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Thread: The job system

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  1. #1
    Player
    Sneakaboo's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Nishka Ciel
    World
    Omega
    Main Class
    Conjurer Lv 50

    The job system

    Aside from crafting/gathering it feels like the job system isn't finished at this moment.
    Here are some reasons why I think it could be looked at and polished.
    Feel free to leave your thoughts here about the matter, I'm curious what the community thinks.

    It's a bit of a wall of text here, but as much as I like the game this bugs the hell out of me.


    Quests:

    When I swap jobs quests don't reset.
    Which leaves me to do this.

    A: Running instances . which isn't an option for DPS since the queue is long, also instances are 'slow'exp.
    Also the moment they summon a chocobo to fight or join a fate group bye bye queue.

    B:
    Levequests are shared with your crafters/gatherers so I rather not use them .
    You will also burn through them very fast.

    C: I run fates non stop, for every job I want to level.
    Fates are not all that fun in ARR, people rush them down in groups of +50.
    There is no challenge, no thought just move from A to B an spam your AOE.

    D:
    Grind mobs and at some parts you lack them, but going with a grind party isn't all that effective.

    The though of changing a job and do this 2-3-4 times doesn't sound appealing at all.
    I have the option to roll an alt (when they unlock moogle) but doesn't that kill the whole idea of jobs?

    Problem: Not enough ways to level once you done one job to 50.
    Also when I level an alt I will end up with what 500k, if I level a job up through fates well not so much.


    Cross skills


    When I started as conjurer I was overjoyed, I could pick a lot of abilities from other classes.
    I felt like I had a choice and could pick skills that would fit my play style, I thought this was an awesome idea.
    The moment I hit White mage I had no choice, there are a few skills I can pick and done.
    All the fun abilities where gone.

    White mage is in every way superior in healing over a conjurer.
    They might as well have given WHM swift cast and virus and there would be no difference.


    Gearing up

    Yoshi P said the game begins at 50.

    Fair enough the first step you do is running Amdapor Keep until your eyes bleed.
    It's the only valid instance to gather tomes and gear up.
    Trash doesn't drop anything so you speed run and do this about 40 times.
    The Primals don't give enough tomes and don't drop armour parts.

    Now I want to change job, well luckily I will have green gear from Amdapor Keep.
    How ever I will probably have to run it 40 times again for dark light/crafting mats.

    That is if I want to swap jobs and raid the harder content, unless my FC has cleared all and I hoover all the gear up on greed.

    But you might understand why this sounds a bit meh.

    In other words having one valid instance isn't all that much and in my eyes boring.



    TLDR:

    If I am very honest the job system isn't fun.

    - Not enough cross job skills to toy around with

    - No quests to do on the second job, also less gil.

    - Running the same instance over and over to gear your new job instead of having options for tomes.


    Why bother with a job system if you make rolling an alt a so much better choice?
    I hope it will receive some polish myself since it feels more like jobs got tagged on than well thought out.
    (9)
    Last edited by Sneakaboo; 09-11-2013 at 07:50 AM.