How are people still not understanding this?
The amount of gil entering the game < The amount of gil leaving the game through gil sinks
How are people still not understanding this?
The amount of gil entering the game < The amount of gil leaving the game through gil sinks
Learn to read the thread. AH doesnt put any money into the game. It just removes the money from the game with the taxrate.
Oh why even bother. Most here are just kids with no education at all. How can one expect them to understand economics when they still arnt old enough to earn money from the paperroute
Daily quests are being introduced in 2.1.
I honestly can't find a reason to bother with a profession. All the folks I talk to say, "It's not worth it." And they say they spent more money then they made.
And what on earth would daily quests do to fix this problem? Unless they are giving out 10k gil rewards they will not do anything. Remember, they're daily. Which means you can only do them once a day. Sounds similar right? Just like a system already in place called leves.
Learn to read the thread. AH doesnt put any money into the game. It just removes the money from the game with the taxrate.
Oh why even bother. Most here are just kids with no education at all. How can one expect them to understand economics when they still arnt old enough to earn money from the paperroute![]()
Daily quest would add new gil into the economy and, maybe as a side bonus, add tomestones into the mix. This would also push players to go out into the world to do something.And what on earth would daily quests do to fix this problem? Unless they are giving out 10k gil rewards they will not do anything. Remember, they're daily. Which means you can only do them once a day. Sounds similar right? Just like a system already in place called leves.
WoW has done it since BC and to me it simply allows players something extra to do, and to generate extra cash flow. This would allow the player to unlock more things for their character like upgrades with materia melding, etc.
It's already been stated in this thread numerous times this current economy cannot work and I agree with it.
Actually EVERYONE understands this. Please stop replying to every solution with "YOU DON'T UNDERSTAND ECONOMICS". Nobody in this thread mentioned selling in the auction house. Crafting junk weapons and selling to vendors makes a NET GAIN in gil. Don't tell me repair costs are higher, you all are exaggerating because you actually have to manage your money rather than just skinning for a few hours than cashing it for a gazillion gil.
People are smart and will find a way to make money aside from the market board.
Aside the fact that 2.1 will bring daily quests
Last edited by Senzura; 09-08-2013 at 10:07 AM.
Ira Aurai
Lets just remind ourselves, this is a Game at the end of the day. And I for one do not want to spend hours gathering, and crafting just to be able to play the game. Gathering and crafting should mainly be a means to afford better gear, not just so you can carry on playing.
A GAME is meant to be fun.
Two suggestions I could think of:
1. Instead of Allagan pieces being random in dungeons, lower the amount in a chest but distribute it to everyone. So, instead of 8 Allagan pieces going to 1 random person, let the chest have 4 allagan pieces that go to everyone. Instead of 8 total allagan pieces, there will be 16 total which will help increase the gil in the game a little bit, but not too overpowering. And dungeons, once on farm status, can be a little better source of gil.
2. Guildhests right now are pretty much pointless after you do them once. Why not have them provide a little more money? That will provide incentive to people to repeat them and even people at 50 to do so. If you're worried that they can be just spammed non stop, have guildhest allowances like leves do.
Honestly, I haven't really felt a money crunch yet, but I am also not at endgame and haven't experienced endgame repair costs on wipe runs. But, the bigger concern is we are getting a major gil sink with housing soon. That's going to take away a lot of gil from the economy. I don't want making gil to be a joke like it was in 1.0 where people could just accumulate millions upon millions of gil quite easily. But I hope there are ways to add gil to the economy somewhat consistently.
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