Personally I think the only change that would be amazing for us is just adding in the classic enemy "miss" attacks when attacking us during the jump.

    This would allow for us to have a lot of skill-based utility. For instance, we could offtank, and our armor is already decent enough for normal physical attacks it's just the big attacks + magic attacks that really hurt us. So we could offtank, and when the enemy uses their big non aoe attack (King's Will comes to mind from AK), then we could Jump and make the mob miss.

    We already have partial utility vs. knockback effects such as Demon Wall, but adding the Auto-Dodge/Miss during the 1s animation would be amazing for us and the healers (a skilled Dragoon could theoretically make life easier for a healer because he wont have to heal us nearly as much as other DPS)
    (0)

  4. #4
    Player
    Toukai's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    35
    Character
    Toukai Valentine
    World
    Excalibur
    Main Class
    Warrior Lv 61
    Why not just double the potency of Jump attacks? or at least +50%; The cooldowns would be a lot more reasonable and the fact u lose out on 1 second or 2 of Dps otherwise would be made up with you landing one brutally crushing attack once a minute with jump. Spineshatter and the lv50 jump with their long cooldowns would just help increase your spike and not be as useless as they are.
    (0)

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