More dungeon exp please!
More dungeon exp please!
FATE's should've never been in the game in the first place. It's boring and repetitive. It's just a lazy mans way of leveling.
Anything would've been better.
In 1.0 the Leve system worked better. Sure its nearly as fun as grinding on other things, and I agree Fates are boring and annoying. I thought they were cool until I hit the 40-50 range the first time and now there is up to hundreds it seems doing them. I don't get xp during the fates, I get them afterwards... Its not fun, not cool, its annoying. But the 1.0 Leve system atleast would have been a second best for a group of 4...
Now there is nothing calling to me. There is the faint whisper of AF for Dragoon. A fainter whisper for Summoner... but its weak and there is nothing saying... hey you want this, then these at least fun seeming party centric things are for you. Grinding on things is 1.0 and FFXI is almost more fun than what we have now.
Last edited by TitaniaZero; 09-11-2013 at 11:35 AM.
People, the reworked game just came out. Due to it being a different system from 1.0, you could easily consider it a "new" game. The system in place is more than enough to allow players to continue their progressive routes for a while. Will they change things to make it less of a FATE grind? Probably. By 5.1? Maybe... it'll be out sooner than most people realize. I'm hoping for an increase to dungeon exp or rewards, even if it's just a daily thing per instance
FATE might be the current dominant strategy when it comes to exp, but for a new game, there are a lot of alternatives available for decent reward. The "A: Running instances . which isn't an option for DPS since the queue is long, also instances are 'slow'exp" isn't really noteworthy. This game is exceptionally simple to find people to group with, be it through /shout or through your FC/LS. It helps quite a lot that any one character can level multiple classes/jobs. All it takes is a bit of initiative to create a group (or join one).
I honestly don't get the argument 'it's beta, it's a new game etc'.
These are design choices, they aren't falling out of the sky.
They could have added a few more things
- Zones with mobs that require a part to farm, they drop items/gil etc.
Give a decent amount of exp and are challenging.
- Daily instance/8 man quest
- Guildhests being weekly or daily and make them more rewarding
- Instances drop more gil
- Reduce fate exp
- Increase exp on killing mobs
- Job change is reset all quests
- Make a hardmode version of some lower level instances at 50 and rework loot.
This is cheaper than designing a whole new instance, you can adjust boss mechanics.
Again this is about making choices, it has nothing to do with it being new.
The fate grind isn't something you over look by accident.
I honestly feel like the job system and cross-class skill system is a relic from 1.0 they simply kept to not piss off 1.0 players. Should've completely deleted the job and cross class system, considering a Conj is a WHM at level1, a PUG is a monk at level1, etc. The only class that COMPLETELY changes by changing it's job is arcanist - > scholar. A summoner is basically an arcanist with ifrit.
The amount of choices you have with cross class skills make little to no sense, you're basically given 3 skills that are "duh", then the others are "Why would you ever take this?" or "these don't do anything". No choices, no options, just obvious cross-class skills every single person is going to take.
It's just going to make things so annoying and harder on the devs when they want to add new classes, it's already stupid enough a scholar has to play 30 levels queueing up dungeons as a DPS until it can finally become a main healer at 30. What if they add a class to conj that's DPS, conj has to heal for 30 levels then can finally DPS once it dings 30? Silly, and when they add new branches to jobs players can instantly start playing that the second it's released because it'll just be a simple quest to unlock it. Not very fun.
I miss the subjob system, I miss 1.0's armory system, I personally would've like something better, right now the cross-class system is so generic and unfinished with little to no options or fun. All the cross-class might as well be given default to every class and no one would tell the difference.
The attributes you get leveling up also has no options, you're just going to max your main stat.
Last edited by Shiyo; 09-11-2013 at 09:10 PM.
WRT to quest resets I'd rather not see them reset but new ones generated all the time on all levels maybe changing once a week or so. So that no matter when you start a new class you'll get some new stuff. Maybe adding some extra story under it would be nice as well. Like same fresh story once a month or so for you to follow through. Doesn't need to be complex like the main one. But could give you some incentive to revisit all the dungeons and all the areas and so on. It would certainly bring in more life into it all. It's a living breathing world and it just doesn't reset after you've finished it. It should keep going. Maybe some of the NPCs you've helped should go ow you've hepled me before but there's something different about you. Ahh you are working with <guild> now. That's nice. Here's what I need to done this time.
Maybe have some shart story quest chains. Where you would do this then they send you to the next, then the next. With a diff icon of course and rewards/xp.
level 1-50 is a tutorial apparently
You are very much wrong, just like you have the right to run dungeons all day and spend all your money repairing your gear. You have certain privileges, and you also get the privilege of something called consequence. its Cause and Effect. making a bad decision comes with bad results.
I do not know where that entitled attitude came from, but it certainly is not warranted. If i rob a bank I get the consequences when I am arrested. if i waste all my paycheck on a bar tab, i get the consequences for doing so. Exhausting one of your means of leveling when it was not necessary is exactly what was done, and having a lack of methods to advance is the result. That is all the forum is full of, people who shot there own foot screaming that SE should implement a system that avoids the effect of poor decisions.
“Even the finest sword plunged into salt water will eventually rust.”
― Sun Tzu, The Art of War
Yoshi-P Already said they are going to double the size of the world through Patches, this means leveling zones, instances and so on. So in time you will have enough quest to level to your hearts desire. Right now not everything is in, please wait for patches to start your rant about not enough quest to level X amount of jobs.You can't save enough quests for 2-3 jobs unless you run fates.
In the end you will do still about the same amount of fates to level which is the problem.
Just because you save quests by running more of them doesn't change the outcome over the stretch of 4-5 jobs.
I ran out of them and have done most instance 3-4 times and still had to farm a lot of fates on my main job.
I honestly feel like you get 'punished' for changing jobs and focusing on one character over rolling an alt.
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