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Thread: The job system

  1. #1
    Player
    Sneakaboo's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Nishka Ciel
    World
    Omega
    Main Class
    Conjurer Lv 50

    The job system

    Aside from crafting/gathering it feels like the job system isn't finished at this moment.
    Here are some reasons why I think it could be looked at and polished.
    Feel free to leave your thoughts here about the matter, I'm curious what the community thinks.

    It's a bit of a wall of text here, but as much as I like the game this bugs the hell out of me.


    Quests:

    When I swap jobs quests don't reset.
    Which leaves me to do this.

    A: Running instances . which isn't an option for DPS since the queue is long, also instances are 'slow'exp.
    Also the moment they summon a chocobo to fight or join a fate group bye bye queue.

    B:
    Levequests are shared with your crafters/gatherers so I rather not use them .
    You will also burn through them very fast.

    C: I run fates non stop, for every job I want to level.
    Fates are not all that fun in ARR, people rush them down in groups of +50.
    There is no challenge, no thought just move from A to B an spam your AOE.

    D:
    Grind mobs and at some parts you lack them, but going with a grind party isn't all that effective.

    The though of changing a job and do this 2-3-4 times doesn't sound appealing at all.
    I have the option to roll an alt (when they unlock moogle) but doesn't that kill the whole idea of jobs?

    Problem: Not enough ways to level once you done one job to 50.
    Also when I level an alt I will end up with what 500k, if I level a job up through fates well not so much.


    Cross skills


    When I started as conjurer I was overjoyed, I could pick a lot of abilities from other classes.
    I felt like I had a choice and could pick skills that would fit my play style, I thought this was an awesome idea.
    The moment I hit White mage I had no choice, there are a few skills I can pick and done.
    All the fun abilities where gone.

    White mage is in every way superior in healing over a conjurer.
    They might as well have given WHM swift cast and virus and there would be no difference.


    Gearing up

    Yoshi P said the game begins at 50.

    Fair enough the first step you do is running Amdapor Keep until your eyes bleed.
    It's the only valid instance to gather tomes and gear up.
    Trash doesn't drop anything so you speed run and do this about 40 times.
    The Primals don't give enough tomes and don't drop armour parts.

    Now I want to change job, well luckily I will have green gear from Amdapor Keep.
    How ever I will probably have to run it 40 times again for dark light/crafting mats.

    That is if I want to swap jobs and raid the harder content, unless my FC has cleared all and I hoover all the gear up on greed.

    But you might understand why this sounds a bit meh.

    In other words having one valid instance isn't all that much and in my eyes boring.



    TLDR:

    If I am very honest the job system isn't fun.

    - Not enough cross job skills to toy around with

    - No quests to do on the second job, also less gil.

    - Running the same instance over and over to gear your new job instead of having options for tomes.


    Why bother with a job system if you make rolling an alt a so much better choice?
    I hope it will receive some polish myself since it feels more like jobs got tagged on than well thought out.
    (9)
    Last edited by Sneakaboo; 09-11-2013 at 07:50 AM.

  2. #2
    Player
    seikenflash's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    107
    Character
    Invisible Black
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    You should have saved some of those quests for other classes, once you hit that next level you need to move on to the next area, story mission, or dungeon, there's no need to continue with the quests around where ever you are currently. Leave those quests for the next class to run through that zone.
    (1)

  3. #3
    Player
    Citi's Avatar
    Join Date
    Aug 2013
    Posts
    29
    Character
    Skye Heart
    World
    Behemoth
    Main Class
    Ninja Lv 60
    Quote Originally Posted by seikenflash View Post
    You should have saved some of those quests for other classes, once you hit that next level you need to move on to the next area, story mission, or dungeon, there's no need to continue with the quests around where ever you are currently. Leave those quests for the next class to run through that zone.
    People shouldn't be punished for using all the resources given to them when leveling their main.
    (14)

  4. #4
    Player
    Sneakaboo's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Nishka Ciel
    World
    Omega
    Main Class
    Conjurer Lv 50
    You can't save enough quests for 2-3 jobs unless you run fates.
    In the end you will do still about the same amount of fates to level which is the problem.
    Just because you save quests by running more of them doesn't change the outcome over the stretch of 4-5 jobs.

