As a non-50 I have a couple quick questions.
How long does it take for your gear to go from 100-0 durability doing dungeons?
Whats the repair cost at 0 durability for a vender repair?
Whats the average gil and seals generated from on high level fate?
http://www.investopedia.com/exam-gui...ax-effects.asp
For the record, I am not agreeing there is a problem and I am not 50. But facts are facts.
Most of the time, in a video game, where a real economy suffers there is "generation" from random sources. People claim here it isn't happening. You can dispute that claim.
Even if gil has net creation on a server (ignoring quests) if item generation outpaces gil creation prices will fall.
Last edited by Nylaan; 09-11-2013 at 02:15 AM.
So let me ask you; how much of the 580k would you have earnt if everyone did the same thing?
You're making that money currently because no one (or few people) actually are crafting/gathering, and when people actually do take the 'advice', the numbers aren't going to be anywhere near the same because everyone will be undercutting each other to get the gil.
I'm glad that you've taken the time to level your crafting/gathering skills, and are taking advantage of the market while others aren't/refuse to, but this solves the problem for you, not others.
Whether or not it is an effective way to make gil is not the point; players are paying their $15/month to be dictated on how they should spend their time (limited or otherwise) by such a design. It's fine that it is in, but Square also need to be aware that such players that refuse to take advantage of the market now, and want to play the way they intended to, and until now were given no indication saying they couldn't, will potentially leave and take their money with them.
The game has been out for two weeks, have given people plenty of headaches and in no way built any form of loyalty with new players. That isn't to say give everyone what they want, but when players finally get down to 10k gil on their level 50s, things will only get worse for Square unless they can explain why things should remain the way they are.
If my posts seem short or incoherent, I am probably editing the rest in.
They resolved the server issue within a week and a half..why is that a bad thing? Do people still not grasp how long it takes to get servers built/setup. It's not like you just order the parts from newegg and toss them all together...Unless you've actually worked in a data center or anything in terms of IT that isn't geeksquad you won't have an idea what goes into this sort of thing. They also rewarded the playerbase with bonus time...something a notnamed MMO hardly ever does
Not everyone is going to rush to level crafting/gathering. It gets boring, and when a good chunk of people start doing it, you'll find people will swap to farming mats up to sell to the crafters who are making money from the NPCs. Eventually there will be a balance between people who are crafting and people who are gathering/hunting for HQ materials.
You are indeed right that I'd have no idea, and to be quite honest, it doesn't really bother me as I've definitely been through worse server launches, and there are far greater things to stress out about than whether or not you can get into a video game (my opinion at least). However, I am not everyone and everyone is not me. Despite being rewarded/compensated for the putting up with the issues, it isn't going to stop some players from getting worked up about, and forming a negative view towards Square (consider it a strike). Now after having to deal with that, they are now being told they HAVE to invest their time playing the game in a way they may choose not to (another strike perhaps?). They'll resist and rebel against it as much as they can, which they quite frankly have the right to, as it was never stated anywhere (to my knowledge) that you'd need to partake in crafting/gathering in order to maintain your gil balance for actually doing what you want in the game. Eventually said players will have their gil supply dwindle so low that they'll either cave or they'll just get frustrated and move on.
Again, despite how great Square have been about the server issues, and how well they listen to the community, they haven't built any loyalty from new players, much less the 'less rational' that are kicking and screaming at the moment. Whether or not an individual sticks to the game is not important, but when a large chunk chooses not to it is another story, and given the climate/attitudes of MMO players of late, I don't think it is unsafe to predict that there will be a backlash.
Arguably, this may be better for the community, but I digress. Square is a business and ultimately it is about the bottom line, right?
If my posts seem short or incoherent, I am probably editing the rest in.
If we assume that the gil sellers spamming constantly actually have the bank to support purchases...where are they getting all of their money from? I highly doubt it's ALL from stolen accounts/people selling to them this early in the games lifecycle, so they must be doing SOMETHING to farm up gil correct?
The argument about the right or wrong way to play the game should stop. Players can play the game however they want. However, if they run into a game mechanic that is stopping them from continuing their gameplay how they want, it may be because the gameplay mechanic was designed that way on purpose, not because some designer wasn't thinking clearly.
The game is what it is. If you want to focus in on only one part of the game and play it without regards to the rest of the game, that's your choice. But it's harder to justify complaining when you straight-up deny the rest of the game.
It's arguably unfortunate, but DoW/DoM classes are hard pressed to add anything to the market from dungeons at the current time, since they can't sell most of their dungeon loot. That said, they can sell drops from overworld mobs, like... wet bombard ash, for the moment. Not sure what else is in demand, but it's likely that part of the reason DoW/DoM classes can't make any money at the moment is because more crafters need to actually reach high enough levels across the board for there to be sufficient demand for the high level mob drops.
This is assuming that high level crafting classes actually require high level drops, of course.
Wearing only level 1 gear, killing mobs all day and night with bots, and vendor trashing.
That seems to be what they're doing at the moment.
Well, assuming that you even get gil if you buy from them, and don't just lose your account to hacking instead.
Last edited by Tari-F; 09-10-2013 at 10:26 PM.

How can you be playing it right?
You're all complaining about gil. You have no crafts leveled. You make no attempts to craft. You say everyone who crafts is wrong.



Let me get this straight. You created this thread, bragging about the amount of gil you made, and you're now calling all the people who made you that money "lazy", correct? And then you're telling them they should all level a craft and do exactly what you did, right? Ok, let's say they all do that. Who's going to buy your stuff now? When it gets to the point where everybody has to have their crafts leveled and do their own stuff, where are you going to get your money from then? They're not going to buy your stuff, they'll make it all themselves. When it gets to that point, the game's economy will mean absolutely nothing, because nobody will have a need to buy someone else's stuff, and thus nobody will be making much money aside from what they can get from NPCs (which is extremely little, so as to "combat RMTs" in the most lazy possible way). Meanwhile, repairs still cost a ridiculous amount of gil (5k'ish at lvl 50, or 50,000+ in it's former denomination in case you haven't realized), and still keeps taking more money out of the game than it can generate, slowly but steadily.
Last edited by Klefth; 09-10-2013 at 10:32 PM.
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