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  1. #1
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Wolfie View Post
    Clearly defined and unique jobs with specific roles > homogeneous, boring classes that all work the same
    Right and well-balanced classes with specific roles that all have a place in a party > cookie-cutter community standards that shun people from groups. XIV doesn't have the first point yet but it's a possibility with the restructuring of the battle content and additions to the armoury system (plus future tweaks)
    (1)

  2. #2
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Arcell View Post
    Right and well-balanced classes with specific roles that all have a place in a party > cookie-cutter community standards that shun people from groups.
    That's a community issue and the proof is in the pudding:

    When PUP in XI became very very strong, there was an immediate surge in PUPs.

    When DNC became one of the best soloers, guess which job seen an surge?

    When BLU became overpowered (4-8k unbuffed Quad-Conts), guess where everyone flocked that previously abandoned the job?

    Balance goes only so far where the community has the final deciding factor -- This wasn't native to FFXI, it existed since the 90s which was long before XI was a concept and it exists now, even on the guild level, e.g you'll be hard pressed to join certain raids unless you're part of a guild -- so what people mistake for design issues are more community problems for example there was nothing wrong with bring a PUP because their maton, even outside of abyssea, can keep up and even out nuke most BLM and SCH.

    Though I agree it still should have been Necromancer.

    Quote Originally Posted by Elexia View Post
    It's truly not that hard to see that 10/10-2/12/13 were basically using the same sphere grid concept system, as much as people love to try to disprove things, it's truly not that hard to see. It's like saying FFI, III, IV and V didn't utilize crystals as centralized story mechanic.

    As for the VII and VIII thing, both games had something that let you pretty much customize your stats and abilities, the problem with VIII was it was detrimental to level whereas VII it was more worthwhile to level because materia grew in strength (kind of like GFs grew in order to learn more abilities for junctioning.)

    It's not that much of a stretch, since before FFXIV, people were always drawing comparisons and going on how the materia system (even though some of the stats were broken, and not in the "overpowered" way)/junction should return for the next MMO, now that XIV is out, people seem to be overly critical about any kind comparisons being drawn even to unrelated offline titles.
    Indeed -- XIV brought out the critic and cynicism in people it seems, since if you look at a lot of FF communities prior to XIV's announcement, it was never a "debate" regarding how similar things were between FF games, hell most debates were on how the next "Cid" would be used.
    (3)
    Last edited by Jennestia; 05-05-2011 at 11:50 PM.

  3. #3
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    I like the FF classes more than XIV classes
    (9)

  4. #4
    Player
    Wobi's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    623
    Character
    Aria Erabith
    World
    Malboro
    Main Class
    Miner Lv 100
    One of my favorite Futurama quotes:

    Fry: "But that's not why people watch TV! Clever things make people feel stupid, and unexpected things make people feel scared!"

    Fry: "TV audiences don't want anything original - they wanna see the same thing they've seen a thousand times before!"

    Now we just change a few words around...

    Wobi: "But that's not why people watch play MMO's! Clever things make people feel stupid, and unexpected things make people feel scared!"

    Wobi: "MMO audiences don't want anything original - they wanna see the same thing they've seen a thousand times before!"
    (11)
    Just your friendly neighborhood elezen

  5. #5
    Player
    Yisi's Avatar
    Join Date
    Mar 2011
    Posts
    32
    Character
    Mike Prophet
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Wobi View Post
    One of my favorite Futurama quotes:

    Fry: "But that's not why people watch TV! Clever things make people feel stupid, and unexpected things make people feel scared!"

    Fry: "TV audiences don't want anything original - they wanna see the same thing they've seen a thousand times before!"

    Now we just change a few words around...

    Wobi: "But that's not why people watch play MMO's! Clever things make people feel stupid, and unexpected things make people feel scared!"

    Wobi: "MMO audiences don't want anything original - they wanna see the same thing they've seen a thousand times before!"
    Thank you for getting my point, I was afraid no one would.
    (5)

  6. #6
    Player

    Join Date
    Mar 2011
    Posts
    6
    Fail troll thread
    (1)

  7. #7
    Player
    snowstriker's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    132
    Character
    Syrus Auros
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Having traditional jobs with traditional abilities does not mean it will be the same game.

    Your logic means FFIII=FFV=FFIX=FFT=FFTA=FFTA2 etc etc
    (10)
    "Us heroes, we have so much to do."

  8. #8
    Player
    Wobi's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    623
    Character
    Aria Erabith
    World
    Malboro
    Main Class
    Miner Lv 100
    Quote Originally Posted by snowstriker View Post
    Having traditional jobs with traditional abilities does not mean it will be the same game.

    Your logic means FFIII=FFV=FFIX=FFT=FFTA=FFTA2 etc etc
    However I would love to see some FF Tactics abilities used but I'm not entirely sure how certain things can be implemented in a MMO environment. Either to do balance issues or simply being game breaking.
    (0)
    Just your friendly neighborhood elezen

  9. #9
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    (4)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  10. #10
    Player
    Wobi's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    623
    Character
    Aria Erabith
    World
    Malboro
    Main Class
    Miner Lv 100
    Now that is a well written piece, if they do add that option I'd like to see shield more viable to use. For example if you wanted to be a Spear wielding Paladin perhaps you could equip a shield and spear at the same time at the cost of having access to the more damaging spear weaponskills that may be available.

    Such options could offer both flexibility and job specialization. I'm hoping SE can just marry the two ideas together.

    In FFXI it was very apparent which weapon you'd be most viable with without pretty much gimping your damage output/efficiency badly. Also even using your most optimal weapon you'd largely be limited to one perhaps 2 weaponskills at best. I believe even as the cap is nearing rank 99 that Blade:Jin for Nin is still the best weaponskill hands down. I don't want to see that sort of pigeon-holing again, there should be multiple viable weaponskills and reasons you would use them as well as reasons to try other weapon/job combinations to fit the current battle.
    (3)
    Just your friendly neighborhood elezen

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