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  1. #1
    Player
    Derpy12's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Sempi Ternal
    World
    Goblin
    Main Class
    Marauder Lv 35

    Thinking of switching to PLD...

    I'm just not feeling WAR. It seems like a watered down DPs that can take a hit better than DPs but not as good as PLD. I understand they have better health regen in battle and they can heal themselves. It just seems so much more taxing on the healer than a PLD.

    My good friend has played WAR since 1.0 and he admits they seem lackluster atm and not as good as paladins, twice the effort for the same effect. He does plan on weathering it out though.
    (0)

  2. #2
    Player
    hola's Avatar
    Join Date
    Jul 2013
    Posts
    146
    Character
    Hola Roxanne
    World
    Aegis
    Main Class
    Marauder Lv 50
    im leveling pld
    (0)

  3. #3
    Player
    TheWitcher's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    Meta Vahn
    World
    Cactuar
    Main Class
    Gladiator Lv 59
    I also am sick of having to land 3 combo's before my inferior stance activates, and being super squishy for a tank with bad heals that dont make up for my squishiness at all, it was fun whill it lasted bashing things with my axe but now that i want to farm tombstones as a tank im just going to do it as a PLD as its 5x easier and more efficient

    Both Defiance and Shield Oath IMO should give 20% less damage, you're never going to balance a stance that gives flat mitigation vs a small HP buff, Keep Warriors as the the heal tank for flavor, but without 20% less damage theyll never be good as PLD even for AOE tanking which PLD does better still with flash spam and circle of scorn, Overpower runs you out of TP in seconds and only hits in a tiny cone
    (0)
    Last edited by TheWitcher; 09-08-2013 at 01:38 PM.

  4. #4
    Player
    Sephirah's Avatar
    Join Date
    Aug 2013
    Posts
    631
    Character
    Nim Loki
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by TheWitcher View Post
    Both Defiance and Shield Oath IMO should give 20% less damage, you're never going to balance a stance that gives flat mitigation vs a small HP buff, Keep Warriors as the the heal tank for flavor, but without 20% less damage theyll never be good as PLD even for AOE tanking which PLD does better still with flash spam and circle of scorn, Overpower runs you out of TP in seconds and only hits in a tiny cone
    If I could unlike your post I would.

    WAR is fine the way it is, if they also received a 20% less damage buff from Defiance there would be absolutely zero reason for anyone to be a pld. You get more dmg, health, and healing. You don't get to have the increased defense too.

    Warriors, stop expecting to be essentially the exact same as pld just with an axe. Your skills are designed to be played differently. If you want to have pld abilities, roll a pld.
    (6)

  5. #5
    Player
    Derpy12's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Sempi Ternal
    World
    Goblin
    Main Class
    Marauder Lv 35
    Quote Originally Posted by Sephirah View Post
    If I could unlike your post I would.

    WAR is fine the way it is, if they also received a 20% less damage buff from Defiance there would be absolutely zero reason for anyone to be a pld. You get more dmg, health, and healing. You don't get to have the increased defense too.

    Warriors, stop expecting to be essentially the exact same as pld just with an axe. Your skills are designed to be played differently. If you want to have pld abilities, roll a pld.
    Looking at your characters I don't see a MRD leveled so you have ZERO idea what you are talking about. Also it wouldn't make them the same class PLD has way more mitigation CD's than a WAR does. We have ONE mitigation CD. It would still be different playstyles even with the 20% damage reduction given to both the only difference is BOTH would be viable instead of one.
    (2)

  6. #6
    Player
    Sephirah's Avatar
    Join Date
    Aug 2013
    Posts
    631
    Character
    Nim Loki
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Derpy12 View Post
    Looking at your characters I don't see a MRD leveled so you have ZERO idea what you are talking about. Also it wouldn't make them the same class PLD has way more mitigation CD's than a WAR does. We have ONE mitigation CD. It would still be different playstyles even with the 20% damage reduction given to both the only difference is BOTH would be viable instead of one.
    Read http://forum.square-enix.com/ffxiv/t...ld-Oath/page11 I'd suggest the posts by myself, Kitra and Junk. The class is designed to be played in a different way, they don't mitigate damage the same way as a pld.

    By your argument, if they gave a 20% mitigation buff to defiance, it would also be fair for them to give increased hp, health regen, and damage to paladin.

    At this time they are both balanced to be viable in their own way, a pld won't be able to tank if they try to play like they are a war, and a war won't be able to tank if they try to play like a pld. Let them each be their own class and stop trying to make them homogenous.
    (3)
    Last edited by Sephirah; 09-08-2013 at 02:20 PM.

  7. #7
    Player ReiszRie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    386
    Character
    Reisz Rie
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Derpy12 View Post
    Looking at your characters I don't see a MRD leveled so you have ZERO idea what you are talking about. Also it wouldn't make them the same class PLD has way more mitigation CD's than a WAR does. We have ONE mitigation CD. It would still be different playstyles even with the 20% damage reduction given to both the only difference is BOTH would be viable instead of one.
    Shall i request for Shield Oath to also include a 20% max HP buff?

    WAR should not be requesting to be given PLD's dmg mitigation yet retaining their large HP pool, DPS, health regen and AoE enmity superiority.

    WAR aren't an inferior tank, just like how PLDs will need good gear for end-game tanking, WAR requires the same too.
    (1)

  8. #8
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Sephirah View Post
    WAR is fine the way it is, if they also received a 20% less damage buff from Defiance there would be absolutely zero reason for anyone to be a pld. You get more dmg, health, and healing. You don't get to have the increased defense too.
    Anyone who thinks that WARs are asking for a full 20% DR buff has no idea what they're talking about. WARs, at this moment, *do* end up requiring more external healing than PALs because Wrath only provides 15% +healing when it needs to provide 25% to equate to the same effective contributions that PALs get out of Shield Oath's 20% damage reduction. On top of that, it's got problems because Wrath is a consumed resource, which means that it doesn't actually provide the full value thanks to downtime and ramp up time.

    WARs and PALs are *close* to balanced, but they are not as balanced as they *should* be. WARs just need to get their healing received increased a bit and some degree of stability for it applied to it. They don't need increased DR.
    (1)

  9. #9
    Player
    Warin's Avatar
    Join Date
    Aug 2013
    Posts
    6
    Character
    Warin Quinn
    World
    Phoenix
    Main Class
    Marauder Lv 50
    Not to mention the interrupt mechanic? As a warrior I just have to face tank 50% of boss big nukes (like void thunder III).

    Oh Pld has 2.5s cooldown, warrior has 30s wtf?

    And warriors have to spec into taunt, and their flash doesn't give blind... Their base combo also doesn't reduce damage by 5%. It's like they gave every tanking ability to paladin then ran out of ideas when it came to Warriors
    (1)

  10. #10
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Warin View Post
    Oh Pld has 2.5s cooldown, warrior has 30s wtf?
    Keep in mind that the PAL interrupt is on the GCD and has a cost of 110 TP whereas the WAR one is free and off the GCD (albeit on a painfully long delay).

    The whole thing with having to spec into Provoke isn't really a big issue given the state of threat generation. Unless you're doing it wrong, you'll have no problems with threat. Blind on Flash is also a pretty mediocre benefit, given the fact that it suffers from diminishing returns like every other status effect and, in my experience, has a minor effect upon hit/miss chance at best.
    (1)

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