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  1. #271
    Player
    Bloodmoon's Avatar
    Join Date
    Aug 2011
    Posts
    70
    Character
    Niko Bloodmoon
    World
    Zalera
    Main Class
    Samurai Lv 80
    From what I understand the big difference in storyline is, blah, blah, blah, OH, I THINK I KIND OF REMEMBER YOU, blah, blah, blah, which doesn't sound very significant. However, if you really want to be justified in being upset about this, do your research, go back to when it was mentioned Legacy players would receive different story lines. Read through, find out if something along the lines of 'who fulfill certain criteria' was a qualification for the storyline disparity. If yes, then if you read it and didn't find out what, you didn't try hard enough. If you read it and did, but didn't get it done, hey, you tried, but came up short, and that does blow. If, however, there was nothing similar to the above mentioned qualifier, then you have a beef, because at that point the statement was just plain false.
    (0)

  2. #272
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Bloodmoon View Post
    From what I understand the big difference in storyline is, blah, blah, blah, OH, I THINK I KIND OF REMEMBER YOU, blah, blah, blah, which doesn't sound very significant. However, if you really want to be justified in being upset about this, do your research, go back to when it was mentioned Legacy players would receive different story lines. Read through, find out if something along the lines of 'who fulfill certain criteria' was a qualification for the storyline disparity. If yes, then if you read it and didn't find out what, you didn't try hard enough. If you read it and did, but didn't get it done, hey, you tried, but came up short, and that does blow. If, however, there was nothing similar to the above mentioned qualifier, then you have a beef, because at that point the statement was just plain false.
    Perhaps you should take your own advice and find us a quote that proves that they always planned this and it was communicated to the playerbase....


    Someone in this thread already linked an E3 interview that did not specify that there were conditions.
    Quote Originally Posted by Baidien View Post
    This is very disappointing and even seems like 1.0 players were lied to. In interviews at E3 it is said that legacy players will have a different story. No where was it ever said you would have a different story IF you did a certain quest.

    Reference: http://www.novacrystallis.com/2013/0...per-interview/
    If it was always planned to have this restriction, why did it take so long to get an answer? and why were at least two separate threads moved to accepted bugs and not just marked working as intended if this was always the plan?
    (4)
    Last edited by TaranTatsuuchi; 09-10-2013 at 06:42 AM.

  3. #273
    Player
    Feldt's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    124
    Character
    Feldt Gracef
    World
    Masamune
    Main Class
    Reaper Lv 90
    Wait? Wtf... So I am not on the Warrior of Light scenario O.O? wtf SE? Story is very important for me in this game, I was in 1.0 etc. I played it when I could, yet not only I didnt get the different opening which I though till now that everyone didn't get it and SE didn't implemented it, but also I am not on Warrior of Light scenario? I was for all this time one "When the hell the storyline will be different for us, 1.0?" ... SE should change the scenario patch for all 1.0...

    This is ruining my immersion.... I hope I do get back my Warrior of Light storyline :/
    (1)
    Last edited by Feldt; 09-10-2013 at 09:42 AM.

  4. #274
    Player
    Imdesyda's Avatar
    Join Date
    Jun 2011
    Posts
    10
    Character
    Imdesyda Tacdnildun
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    If immersion is your reasoning then it would make since for you not to have it. The story directly references you defeating the final boss in 1.0, something you didn't do. Would that not ruin your "immersion"?

    Unless I am mistaken. Someone feel free to correct me.
    (0)

  5. #275
    Player
    Feldt's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    124
    Character
    Feldt Gracef
    World
    Masamune
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Imdesyda View Post
    If immersion is your reasoning then it would make since for you not to have it. The story directly references you defeating the final boss in 1.0, something you didn't do. Would that not ruin your "immersion"?

