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  1. #1
    Player
    Chauve's Avatar
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    Sep 2013
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    Gridania
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    Character
    Chauvie Lorea
    World
    Sargatanas
    Main Class
    Conjurer Lv 50

    This...

    ...is a fairly good outline on how a lot of people I've talked to feel about fates.

    When Dynamic Content Isn't Dynamic

    The State of F.A.T.E.: Issues and Suggestions for FATEs

    It would be nice to see something fresh. PvE can get dull fairly quickly, so seeing the same thing as the last few MMOs I just played is a little disappointing.

    It would also be nice to see scaling events. As in, the events get more difficult the more people you have. That way you have less of the problem of not even having a chance to hit anything more than once. Especially on my current class: Running around on cnj/whm/sch and throwing up a dot on every mob you see isn't exactly my idea of fun.

    Not sure if it gets better in higher levels (I'm around 30), but there's no room for healing either since there may be one person with less than 90% of their health. Perhaps events will even out if they decide to fix the exp in dungeons and stuff.

    Thoughts?

    Edit: I have yet to see any acknowledgement on whether or not they're planning to alter exp in dungeons. One of the reps had mentioned something about potentially upping rewards from trash, but nothing other than that which was a bit disappointing.

    On a side note, I decided to try out the whole FATE grind in hours outside of NA prime, and it's actually kind of nice. Fewer people, less catches, and a lot less rushing around to make sure you don't miss an event. However, I did get bored with it pretty quickly. I don't understand how people level this way.

    However, we did find that chain-killing things is a good way of leveling, despite what people have said. If you have a good group (and full party) with a few tanks, a few healers, and 4 or so dps, you can rake in a bunch of mobs and just grind for a while. It's hard to find groups to do it, but it's kind of something we were waiting on some friends to go do dungeons. Especially when you have a good blm to limit break.
    (12)
    Last edited by Chauve; 10-03-2013 at 03:53 PM.

  2. #2
    Player
    pandabearcat's Avatar
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    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Thats actually a pretty good article.

    I agree with the whole "dynamism is boring" thing.

    Scaling is a good first step, but it might just turn into, instead of things dying instantly, now we beat on them for 30 seconds for the same result kinda dealio.

    Should hopefully scale with more abilities, or something, but that might be too much to hope for.

    Persistent effects (kinda like the defend/attack the hive dealio in south shroud) would be neat too, but again, here the problem is the aoe spamfest that is both of those events.
    (1)

  3. #3
    Player
    CrimsonJenn's Avatar
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    Sep 2013
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    Character
    Seiryn Trueheart
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    This article was basically everything I've been saying and I am glad I'm not the only who feels that way. Thank you for posting the article here! =D
    (1)

  4. #4
    Player
    AwesomeAwks's Avatar
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    Aug 2013
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    Character
    Awks Pervish
    World
    Hyperion
    Main Class
    Marauder Lv 50
    I get the feeling people really want to play a video game that isn't programmable. Maybe it's time to revert to real life if you want something unscripted and truly dynamic.
    (4)

  5. #5
    Player
    Moontide's Avatar
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    Sep 2013
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    Character
    Liliha Liha
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    Very nice write! I'd definitely like to see FATEs become something more of a "Uh oh, this'll be tough!" sort of a situation istead of "Yay, free quick XP!" that it is now.
    (0)

  6. #6
    Player
    James1213's Avatar
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    Sep 2013
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    Character
    James Carver
    World
    Exodus
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    Gladiator Lv 50
    I agree that fates should have a degree of scaling with players either tougher mobs more things to turn in and the such. I also think fates should have a consequence for them if you don't do this fate then this will happen all leading to loss of player control of a zone and having to fight your way a cross the zone to retake quest/vender hubs. However once a majority of your player base is beyond a zone such as the starting zones, this effect should be less extreme. I think there should be events that if players don't stay on top of doing fates you would lose the hub such as reneverants toll(sp?)

    Or maybe events that affect taxes in the city states. Also they need to find a way for crafters and gathers can get involved. Just my two cents
    (2)

  7. #7
    Player
    Chauve's Avatar
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    Gridania
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    Character
    Chauvie Lorea
    World
    Sargatanas
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    Conjurer Lv 50
    Quote Originally Posted by James1213 View Post
    I agree that fates should have a degree of scaling with players either tougher mobs more things to turn in and the such. I also think fates should have a consequence for them if you don't do this fate then this will happen all leading to loss of player control of a zone and having to fight your way a cross the zone to retake quest/vender hubs.
    I like this a lot. It gives the sort of feeling that you're doing an event to actually defend specific areas instead of just "oh hey, exp".

    I'm not sure I'd go so far as to suggest affecting taxes, but it's an interesting idea.

    Although I can't think of how they would include crafting professions...(perhaps have some sort of gathering event. like a set of nodes where you're hunting for specific items to turn into a NPC? like the combat ones, just with gathering.) Not sure on that one.
    (1)

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  8. #8
    Player
    Chrysania's Avatar
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    Character
    Chrysania Asonod
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Moontide View Post
    Very nice write! I'd definitely like to see FATEs become something more of a "Uh oh, this'll be tough!" sort of a situation istead of "Yay, free quick XP!" that it is now.
    unless they improve the rest of the available leveling systems, I don't want to see fates turn into epic harrow affairs. They're the only thing keeping a lot of people here right now. Make them difficult without improving the core game? I'll just go play Secret World danke.
    (0)

  9. #9
    Player
    Moontide's Avatar
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    Character
    Liliha Liha
    World
    Mateus
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    Dark Knight Lv 70
    Quote Originally Posted by Chrysania View Post
    unless they improve the rest of the available leveling systems, I don't want to see fates turn into epic harrow affairs. They're the only thing keeping a lot of people here right now. Make them difficult without improving the core game? I'll just go play Secret World danke.
    I don't see where the problem would be if the promised XP would be the same but you'd have a tough time doing them with underleveled gear or complete disregard of your fellow adventurers and your own skills.

    The very best time I've had so far with FATEs was with a boss monster on a field of Stropers. Some 4 players only were trying to tackle it down while trying to dodge the stinky doom of the nigh-lethal AoE attacks of both the boss and added non-FATE monsters. A few of us died once, me included, but it was the most rewarding feeling in the game so far once the boss was down. I'd love to see situations like those arise more often instead of just a 20-man magitek steamroller making the whole content little more than an XP piñata.
    (2)

  10. #10
    Player
    Hik0's Avatar
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    Apr 2012
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    1,044
    Character
    Seijuro Hiko
    World
    Ragnarok
    Main Class
    Archer Lv 50
    Quote Originally Posted by Moontide View Post
    I don't see where the problem would be if the promised XP would be the same but you'd have a tough time doing them with underleveled gear or complete disregard of your fellow adventurers and your own skills.
    /../
    than an XP piñata.
    the problem is lot of player are just lazy and want their 50 without any effort
    (2)

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