Quote Originally Posted by AzuraSin View Post
And I'm saying they need to find ways. If no one's asking SE for a handout, so be it, but that seems to be part of the sentiment of the thread.
There are a finite number of things to do in this game:

Guildleves (500ish per Battle leve/+4 bonus, dunno max on crafting leve, 6 per 12 hours max)
Guildhests (500ish for fast completion and no one messing up or dying)
Dungeons (varies based on Tin/Bronze pieces but usually not more than 400 per person, and an additional bonus if it's someone's first run)
Quests (500 + Allagan Pieces, finite limited in number of quests)
FATE grinding (60-100 gil per fate)
Grinding / Vendoring (1-5 gil per item vendored).

I can't think of any other ways to generate gil in the economy. Can you? I think that list covers it.

To me it looks like the best / fastest way is to do Guildhests, as you aren't capped on them like you are levequests. People seem to have overlooked them, but they are probably the way to go right now if you want to do repairs.

On the other hand grinding out 15 or so guildhests just so you can afford to repair your gear is a LITTLE ridiculous.

They should honestly reduce the price of Grade 5 Dark Matter so leveling crafting professions have more tangible benefits than just a 150gil discount on repairs when your gear is fully broken.