    Unless I am mistaken. Someone feel free to correct me.
    I did, after final World save I could play, I did beat him, this doesn't matter if it's saved or not, it's in my memory and that is what matters, I was in 1.0 I was there, I was transfered and I am back after those long 5 years. Also I was doing Castrum Novum, I just don't remember if it was before world save or after world save file.
    (0)

  6. #276
    Player
    Anapingofness's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    832
    Character
    Bisera Cecilina
    World
    Adamantoise
    Main Class
    Armorer Lv 76
    I know that some people got farther than others. That's fine, I'm glad some people were able to finish the 1.0 storyline. I wasn't so lucky and in my defense, it wasn't from the lack of trying.
    However, and far more importantly, when subs started- those who stayed behind supported the game just as much as the players who got though 100% of the 1.0 content.
    There weren't that many of us left when the subs started. I don't see why SE couldn't include all of the 1.0 players who continued to support SE up until re-launch. They could have written the 2.0 storyline so that it fit for everyone. Instead, they chose to exclude people who rightfully deserve to be included in this. It's a slap in the face to the rest of the people who supported the relaunch of FFXIV.

    I'm not trying to steal the glory from the players that passed all of the content. Nor am I trying to devalue their hard work. I can't possibly do so, those are your victories and your experiences that I unfortunately won't get to experience. At best I can go look up the parts that I missed and live vicariously though that.

    That being said, I know I said I'd get over it, and I will- but it will also take some time.
    I know I shouldn't be this disappointed over this issue and yet, here I am, truly bothered by it. So much so that I have practically lost all desire to play my legacy character. For my 2.0 character, each time I hear/read "Heroes of Light" it's like having salt rubbed into a wound.

    Make no mistake, it's not the "specialness" of the 1.0 opening and being remembered by NPC's- it's what it represents. People are rightfully upset- myself included- that our support and efforts were thrown out the window on what appears to be a technicality or just dumb luck. They basically said that our support was practically worthless when compared to the few that got the 100% completion.
    If all it takes is some rewriting to make sure everyone who continued to support the relaunch of FFXIV got that 2.0 opening/etc then SE should patch it as soon as the server issues are resolved.
    If it means adding cut scenes for these people, then so be it- just don't insult people who have continued to support you and this game!
    (7)
    Last edited by Anapingofness; 09-10-2013 at 10:18 PM.

  7. #277
    Player
    ArkhamNative's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    890
    Character
    Santori Zhonets
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Imdesyda View Post
    If immersion is your reasoning then it would make since for you not to have it. The story directly references you defeating the final boss in 1.0, something you didn't do. Would that not ruin your "immersion"?

    Unless I am mistaken. Someone feel free to correct me.
    We're not talking about the end of the ARR story. We're talking about the beginning of ARR.

    The NPCs mention many, many adventurers at the Battle of Carteneau, many more than just the one team of 4-8 (from their in-game perspective) that successfully disabled the one lunar transmitter, the one team that maybe later went on to defeat the one Nael von Darnus. They even refer to these "countless adventurers" as the Warriors of Light, and that all of them just vanished. The NPCs certainly mean more than just 4-8 adventurers.

    Maybe the NPCs are just "meta-gaming" about that, but now they have no reason to not remember the majority of adventurers in v1 who met and helped them through even just the original v1 main story. Remember how it works: In-game, each of our characters is the single person who drives the stories along. The NPCs don't ever say "we don't need you to defeat Nael because someone arrived earlier and already did it". So there's no reason they would forget each of our characters.

    It would have made more sense for the devs to cover at least the v1 adventurers who played during the 7th umbral era story line with the teleport entrance to ARR as expected. Then those characters would be covered by the amnesia magic, and get the part of the story with NPCs not recognizing them and/or vaguely remembering them, until of course Minfilia said she knew. Those are all original main story NPCs, not 7th umbral era story NPCs. That would mark the "End of Special Treatment" in ARR for those characters. Everyone's happy. (Of course the characters who completed 7th umbral era quests would get more references to their previous accomplishments against the Garleans and Nael as the ARR main story unfolds.)

