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  1. #11
    Player
    Moesugi's Avatar
    Join Date
    Sep 2013
    Posts
    27
    Character
    Q'bi Ary
    World
    Tonberry
    Main Class
    Archer Lv 50
    Nonsense. The economy ran for quite some time in 1.0 without "total collapse" as you put it. Man-up and start crafting.

    An alchemist can make a Book of Electrum. Everything you need to make it you can harvest. If you decide to vender it it sells for ~200 gil. Make 5 of those and you have 1k Gil. It is not that hard to make money. You just need to get motivated and do something about your problem of bein lazy. If you want Gil then start working for it.
    You two seem to miss his point completely. He did not ask how to trade Gil from person to person.

    Dungeon, FATE, etc. also generate Gil at high lv, but the repair fee already eat it up.

    As the game currently stand, new Gil are being generated by new player with their quest, when all player hit the lv cap and less newbie join the game, no Gil will be generated and the economy system will collapse on itself.
    (11)

  2. #12
    Player
    Sousoulsu's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    139
    Character
    Kuus Hime
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Moesugi View Post
    You two seem to miss his point completely. He did not ask how to trade Gil from person to person.

    Dungeon, FATE, etc. also generate Gil at high lv, but the repair fee already eat it up.

    As the game currently stand, new Gil are being generated by new player with their quest, when all player hit the lv cap and less newbie join the game, no Gil will be generated and the economy system will collapse on itself.
    Thank you for getting it.
    I'm afraid this is going to be a huge shock to most of the playerbase if the dev team doesn't get a hold of the situation soon.

    Levequests need to award more; monsters need to drop more 'vendor-trash' gil items, and repairs need to be lessened.
    Even if current repairs were cut in half, you'd still be losing gil or breaking even doing dungeons - even if it's all success.
    (9)

  3. #13
    Player
    Aixa's Avatar
    Join Date
    Aug 2013
    Posts
    53
    Character
    Aixa Ravenpaw
    World
    Faerie
    Main Class
    Ninja Lv 59
    Theres enough gil generation to cover basic things like travel and repairs. You arent meant to grow your wallet from gil generating sources. Kill stuff that drops items crafters want and sell them if you dont want to bother with dol/doh.

    Also moesugi you misread the electrum post. He said sell it to an NPC for gil.
    (0)
    Last edited by Aixa; 09-05-2013 at 10:46 PM.

  4. #14
    Player
    Tirocupidus's Avatar
    Join Date
    Sep 2013
    Posts
    56
    Character
    Gerulf Cloudwrath
    World
    Lamia
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Aixa View Post
    snip
    Another who doesn't get it. If you sell on market board, gil is not entering the economy. In fact, more is leaving the economy because of the tax. As Moesugi stated above, most of the gil entering the system is from quests, which aren't repeatable. When the quests run dry, it seems that more gil will be leaving the economy than entering it, which would eventually drain it completely.

    Someone else mentioned harvesting materials to sell crafted books at 200 gil/book. That's something, but from what I've heard, every person would have to craft about 50 books just to make a full repair at max level. That's extreme, and anyway I don't think crafting should be forced on anyone who doesn't want to play the game that way.
    (7)

  5. #15
    Player
    nimuniverse's Avatar
    Join Date
    Aug 2013
    Posts
    78
    Character
    Sakura Rain
    World
    Kujata
    Main Class
    Arcanist Lv 50
    Worse part is eacch gear I bought from npc (because I was ahead of quests in terms of level wise, I like to keep current gear level) cost me 5000 gil each and when I sold it back to the same npc, she gives me back 90 gil for each.
    (1)

  6. #16
    Player
    Egonomics's Avatar
    Join Date
    Sep 2013
    Posts
    9
    Character
    Belit Chastillon
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Aixa View Post
    Theres enough gil generation to cover basic things like travel and repairs. You arent meant to grow your wallet from gil generating sources. Kill stuff that drops items crafters want and sell them if you dont want to bother with dol/doh.
    No, you really don't. As a tank, a clean run of Amdapor at level 50 ends up costing me about 2k in repairs per run. Amdapor only generateres bronze allagan, and doesn't give out gil itself. If I'm very lucky and I end up with all the allagan pieces, that's a total of just under 2k generated. So for every Amdapor run I do I actually lose money.

    Other MMOs have had player-based economy, and all of them also allow you to use methods other than selling to players to generate your own money. This is simple circular economics 101. While money is distributed between people of a given group, it needs an entry point as well as an exit. FF14 is missing the former.
    (6)

  7. #17
    Player
    Lghikas's Avatar
    Join Date
    Aug 2013
    Posts
    50
    Character
    Fedorx Lightwolf
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    I'm only around 20-30 so I don't know how it is in the later stages of the game but I've noticed things have a very small sell price in terms of being sold to the NPC. I don't think just upping the prices on stuff to sell to the Merchants would fix the problem entirely but it could be a start.

    Most MMORPGs, at the least you could sell drops to make up some of the damage from repairs. As of right now I'm just not seeing it. I think the most I've seen something sell to a merchant was like 15gil.

    Again I don't think it would fix the problem entirely but it could help.
    (0)

  8. #18
    Player
    Flarestar's Avatar
    Join Date
    Aug 2013
    Posts
    70
    Character
    Flarestar Bladesinger
    World
    Malboro
    Main Class
    Warrior Lv 70
    You don't.

    The economy is almost completely reliant on the gil generated by characters following the storyline and normal quests. Once the incoming flow of new players slows, the enormous amount of gil sinks in the game are rapidly going to destroy the economy. You can avoid the consequences of it for a time by playing the market, but that doesn't increase the amount of money moving around - it actually decreases it due to market taxes.

    The only solution we've come up with is to treat your gear as disposable. Use the best repeatably craftable gear you can most of the time, convert to materia when it breaks and put on a fresh set. Only use your really great non-crafted gear when you absolutely need to. Doing that WILL keep you solvent, barely. It's awkward and cumbersome to have to do that, but I have yet to find a viable alternative besides having a full sub to have multiple characters and spending a lot of spare time grinding alts through the quests over and over.
    (4)

  9. #19
    Player
    Prototype79L's Avatar
    Join Date
    Aug 2013
    Posts
    23
    Character
    Niah Woodfahrer
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    The financials are bleeding from multiple point. Beside the repairing the most expensive thing is the teleportation. I had many story quest which required me to go from one end of the world to the other, just to talk with someone and go back!! For a whopping 5-600 gil, there and back it could cost 1200 gil. I thought back then what the heck i had even 80K gil at one point, but the quest are all gone, all i left is a few story quest which have level 49 and 50 prerequisits. The lack of proper income is a huge problem. I am at lv48 and i am struggling with money, teleportation became a luxury, i had my last repair on my armor and all thats left is 2500 gil wich is not enogh for a full repair after 2 run in dungeons like Aurum vale. This system is broken, it needs to be fixed.
    (2)

  10. #20
    Player
    Prototype79L's Avatar
    Join Date
    Aug 2013
    Posts
    23
    Character
    Niah Woodfahrer
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Aixa View Post
    Theres enough gil generation to cover basic things like travel and repairs. You arent meant to grow your wallet from gil generating sources. Kill stuff that drops items crafters want and sell them if you dont want to bother with dol/doh.

    Also moesugi you misread the electrum post. He said sell it to an NPC for gil.
    And where do you think that money comes from? Yes i gather something to sell, someone buys it with the money he got from story quests. But sooner or later, the number of new characters will drop, more and more people will reach max level and switch to gathering, the market gets saturated, the prices drops and it wont be even worth it, it will go bankrupt.
    (2)

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