The point the gill cryiers are on about is very real.

It';s not about individual choices, lazines etc its about a simple fact.

Gil leaving is greater then gil entering which is different than gil gathered by a crafter on the market.

If gil is not entering the game you can have all the pretty things you want as a crafter but with no consumer.

Mind you crafters can generate gil via levemets but it's gonna be a world of crafters and boom boom guys...we need them and to call them lazy is not good.

Without these so called "lazy" people we have nothing to sell nor a game to play. It takes all types.

If this game was meant to be a 100% cooperative then they should have advertised it as such we would have a utopia which would fail in this market.