People shouldn't be punished for using all the resources given to them when leveling their main.You should have saved some of those quests for other classes, once you hit that next level you need to move on to the next area, story mission, or dungeon, there's no need to continue with the quests around where ever you are currently. Leave those quests for the next class to run through that zone.

You are very much wrong, just like you have the right to run dungeons all day and spend all your money repairing your gear. You have certain privileges, and you also get the privilege of something called consequence. its Cause and Effect. making a bad decision comes with bad results.
I do not know where that entitled attitude came from, but it certainly is not warranted. If i rob a bank I get the consequences when I am arrested. if i waste all my paycheck on a bar tab, i get the consequences for doing so. Exhausting one of your means of leveling when it was not necessary is exactly what was done, and having a lack of methods to advance is the result. That is all the forum is full of, people who shot there own foot screaming that SE should implement a system that avoids the effect of poor decisions.
“Even the finest sword plunged into salt water will eventually rust.”
― Sun Tzu, The Art of War
Wow, did you just compare someone having fun and questing for gil/gear/exp and being punished for it on their other classes due to bad game design to robbing a bank?You are very much wrong, just like you have the right to run dungeons all day and spend all your money repairing your gear. You have certain privileges, and you also get the privilege of something called consequence. its Cause and Effect. making a bad decision comes with bad results.
I do not know where that entitled attitude came from, but it certainly is not warranted. If i rob a bank I get the consequences when I am arrested. if i waste all my paycheck on a bar tab, i get the consequences for doing so. Exhausting one of your means of leveling when it was not necessary is exactly what was done, and having a lack of methods to advance is the result. That is all the forum is full of, people who shot there own foot screaming that SE should implement a system that avoids the effect of poor decisions.

Apparently analogies are beyond your education. Analogy - a comparison between two things, typically on the basis of their structure and for the purpose of explanation or clarification.
I will further simplify using my own previous words, "Cause and Effect" every decision has an effect, some may be harder to tell or the full effect may not be perceivable at first. none the less, being ignorant of the effects does not warrant exemption from consequence.
“Even the finest sword plunged into salt water will eventually rust.”
― Sun Tzu, The Art of War

I apologize if you think it was derailing or baiting, I merely wanted to relate that even in games the principle of "cause and effect" are existent and it is in no way the fault of the game that a player caused their own predicament.
"cause and effect" is a principle of nearly everything in life, I may have used examples you deem extreme, but think of any "cause and effect" and apply it. some are negative and some are positive. In this case i was trying to explain that the cause was self induced. my examples directly reference similar situations. where a negative result can occur due to a personal choice. I do not see how this does not relate to a game where one of the most influential parts of your experience could just be your starting class, which could effect the Q times, level progression and enjoyment of the game.
“Even the finest sword plunged into salt water will eventually rust.”
― Sun Tzu, The Art of War
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