Quote Originally Posted by Warin View Post
Oh Pld has 2.5s cooldown, warrior has 30s wtf?
Keep in mind that the PAL interrupt is on the GCD and has a cost of 110 TP whereas the WAR one is free and off the GCD (albeit on a painfully long delay).

The whole thing with having to spec into Provoke isn't really a big issue given the state of threat generation. Unless you're doing it wrong, you'll have no problems with threat. Blind on Flash is also a pretty mediocre benefit, given the fact that it suffers from diminishing returns like every other status effect and, in my experience, has a minor effect upon hit/miss chance at best.