Results 1 to 10 of 65

Hybrid View

  1. #1
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Physic View Post
    FF keeps some of the same enemies, and items, but the battle system, and major design things changes with each incarnation, its not really evolving, they are different, none are like a better version of thier predecessor.
    FFVII uses materia as the main battle mechanic for skills and spells
    everyone can learn anything, chrs uniqueness comes from limit breaks
    FFIX
    everyone is specific, they have their own skills that only they will learn, and their own unlock abilities
    FF3/6 everyone has a basic style, of special ability, and everyone can learn any magic, and summons

    there is no unifying theme of the battle and progression systems, there is no evolution, evolution implies things are getting better, or taking the same thing and improving on a facet. They are different systems, with different advantages.

    Now how do you prove a negative, its something that cant really be done
    FFV's job system was an evolution of FFIII's while Tactics was a different spin on V's. FFVI again had another "equip" system (Relic/Magicite) which also affected stats. FFVII and FFVIII used a similar system for battle in that what materia and junction was equipped pretty much determined your Statistics and Abilities. FFX, X-2, XII and XIII utilized a Sphere grid type system (Dress Spheres, License Board & Gambits and Crystarium), which to my knowledge, the LBG and CR systems were an evolution of the Sphere grid, which originally was fairly limited in the paths you could take even while unlocking new routes.

    So it's not on the enemy and item level alone -- Aside the obvious stuff like chocobos being a form of transportation, even that had different variants but generally the same, e.g White/Fat Chocobo was additional storage, black chocobo could fly, gold chocobo as well could fly and progress any terrain etc. Only in FFIX did their mechanic really change, i.e Chocographs and Hot & Cold, which is what they're doing for FFXIV as well (changing mechanics), but throughout all FF games the design ideology was the same -- it was just more blatant in what we call the "Amano Era" of Final Fantasy games.
    (5)

  2. #2
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Jennestia View Post
    FFV's job system was an evolution of FFIII's while Tactics was a different spin on V's. FFVI again had another "equip" system (Relic/Magicite) which also affected stats. FFVII and FFVIII used a similar system for battle in that what materia and junction was equipped pretty much determined your Statistics and Abilities. FFX, X-2, XII and XIII utilized a Sphere grid type system (Dress Spheres, License Board & Gambits and Crystarium), which to my knowledge, the LBG and CR systems were an evolution of the Sphere grid, which originally was fairly limited in the paths you could take even while unlocking new routes.

    So it's not on the enemy and item level alone -- Aside the obvious stuff like chocobos being a form of transportation, even that had different variants but generally the same, e.g White/Fat Chocobo was additional storage, black chocobo could fly, gold chocobo as well could fly and progress any terrain etc. Only in FFIX did their mechanic really change, i.e Chocographs and Hot & Cold, which is what they're doing for FFXIV as well (changing mechanics), but throughout all FF games the design ideology was the same -- it was just more blatant in what we call the "Amano Era" of Final Fantasy games.
    You're really stretching the term similar if you saying 7 and 8's systems were at all similar, or even 10 and 10-2...and which version of 12 are you referring to?
    (0)

  3. #3
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Kallera View Post
    You're really stretching the term similar if you saying 7 and 8's systems were at all similar, or even 10 and 10-2...and which version of 12 are you referring to?
    It's not a stretch since there's only one general definition of similar, and unless I'm mistaken, both systems in 7 and 8 were pretty much determined by your prowess in leveling materia, gfs and drawing magic to junction into stats -- both are a similar form of progression in that regard.
    (5)