Wow, did you just compare someone having fun and questing for gil/gear/exp and being punished for it on their other classes due to bad game design to robbing a bank?You are very much wrong, just like you have the right to run dungeons all day and spend all your money repairing your gear. You have certain privileges, and you also get the privilege of something called consequence. its Cause and Effect. making a bad decision comes with bad results.
I do not know where that entitled attitude came from, but it certainly is not warranted. If i rob a bank I get the consequences when I am arrested. if i waste all my paycheck on a bar tab, i get the consequences for doing so. Exhausting one of your means of leveling when it was not necessary is exactly what was done, and having a lack of methods to advance is the result. That is all the forum is full of, people who shot there own foot screaming that SE should implement a system that avoids the effect of poor decisions.
Apparently analogies are beyond your education. Analogy - a comparison between two things, typically on the basis of their structure and for the purpose of explanation or clarification.
I will further simplify using my own previous words, "Cause and Effect" every decision has an effect, some may be harder to tell or the full effect may not be perceivable at first. none the less, being ignorant of the effects does not warrant exemption from consequence.
“Even the finest sword plunged into salt water will eventually rust.”
― Sun Tzu, The Art of War
Noata applying that type of logic to a game that is about entertainment is just completely missing the point.
At best derailing a topic since it is baiting people into going into a pointless discussion.
Anyway designing content through patches takes time.
It might just be a better idea to go for some band aid fixes I've suggested while working on that.
Just to make getting jobs up more fun and rewarding people for sticking to one character instead of making alts a much better option.
manage your quest.. if you are lvl 20.. dont do all quest below 20.. look for lvl 20 quests.. if you find a lvl 15 quest.. save it for next class.
do leves, guildhests, fates dungeons... the amount of XP given away in this game is so much there is no reason you should reset regular quests. also this is not angry birds.. its an RPG. quest done, story told... unless the npcs all suffer for amnesia, it kills immersion.. and in before "not everyone cares about immersion" well if you dont care about immersion then RPG (key words ROLE PLAYING ) MMOs should not be your thing.
HeavensWard theme song lyrics:
-"We can [Stance]dance if we want to
We can leave your friends behind
Cause your friends don't [Stance]dance
And if they don't [Stance]dance
Well they're no friends of mine"
You guys know that you get a 50% XP bonus permanently when you have 1 lvl 50 char?
I hear and I forget. I see and I remember. I do and I understand.
He who learns but does not think, is lost. He who thinks but does not learn is in great danger.
I apologize if you think it was derailing or baiting, I merely wanted to relate that even in games the principle of "cause and effect" are existent and it is in no way the fault of the game that a player caused their own predicament.
"cause and effect" is a principle of nearly everything in life, I may have used examples you deem extreme, but think of any "cause and effect" and apply it. some are negative and some are positive. In this case i was trying to explain that the cause was self induced. my examples directly reference similar situations. where a negative result can occur due to a personal choice. I do not see how this does not relate to a game where one of the most influential parts of your experience could just be your starting class, which could effect the Q times, level progression and enjoyment of the game.
“Even the finest sword plunged into salt water will eventually rust.”
― Sun Tzu, The Art of War
HA people saying there are not enough quests, you obviously have not explored every area, and if you did, it's your own fault for doing those level 30 quests when your class is level 40. How is that being punished to just save those quests for the next class. Go ahead and do a character search for me on the lodestone, pug and glad where already at 50 so ignore those and their respective subs, as they are the only classes I leveled in 1.0 you can see I have gained quite a bit of XP on all of DoW and DoM and I still have a butt load of quests I haven't even touched, it's your own fault for not planning ahead and leaving those lower leveled quests for other classes not the games. Also when running through a lower level area for fetch quests and what not, don't level sync for the fate, change class so you get that XP.
Last edited by seikenflash; 09-11-2013 at 11:25 PM.
Agree there isn't enough quests, hopefully they will add a ton more in 2.1 cause after 45 there are just so few its not even funny.
People only running AK is an issue and thats only because currently people can skip WP, gear check should correct this also with any luck.
I think it would make more sense to have monsters drop loot in dungeons than have chest spawned around, speed runners will still ignore them though so there should be a increase in tomes if you clear the complete dungeon.
Even if you manage your quests you would in the most effective scenario run still about the same amount of fates over the course of 3-4 jobs.
You have the choice to pick when you do these quests but you have not the choice to do more than the given number set.
You will still be running the same amount of Amdapor keep runs for the same amount of tomes you need ,which remains the only gear step up instance.
Which brings this to a very simple conclusion there aren't enough quests to cover two jobs from 1 to 50 period, let alone well designed alternatives.
Take into account how many jobs there are around, and how much exp from the total of 4 jobs you need to draw from fate grinding.
Yes the choice remains for you to either not do it or find another way to level up which the game doesn't seem to encourage you to do so.
This is a themepark MMO in the end and it clings to an mechanic (fate grind) which isn't all that great.
Compare this to other theme park mmo's where you can quest from 1 to max and still have a lot of quests left after that and those don't even have jobs.
But in the ultimate end the question remains, is this how the job system should work?
The same goes for the cross class abilities and such.
That's what you need to ask yourself
- Do I like it and why?
- Is this concept keeping people hooked?
- Will the concept be considered as fun by most?
- What extra does job swapping add?
But most of all could it be done better, well yes it can be done a lot better in my eyes.
Last edited by Sneakaboo; 09-12-2013 at 12:04 AM.
If you think the system is so fundamentally flawed then why play the game? Its cracking me up how everyone on these forums complains about how leveling is too fast, but leveling up other classes sucks too hard. I imagine the same people would complain if leveling took longer. No one is ever happy. Game just came out give them some time to make changes or quit. No reason to get so worked up over everything.
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