    But instead most v1 characters were "left behind", and nothing is explained. Worse, paying customers who supported v1 during 2012 are left with a sense that their time was wasted, their characters' accomplishments discarded and forgotten by a world and its developers they spent countless hours helping and supporting.
    (6)
    Last edited by ArkhamNative; 09-10-2013 at 10:14 PM.

  8. #278
    Player
    Conradus's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    1,013
    Character
    Conradus Leviathan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Oura View Post
    I believe you're supposed to appear and walk to your chosen town instead of the carriage ride. I didn't get the 1.0 character intro, either.
    I didn't get it either. I completed the 1.0 storyline but never did Nael van Darnus.
    (0)

  9. #279
    Player
    KuroNoKaze's Avatar
    Join Date
    Feb 2013
    Location
    Gridania
    Posts
    49
    Character
    Aleksander Whiterock
    World
    Ragnarok
    Main Class
    Archer Lv 50
    Good points, ArkhamNative.

    Let us see what we know:

    1. lore-wise, all 1.0 player characters were at the Battle of Cartenau

    2. the magic that makes people unable to recall the Warriors of Light completely only affects these very same WoLs

    3. Louisloix teleported way more than 8 people forward in time (at least as far as I understood it)

    4. lore-wise, the player character is "the hero", not one amongst many

    Example: when Y'shtola saw Leviathan/the sea serpent on her passage to Limsa, it was the player who was there with her, not anybody else. Same goes for the openings in Gridania and Ul'Dah respectively



    So, as far as I see it, what SE should have done is this:


    1. All imported characters from 1.0 get the intro where they are teleported in and walk to their starting city

    2. All imported characters from 1.0 get the scene in the adventurers guild where Baderon/Mother Miounne/Momodi notice that they are already registered and remark how odd that is

    3. All imported characters from 1.0 get eventually recognized by Yda/Papalymo/Thancred/Y'Shtola

    4. All imported characters from 1.0 get recognized by Milfinia

    5. only chars who finished the complete 7th Umbral era quest in 1.0 get recognized by anybody thereafter


    For SE, this means they would only have had to slightly change the triggering flags, as everything else is already in place. Why they didn't, I have no idea.


    It is not a perfect solution, as it leaves out people who did nearly the complete 7th Umbral Era questline and just did not do the one final quest that acts as trigger, but it is a solution that is the least amount of work for SE. And thus easiest to implement.


    Question is:
    Is SE actually caring enough, or are they (now that FF14ARR seems to be more of a hit than they expected) simply not bothering with some old ****** fans from the 1.0-era now that they are no longer financially important to them?


    I would LOVE to get Yoshida-samas opinion on this in the next Letter from the Producer, but chances for that to happen are likely less than zero.



    tl_dr

    SE could have easily fixed it without any further work necessary by simply chopping the story in 2 halves and making them depend on 2 separate triggers, but they chose not to. Why? That remains their secret.
    (8)
    Last edited by KuroNoKaze; 09-10-2013 at 11:21 PM.

  10. #280
    Player
    Imdesyda's Avatar
    Join Date
    Jun 2011
    Posts
    10
    Character
    Imdesyda Tacdnildun
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by ArkhamNative View Post
    We're not talking about the end of the ARR story. We're talking about the beginning of ARR.
    Neither was I to be honest. I was talking about a CS that directly references defeating van Darnus. Which would NOT make sense for people that didn't do it. I know some people may have done if after the save, it is unfortunate that you weren't able to do if beforehand.

    Now I do agree that they could have added additional flags for people that played 1.0 but didn't beat the story, but they probably chose not to because of the shear number of possibilities. Some might not have met certain character in the story yet while others did. Some might not have been at the battle. (You know, all of those people that quit the game a long time ago) Just like the NPCs that survived it is safe to assume that some adventures just weren't at the battle and therefore they were not sent forward in time, they just kept on living their life.

    Just trying to provide what I see as a logical reasoning for what they did. Don't care either way. Maybe with enough luck, or enough whining, SE will give in and let you see the few extra cutscenes and you can go back to pretending to be one of the Warriors of Light. With that I will wish you well in your endeavor.
    (0)

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