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  1. #1
    Player

    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    162
    High-end PC users will be patronising us PS3 and low-end PC users in future when they have had the opportunity to repeatedly grind FATEs for levels. In the near future (taking into account how rapidly you level with FATEs), High-end PC users will have all the best gear and levels.
    (0)
    "Even after the darkest of nights, morning always comes."

  2. #2
    Player
    UsagiYojimboPR's Avatar
    Join Date
    Sep 2013
    Posts
    18
    Character
    Usagi Yojimbo
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Whizawk View Post
    High-end PC users will be patronising us PS3 and low-end PC users in future when they have had the opportunity to repeatedly grind FATEs for levels. In the near future (taking into account how rapidly you level with FATEs), High-end PC users will have all the best gear and levels.
    This is where you are wrong sir, i have a high end PC , and on the Svara fight and Behemoth fight mobs dissapear and re appear constantly, this has already been accepted officialy as a bug not only for PS3 users and low end PC users, everyone even us with high end PCs (2,000$+ to be exact) experience this bug.
    (0)

  3. #3
    Player

    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    162
    Quote Originally Posted by UsagiYojimboPR View Post
    This is where you are wrong sir, i have a high end PC , and on the Svara fight and Behemoth fight mobs dissapear and re appear constantly, this has already been accepted officialy as a bug not only for PS3 users and low end PC users, everyone even us with high end PCs (2,000$+ to be exact) experience this bug.
    Svara doesn't even appear once on PS3, let alone the dragon adds. This happens commonly with other FATEs as well, even ones which require you to kill mobs. The sheer numbers of players there causes so many issues and I see people being able to attack all the time when I'm left standing there figuring out what to do.
    High-end PC users will have "more of a chance" of being able to see the monsters/bosses in FATEs.
    (0)
    "Even after the darkest of nights, morning always comes."

  4. #4
    Player
    Naduron's Avatar
    Join Date
    Sep 2013
    Posts
    6
    Character
    Naduron Coldmist
    World
    Ragnarok
    Main Class
    Archer Lv 50
    (0)

  5. #5
    Player
    Polantaris's Avatar
    Join Date
    Aug 2013
    Posts
    18
    Character
    Leyna Maravos
    World
    Hyperion
    Main Class
    Arcanist Lv 31
    Quote Originally Posted by Whizawk View Post
    snip
    At least for PC, it has to do with connection speed, not PC speed. It's simply unreasonable to expect a connection to be able to transfer that many packets at once (location of EVERYTHING, data of EVERY PLAYER, every companion, minion, etc., AND monster data). Guild Wars 2 had the same issue in large scale WvWvW fights. There's too many people, too many things for the game to keep track of over a network connection, and as a result it loses data. A lot of it. The problem is that the game isn't putting priority on the packets that pertain to monsters, but instead companions and minions.

    The most likely reason this isn't fixed yet is because it probably requires a complete rework of the networking code. It's a lot of work. Doesn't make it acceptable, of course, but just pointing it out.
    (1)

  6. #6
    Player
    Drekor's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    Drekor Silverfang
    World
    Hyperion
    Main Class
    Conjurer Lv 56
    Quote Originally Posted by Polantaris View Post
    At least for PC, it has to do with connection speed, not PC speed. It's simply unreasonable to expect a connection to be able to transfer that many packets at once (location of EVERYTHING, data of EVERY PLAYER, every companion, minion, etc., AND monster data). Guild Wars 2 had the same issue in large scale WvWvW fights. There's too many people, too many things for the game to keep track of over a network connection, and as a result it loses data. A lot of it. The problem is that the game isn't putting priority on the packets that pertain to monsters, but instead companions and minions..
    Yea... it's not a data issue. It's a design issue. EVE online can render 3000+ ships together all shooting lasers and missiles at each other yet it's still playable client side. GW2 no longer has this issue because they got rid of it when they made optimization to fix their shitty design.
    (1)