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Thread: The job system

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  1. #1
    Player
    Sneakaboo's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Nishka Ciel
    World
    Omega
    Main Class
    Conjurer Lv 50
    Why does it have to be so extreme though.
    One year vs what 1-2 weeks?
    (1)

  2. #2
    Player
    Nikki's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    83
    Character
    Nini Bao
    World
    Balmung
    Main Class
    Viper Lv 92
    Quote Originally Posted by Sneakaboo View Post
    Why does it have to be so extreme though.
    One year vs what 1-2 weeks?
    Yoshida himself said that game starts at 50 so i doubt he want players to wait a year for that. This is not FFXI and this is not the same time period. MMOS have changed and so have the demographics of those who play MMOS.
    (1)

  3. #3
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Nikki View Post
    Yoshida himself said that game starts at 50
    So what's the point of the first 49 levels? MMOs these days...I tell ya.
    (3)

  4. #4
    Player
    Celair's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Celair Viros
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Personally, I don't much mind how long it takes to reach the level cap so long as getting there is actually fun and entertaining...FATEs are anything but.
    (2)

  5. #5
    Player
    Uki's Avatar
    Join Date
    Jul 2011
    Posts
    95
    Character
    Judge Artema
    World
    Ragnarok
    Main Class
    Warrior Lv 100
    There's a funny fact, in 1.0,we, the old players, did not even had SIDE QUESTS at all ( well. we had, but they were like 30 in total).So what were we doing? we set up parties and went to kill high level mobs,we choosed "a camp" and we started leveling just like in FF XI.
    They could add "High level" mobs in order to avoid FATE zergs.But i'm pretty sure that alot of players will not like this idea anymore :/
    (1)
    Last edited by Uki; 09-11-2013 at 10:48 AM.

  6. #6
    Player
    Rin_Kuroi's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Tahlia Panipahr
    World
    Leviathan
    Main Class
    Summoner Lv 100
    More dungeon exp please!
    (1)

  7. #7
    Player
    makii's Avatar
    Join Date
    Aug 2013
    Posts
    126
    Character
    Luny Lulune
    World
    Phoenix
    Main Class
    Conjurer Lv 31
    FATE's should've never been in the game in the first place. It's boring and repetitive. It's just a lazy mans way of leveling.
    Anything would've been better.
    (1)

  8. #8
    Player
    TitaniaZero's Avatar
    Join Date
    Aug 2013
    Posts
    434
    Character
    De'anair'a Solanae
    World
    Hyperion
    Main Class
    Ninja Lv 70
    In 1.0 the Leve system worked better. Sure its nearly as fun as grinding on other things, and I agree Fates are boring and annoying. I thought they were cool until I hit the 40-50 range the first time and now there is up to hundreds it seems doing them. I don't get xp during the fates, I get them afterwards... Its not fun, not cool, its annoying. But the 1.0 Leve system atleast would have been a second best for a group of 4...

    Now there is nothing calling to me. There is the faint whisper of AF for Dragoon. A fainter whisper for Summoner... but its weak and there is nothing saying... hey you want this, then these at least fun seeming party centric things are for you. Grinding on things is 1.0 and FFXI is almost more fun than what we have now.
    (0)
    Last edited by TitaniaZero; 09-11-2013 at 11:35 AM.

  9. #9
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    People, the reworked game just came out. Due to it being a different system from 1.0, you could easily consider it a "new" game. The system in place is more than enough to allow players to continue their progressive routes for a while. Will they change things to make it less of a FATE grind? Probably. By 5.1? Maybe... it'll be out sooner than most people realize. I'm hoping for an increase to dungeon exp or rewards, even if it's just a daily thing per instance

    FATE might be the current dominant strategy when it comes to exp, but for a new game, there are a lot of alternatives available for decent reward. The "A: Running instances . which isn't an option for DPS since the queue is long, also instances are 'slow'exp" isn't really noteworthy. This game is exceptionally simple to find people to group with, be it through /shout or through your FC/LS. It helps quite a lot that any one character can level multiple classes/jobs. All it takes is a bit of initiative to create a group (or join one).
    (0)

  10. #10
    Player
    Sneakaboo's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Nishka Ciel
    World
    Omega
    Main Class
    Conjurer Lv 50
    I honestly don't get the argument 'it's beta, it's a new game etc'.
    These are design choices, they aren't falling out of the sky.

    They could have added a few more things

    - Zones with mobs that require a part to farm, they drop items/gil etc.
    Give a decent amount of exp and are challenging.

    - Daily instance/8 man quest

    - Guildhests being weekly or daily and make them more rewarding

    - Instances drop more gil

    - Reduce fate exp

    - Increase exp on killing mobs

    - Job change is reset all quests

    - Make a hardmode version of some lower level instances at 50 and rework loot.
    This is cheaper than designing a whole new instance, you can adjust boss mechanics.


    Again this is about making choices, it has nothing to do with it being new.
    The fate grind isn't something you over look by accident.
    (0)

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