Why does it have to be so extreme though.
One year vs what 1-2 weeks?
Why does it have to be so extreme though.
One year vs what 1-2 weeks?

Yoshida himself said that game starts at 50 so i doubt he want players to wait a year for that. This is not FFXI and this is not the same time period. MMOS have changed and so have the demographics of those who play MMOS.
Personally, I don't much mind how long it takes to reach the level cap so long as getting there is actually fun and entertaining...FATEs are anything but.
There's a funny fact, in 1.0,we, the old players, did not even had SIDE QUESTS at all ( well. we had, but they were like 30 in total).So what were we doing? we set up parties and went to kill high level mobs,we choosed "a camp" and we started leveling just like in FF XI.
They could add "High level" mobs in order to avoid FATE zergs.But i'm pretty sure that alot of players will not like this idea anymore :/
Last edited by Uki; 09-11-2013 at 10:48 AM.


More dungeon exp please!
FATE's should've never been in the game in the first place. It's boring and repetitive. It's just a lazy mans way of leveling.
Anything would've been better.


In 1.0 the Leve system worked better. Sure its nearly as fun as grinding on other things, and I agree Fates are boring and annoying. I thought they were cool until I hit the 40-50 range the first time and now there is up to hundreds it seems doing them. I don't get xp during the fates, I get them afterwards... Its not fun, not cool, its annoying. But the 1.0 Leve system atleast would have been a second best for a group of 4...
Now there is nothing calling to me. There is the faint whisper of AF for Dragoon. A fainter whisper for Summoner... but its weak and there is nothing saying... hey you want this, then these at least fun seeming party centric things are for you. Grinding on things is 1.0 and FFXI is almost more fun than what we have now.
Last edited by TitaniaZero; 09-11-2013 at 11:35 AM.
People, the reworked game just came out. Due to it being a different system from 1.0, you could easily consider it a "new" game. The system in place is more than enough to allow players to continue their progressive routes for a while. Will they change things to make it less of a FATE grind? Probably. By 5.1? Maybe... it'll be out sooner than most people realize. I'm hoping for an increase to dungeon exp or rewards, even if it's just a daily thing per instance
FATE might be the current dominant strategy when it comes to exp, but for a new game, there are a lot of alternatives available for decent reward. The "A: Running instances . which isn't an option for DPS since the queue is long, also instances are 'slow'exp" isn't really noteworthy. This game is exceptionally simple to find people to group with, be it through /shout or through your FC/LS. It helps quite a lot that any one character can level multiple classes/jobs. All it takes is a bit of initiative to create a group (or join one).
I honestly don't get the argument 'it's beta, it's a new game etc'.
These are design choices, they aren't falling out of the sky.
They could have added a few more things
- Zones with mobs that require a part to farm, they drop items/gil etc.
Give a decent amount of exp and are challenging.
- Daily instance/8 man quest
- Guildhests being weekly or daily and make them more rewarding
- Instances drop more gil
- Reduce fate exp
- Increase exp on killing mobs
- Job change is reset all quests
- Make a hardmode version of some lower level instances at 50 and rework loot.
This is cheaper than designing a whole new instance, you can adjust boss mechanics.
Again this is about making choices, it has nothing to do with it being new.
The fate grind isn't something you over look by accident.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote





