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  1. #10
    Player
    HoroBoro's Avatar
    Join Date
    Aug 2013
    Posts
    213
    Character
    Marisa Kirisame
    World
    Cactuar
    Main Class
    Thaumaturge Lv 55
    Quote Originally Posted by Kitru View Post
    So do you just not understand math? I see you trying very hard, but you're doing it entirely wrong, especially since you're comparing end hp total rather than hp percentage. 20% damage reduction is the effective equivalent of a 25% increase in max hp *and* incoming healing because it's a smaller quantity of damage acting upon a standard quantity of hp and incoming healing.

    You point out that a Warrior would be at 5450 with 5 stacks and a PAL at 5000. You completely miss the fact that this means that the PAL is still at full health whereas the WAR short 550. The numbers you're providing as evidence that stuff is balanced actually proves the exact *opposite*. Of course, this is predicated upon you actually understanding what you're attempting to do here, which you don't seem be to able to do.

    Here's something to pound the point home. Let's take your 400 incoming damage per second and 320 incoming healing per second. A PAL sees that as 320 incoming damage and 320 incoming healing. A WAR sees that as 400 incoming damage and 368 incoming healing. A PAL has that damage as explicitly neutral. A WAR sees that as a loss of 32 hp/sec.

    As a conclusion, a WAR's Defiance does *not* provide similar survivability as Shield Oath. It is *explicitly* inferior. The only reason it wouldn't be obvious is if you simply suck at math.
    This is purposely misleading. As you've done the math, no doubt you've calculated greater heals than damage as well. Lets say boss does 200 damage. Healer heals for 400. A PAL sees that as 160 damage, 400 healed. For a total of +240 healing. A WAR sees that as 200 damage 460 healing with a balance of +260 heals.

    So over the course of 3 autos, a healer will have to heal a Pally twice, where the healer may only have to heal the Warrior 1 time.

    A Warrior will experience higher highs and lower lows. If the healer crits often, Warrior will be able to soak up more heals because of his higher HP pool - allowing for less "overheal". Furthermore, The crits will mean more as per the calculation above.

    It's a more chaotic approach. Depending on what you're fighting, what how geared your party is, and perhaps your outlook on life, that may be a good or bad thing. Also, a Pally who eats high damaging AOEs non-stop will be easier to heal then a Warrior who eats the same. Warrior will tank small amounts of consistent damage better. It is not *explicitly* inferior. It is just a different way of tanking - better for certain situations.

    Unless, of course, you think the job of a healer is to simply sit in place and spam cure on you all day. Then, yea - Pally would probably be better.
    (5)
    Last edited by HoroBoro; 09-10-2013 at 03:16 PM.