    I ran out of them and have done most instance 3-4 times and still had to farm a lot of fates on my main job.


    I honestly feel like you get 'punished' for changing jobs and focusing on one character over rolling an alt.
    (2)
    Last edited by Sneakaboo; 09-11-2013 at 07:56 AM.

  5. #5
    Player
    Nikki's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    83
    Character
    Nini Bao
    World
    Balmung
    Main Class
    Viper Lv 92
    The whole system seems to be designed to push people towards FATE grinding. And then people wonder why everyone is doing it. No sidequests, limited levequests, horrible xp from dungeons and worst of all the diminishing xp from guildhests...seriously whose genius idea was it? what is even the logic behind reducing xp from guildhests when there are so many alt classes to level up? its like whoever did it has deep seeded hate for human beings.

    I am lvl 30 lancer now and i can already see the enormous grind i have to face when i level another class and honestly more i think about grinding fates like mindless zombie more i am assured that quitting is much better option. There are so many weird design decisions with this game that makes no sense to me at all.

    I can tell you right now that subs are going to drop like dead flies once free month is over. In its current state FFXIV ARR is nothing but one big frustration and honestly not worth it.
    (1)
    Last edited by Nikki; 09-11-2013 at 08:32 AM.

  6. #6
    Player
    jpem's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    Queue Tea
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Nikki View Post
    There are so many weird design decisions with this game that makes no sense to me at all.
    Definitely agree.
    (2)

  7. #7
    Player
    kollwitz's Avatar
    Join Date
    Aug 2013
    Posts
    70
    Character
    Elyo Abybas
    World
    Shiva
    Main Class
    Bard Lv 52
    Quote Originally Posted by Sneakaboo View Post
    When I started as conjurer I was overjoyed, I could pick a lot of abilities from other classes.
    I felt like I had a choice and could pick skills that would fit my play style, I thought this was an awesome idea.
    The moment I hit White mage I had no choice, there are a few skills I can pick and done.
    All the fun abilities where gone.

    White mage is in every way superior in healing over a conjurer.
    They might as well have given WHM swift cast and virus and there would be no difference.
    classes are supposed to be used while questing/leveling hence the utility.
    jobs are for all the group content, that's why they lack utility but gain strength in their domain.


    ]- Not enough cross job skills to toy around with
    not yet

    No quests to do on the second job, also less gil.
    well...maxing out all classes in two months would just be silly, wouldn't it...


    I hope it will receive some polish myself since it feels more like jobs got tagged on than well thought out.
    don't worry about that. look at any MMO in it's first month and then look at it a couple of months/years later...
    (2)

  8. #8
    Player
    jpem's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    Queue Tea
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by kollwitz View Post
    well...maxing out all classes in two months would just be silly, wouldn't it...
    FATE leveling alt classes is very fast, since you get a bonus. Way faster than leveling your main through quests. It's just not fun and comes off as bad game design to build the leveling system around it.
    (2)

  9. #9
    Player
    Jinmotofu's Avatar
    Join Date
    Aug 2013
    Posts
    11
    Character
    Kasuma Kenton
    World
    Balmung
    Main Class
    Lancer Lv 50
    Yeah this game needs a lot more side Quests!!
    (4)

  10. #10
    Player
    kollwitz's Avatar
    Join Date
    Aug 2013
    Posts
    70
    Character
    Elyo Abybas
    World
    Shiva
    Main Class
    Bard Lv 52
    Quote Originally Posted by jpem View Post
    FATE leveling alt classes is very fast, since you get a bonus. Way faster than leveling your main through quests. It's just not fun and comes off as bad game design to build the leveling system around it.
    true, and hopefully an oversight by the dev team. i can't really imagen that fate grinding in it's current state was intended. especially in comparison to the other avaible level content.
    what i meant however was leveling by the same quests you did with your first class, which is already way too fast for my taste..
    (0)

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