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  1. #41
    Player
    Nialle's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    334
    Character
    Nialle Velandieux
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Another side effect of this is it will send business to the gilsellers. Because they know they will get banned periodically anyway, they will simply keep buying fresh accounts, rolling new characters and doing quests and shipping off the gil to their mules and on to customers in an un-ending stream. They are the ones who will win in this setup because using and tossing accounts is second nature to them.
    (4)
    Last edited by Nialle; 09-08-2013 at 05:10 PM.

  2. #42
    Player
    Dallie's Avatar
    Join Date
    Sep 2011
    Posts
    214
    Character
    Heller Bunsafyre
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Wazabi View Post
    There are economic truth in what Egonomics is saying. When the game mechanics drains more money than it generates, the economy will experience deflation, which is bad
    This is what is happening now and why something is going to be needed to reverse or stabilize the spiral we're in at the moment. There are no ways aside from a very tiny handful of non-craft related ways to generate gil end-game. Even crafting is becoming bleaker due to the glut of people not understanding the basics of how to price and supply the market, and is quickly becoming a loss for everything you make. Granted we're in the first month and things may change for crafting, but not for end-game without some adjustments on SE's behalf.
    (5)

    "You don't stop playing when you get old, you get old when you stop playing!"

    Punctuation is your friend. It deliniates the difference between "Let's eat, Grandma!" and "Let's eat Grandma!"

  3. #43
    Player
    Allcars's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    158
    Character
    Yubaba Yuba
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    It is almost like SE is so scared of RMT that they made money near impossible to get, so RMT wont be able to sell and make money. Here is the problem by doing this many players will look to RMT for gill. I don't support this, SE needs to make the prices of loot higher than 1 gill. A side from allagan pieces, which hardly cover repair cost in high level dungeons, money is leaving way to fast from the economy. I am saving my money the best I can, I want to be able to buy a house in game when they are available. After doing all the quest I don't have any way of making a sustainable living in this game yes I could sell stuff on the wards, while that will make me some money, more money is leaving the economy then is coming in. At this rate the economy in game will crash and we won't even be able to repair our gear. We need fresh players to bring in new money, but that is only short term, we need money to be made from selling stuff to the npcs or more daily quest or something!
    (7)

  4. #44
    Player
    Dallie's Avatar
    Join Date
    Sep 2011
    Posts
    214
    Character
    Heller Bunsafyre
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Yes, you are correct. It's been stated several times in other threads about the concern for the long-term economy. If I were to compare it to a real world economy, it's like countries such as Mexico, where a very few elite managed to hoard the country's wealth over a period of time, leaving the rest of it in relative poverty. That's precisely what's going on right now, the start of a massive economic split such as that. In this game, we really do sell (buffalo) beans for a penny.

    The monetary rewards from activities need that zero they removed between 1.0 and 2.0 added back on to them to help counter the cost of living in Eorzea, as one solution. There are tons of other excellent suggestions in the various threads aside from this.
    (3)

    "You don't stop playing when you get old, you get old when you stop playing!"

    Punctuation is your friend. It deliniates the difference between "Let's eat, Grandma!" and "Let's eat Grandma!"

  5. #45
    Player
    Nialle's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    334
    Character
    Nialle Velandieux
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    If they doubled the gil payouts for dungeon clears that would help too. Or make their chests drop better Allagan.
    (1)

  6. #46
    Player
    XenabelleS's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    216
    Character
    Xenabelle Shadowsong
    World
    Sargatanas
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Pooky View Post
    Honestly, I haven't really felt a money crunch yet, but I am also not at endgame and haven't experienced endgame repair costs on wipe runs. But, the bigger concern is we are getting a major gil sink with housing soon. That's going to take away a lot of gil from the economy. I don't want making gil to be a joke like it was in 1.0 where people could just accumulate millions upon millions of gil quite easily. But I hope there are ways to add gil to the economy somewhat consistently.
    My experience of the endgame dungeons is that repair costs about 2000 - 2500 g for 50% damaged AF gear.

    I agree with the others who think there is going to be a problem. Fates are the only real unlimited incoming source of money in the game at max level at the moment.
    (2)

  7. #47
    Player
    Gorantharon's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Ceira E'halyaeira
    World
    Shiva
    Main Class
    Pugilist Lv 22
    Quote Originally Posted by XenabelleS View Post
    My experience of the endgame dungeons is that repair costs about 2000 - 2500 g for 50% damaged AF gear.

    I agree with the others who think there is going to be a problem. Fates are the only real unlimited incoming source of money in the game at max level at the moment.
    How much gil does a max level fate generate on average?

    What about the fieldcraft leves? I imagine it's probably not worth it, but can anyone give me an estimate?
    (0)

  8. #48
    Player
    Zeckz's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Lyra Zeck
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Gorantharon View Post
    How much gil does a max level fate generate on average?
    A max-level FATE (normal one, not the final one in a chain or anything) will generate something like 100gil if you get a gold rating. If you had to fight mobs during the FATE, and you're wearing decent endgame gear, your repair cost from simply doing the FATE will be higher than the gil you got as a reward. Nice system.
    (2)

  9. #49
    Player
    bwalker36's Avatar
    Join Date
    Aug 2013
    Posts
    139
    Character
    Mazo Bazo
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Gorantharon View Post
    How much gil does a max level fate generate on average?

    What about the fieldcraft leves? I imagine it's probably not worth it, but can anyone give me an estimate?
    I know its not max level but a 25 crafting leve with HQ turn in gets like 800gil cannot imagine that 50's are much more and you have to waste your allowances. The changes to repair bills will help but I just wish they would add vendor trash to mobs, I don't see any reason they cannot have a 5-10% chance of dropping an allagan silver peice. That would make killing them worth it and help generate gil in the economy.
    (0)

  10. #50
    Player
    Tyvek's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    29
    Character
    Dungeon Master
    World
    Goblin
    Main Class
    Summoner Lv 50
    Honestly they should have guildhests drop a decent amount of gil, it would at least make them worth doing keep xp rewards the same. That way if you want xp you do fates or dungeons you want gil? Do Guildhests.
    (2)

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