
Originally Posted by
Physic
imo the problem with ffxi battle was there was virtually no personal depth, if you were quad boxing it would probably be highly entertaining, but when you break down what each player spends thier time doing, it was pretty bad.
auto attack, weapon skill for all DD, you had a basically two flavors of DD sneak attack, and berserk/double attack, i chose sneak attack for most of my monk carreer because it was more entertaining, but it was the same choice and play style for virtually all the DD, meditate was a slightly different mechanic, but it was 1/3 minutes and only a main sam could actually get a self skillchain.
ninja may have been unique, if it didnt become an utsusemi whore, but we will never know now. btw tanking was essentially DD with provoke and/or blink thrown in.
Im simplifying here, but it was really repetetive, and monotonous for each player. you did the exact same thing over and over again, which really wasnt too complex.
I may make it sound bad, i did enjoy the game, but it wasnt because the battle was gripping, i remember telling a friend that RO had much more entertaining battles, and that game was pretty old and dated at the time.
ffxi had good milestones, it had an interesting world, cool gears (high level anyhow) Im not saying it wasnt a good game, but that, imo was not entertaining battle, and i was really dissapointed with how little playstyle was different for most classes.
here you can say cross classing makes you not unique, but the play of a straight pugilist with no cross class is way more entertaining than a monk, lancer will totally eclipse dragoon if it ever gets jump, gladiator, with guard, phalanx, various shield skills, man that is waaaaaay more engaging than paladins, auto attack with provokes and flashes thrown in. avoidable WS, even when you are solo! lancer actually having superior range/ multi hit line attacks? this system is wayyyy more engaging and deep per player, and its in its first level cap, without even a major update.