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  1. #31
    Player
    Sousoulsu's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    139
    Character
    Kuus Hime
    World
    Balmung
    Main Class
    Conjurer Lv 70
    How are people still not understanding this?

    The amount of gil entering the game < The amount of gil leaving the game through gil sinks
    (4)

  2. #32
    Player
    Amcathra's Avatar
    Join Date
    Aug 2013
    Posts
    20
    Character
    Amcathra Sune
    World
    Odin
    Main Class
    Archer Lv 50
    Quote Originally Posted by Naraka View Post
    I already made about 100000 Gil through AH in 7 days and I'm Lv44 now.

    Learn to read the thread. AH doesnt put any money into the game. It just removes the money from the game with the taxrate.

    Oh why even bother. Most here are just kids with no education at all. How can one expect them to understand economics when they still arnt old enough to earn money from the paperroute
    (7)

  3. #33
    Player
    Blindfate's Avatar
    Join Date
    Aug 2013
    Location
    GA
    Posts
    41
    Character
    Windy Breezy
    World
    Brynhildr
    Main Class
    Alchemist Lv 90
    Daily quests are being introduced in 2.1.

    I honestly can't find a reason to bother with a profession. All the folks I talk to say, "It's not worth it." And they say they spent more money then they made.
    (0)

  4. #34
    Player
    Bufkus's Avatar
    Join Date
    Aug 2013
    Posts
    305
    Character
    Hermennes Cletrindale
    World
    Leviathan
    Main Class
    Lancer Lv 15
    Quote Originally Posted by Blindfate View Post
    Daily quests are being introduced in 2.1.

    I honestly can't find a reason to bother with a profession. All the folks I talk to say, "It's not worth it." And they say they spent more money then they made.
    And what on earth would daily quests do to fix this problem? Unless they are giving out 10k gil rewards they will not do anything. Remember, they're daily. Which means you can only do them once a day. Sounds similar right? Just like a system already in place called leves.
    (0)

  5. #35
    Player
    Naraka's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    70
    Character
    Oliver Solidor
    World
    Shiva
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Amcathra View Post
    Learn to read the thread. AH doesnt put any money into the game. It just removes the money from the game with the taxrate.

    Oh why even bother. Most here are just kids with no education at all. How can one expect them to understand economics when they still arnt old enough to earn money from the paperroute
    (0)

  6. #36
    Player
    Blindfate's Avatar
    Join Date
    Aug 2013
    Location
    GA
    Posts
    41
    Character
    Windy Breezy
    World
    Brynhildr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Bufkus View Post
    And what on earth would daily quests do to fix this problem? Unless they are giving out 10k gil rewards they will not do anything. Remember, they're daily. Which means you can only do them once a day. Sounds similar right? Just like a system already in place called leves.
    Daily quest would add new gil into the economy and, maybe as a side bonus, add tomestones into the mix. This would also push players to go out into the world to do something.

    WoW has done it since BC and to me it simply allows players something extra to do, and to generate extra cash flow. This would allow the player to unlock more things for their character like upgrades with materia melding, etc.

    It's already been stated in this thread numerous times this current economy cannot work and I agree with it.
    (0)

  7. #37
    Player
    Senzura's Avatar
    Join Date
    Aug 2013
    Posts
    69
    Character
    Misaka Kitsunagi
    World
    Ultros
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Sousoulsu View Post
    How are people still not understanding this?

    The amount of gil entering the game < The amount of gil leaving the game through gil sinks
    Actually EVERYONE understands this. Please stop replying to every solution with "YOU DON'T UNDERSTAND ECONOMICS". Nobody in this thread mentioned selling in the auction house. Crafting junk weapons and selling to vendors makes a NET GAIN in gil. Don't tell me repair costs are higher, you all are exaggerating because you actually have to manage your money rather than just skinning for a few hours than cashing it for a gazillion gil.

    People are smart and will find a way to make money aside from the market board.
    Aside the fact that 2.1 will bring daily quests
    (0)
    Last edited by Senzura; 09-08-2013 at 10:07 AM.

  8. #38
    Player
    Lunasy's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    9
    Character
    Ira Aurai
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Blindfate View Post
    Daily quests are being introduced in 2.1.

    I honestly can't find a reason to bother with a profession. All the folks I talk to say, "It's not worth it." And they say they spent more money then they made.
    alchemist friend is up to 1.7 mill just off alchemy right now.
    (1)
    Ira Aurai

  9. #39
    Player
    TerryQ1967's Avatar
    Join Date
    Aug 2013
    Posts
    32
    Character
    Tal F'ash
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    Lets just remind ourselves, this is a Game at the end of the day. And I for one do not want to spend hours gathering, and crafting just to be able to play the game. Gathering and crafting should mainly be a means to afford better gear, not just so you can carry on playing.

    A GAME is meant to be fun.
    (3)

  10. #40
    Player
    Pooky's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    233
    Character
    Skeksis Poloma
    World
    Leviathan
    Main Class
    Archer Lv 90
    Two suggestions I could think of:

    1. Instead of Allagan pieces being random in dungeons, lower the amount in a chest but distribute it to everyone. So, instead of 8 Allagan pieces going to 1 random person, let the chest have 4 allagan pieces that go to everyone. Instead of 8 total allagan pieces, there will be 16 total which will help increase the gil in the game a little bit, but not too overpowering. And dungeons, once on farm status, can be a little better source of gil.

    2. Guildhests right now are pretty much pointless after you do them once. Why not have them provide a little more money? That will provide incentive to people to repeat them and even people at 50 to do so. If you're worried that they can be just spammed non stop, have guildhest allowances like leves do.

    Honestly, I haven't really felt a money crunch yet, but I am also not at endgame and haven't experienced endgame repair costs on wipe runs. But, the bigger concern is we are getting a major gil sink with housing soon. That's going to take away a lot of gil from the economy. I don't want making gil to be a joke like it was in 1.0 where people could just accumulate millions upon millions of gil quite easily. But I hope there are ways to add gil to the economy somewhat consistently.
    (3)

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