Are you sure?
The percentage of the buff-procc doesn't add up, does it?
You have 8 ticks of the damage - so tick 1 = 5%, tick 2 = 5% etc. - it is just 5%, isn't it?
Are you sure?
The percentage of the buff-procc doesn't add up, does it?
You have 8 ticks of the damage - so tick 1 = 5%, tick 2 = 5% etc. - it is just 5%, isn't it?
It's just a straight 5% per tick, I'm not sure where the number 33% throughout a full thunder III came up. If it ticked 20 times it would happen once which is 5%, nothing more nothing less.
Yeah I typoed. it's 34%
5% per tick. That's a 95% chance per tick nothings happens.
But you get 8 ticks per Thunder 3.
So .95^8 = .66. That's a 66% chance that over all 8 ticks of thunder 3 that you don't get a proc.
So per Thunder 3 cast you will proc 34% of the time.
This is how independent events work.
Say you're rolling dice. You want to roll a 1, that's an 1/6th chance ~16%. If you roll the dice 2 times you have two 16% chances for a 23% chance you will roll a 1 over your two tries.
Last edited by Rbstr; 09-11-2013 at 01:33 AM.
I highly doubt your mathematics here, sorry.
Can't imagine that a 5% per tick chance makes it to a ~ 30% procc chance in the end.
Last edited by Nyel; 09-11-2013 at 02:07 AM.
Not my fault if you don't know how to do math on probability.
Here's how it works out ~halfway down.
http://www.mathsisfun.com/data/proba...ependent.htmls
edit for better link
Last edited by Rbstr; 09-11-2013 at 03:38 AM.
You misunderstand. What Rbstr is saying is that with a 5% probability of firing at each tick and 8 ticks per Thunder 3, over the course of the entire Thunder 3, there is a 34% chance that Thunderstorm will have triggered at some point during that duration. In other words, if you were to use cast Thunder 3 100 times, and let it tick its full duration, roughly 34 of those would proc a Thunderstorm at some point.
The probability of an event occurring at least once over a series of tries is obviously greater than the probability it occurs on a single event. Flip a coin a hundred times and the probability of at least one head is much, much greater than 50%.
This is correct. The only thing I would add to this is that it is a 66% chance that you don't get any proc; this is not the same as a 34% chance for one proc, which is what some people may be reading from this.
This is why some of you may be scratching your heads thinking "but if I have 80 ticks then I would get on average about 4 procs (one proc for each 20 ticks), which is 10 Thunder 3 casts, which means 4 procs/10 casts, or 40%, chance per cast, on average." The reason for this is because while you will only proc for 34% of casts, some casts will have multiple procs; the total number of procs per cast is about 40%.
TL;DR
The number of procs per cast over a large sample will be equal to about 40%, while the chance per cast for a proc at all (including multiple procs) is only 34% per cast.
Garuda Hard Mode.Does anyone find much use for our limit break?
I find that since adds usually go down fast enough or just are worth the limit break, melee limit break always seems like a better option.
I haven't directly been able to compare damage though. Is meteor ever really worth using?
Our FC allways goes with a BLM. The second time the Sisters Spawn (Suparna and Chirada) they all come to the center. Our BLM casts Limit level 3 on them and one shots them and also does decent damage to Garuda itself. Pretty neat IMHO.
Melee Limit is better for single targets tho.
But in Garuda BLM Limit Rock it rocks.
question for you blms, what are your opinions on eye for an eye?
my acn is only at level 12... i guess sooner or later i'll level the acn to learn it....
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