Time to step in again since the ignorance is burning my eyes.
For starters, This Is A Game. In case you have not understood this yet, I'll put it in nice big bold letters for you.
THIS. IS. A. GAME.
A game should not be modeled after real world. Having to put oneself through grinding through tedious trivialities (in this case, nothing but leves for 1-2 weeks along with maybe a small profit from lv 50 DoL jobs if you sell to vendors) just to be able to afford the ability to enjoy yourself for a day or two with activities (activities in this case referring to the core of the game: Dungeons/Raids) is modeled too much like a real world economy. One comes to a game to escape the frustrations of work and the real world. If they have to pretty much do the same thing in the game in order to afford to do the core activities in the game, players will leave to play a game that does not require them to work consistently in order to afford the "fun".
For SE who needs this game to succeed and have already faced major difficulties...having a game modeled too much like the real world will only deter players away. One is not likely to pay per month for a game that pretty much makes them do the same tediousness as they have to irl. Its just bad business. A game is meant to be enjoyable and relaxing, and the gil deficit that the new servers are facing is quite the contrary to that. Hence the broken system that many are complaining about that you keep pushing.
As for your comment on "choices of frivolities"...
I know that when I use the Duty Finder that SE has been pushing towards us so hard, I do not choose to get queued up with newbies, elitists, and idiots that don't listen to descriptions, do whatever they want, and cause my group to fail repeatedly. I have yet to complete Amdapor keep after about 17 runs due to being queued up with people that pull trash, stand in monster AOE, fall off ledges, and don't listen. Did I pick these groups? No, I was given to them by SE's prized DF. Each group said they knew what they were doing and each just simply raised my repair bill more. Last repair bill: 4250 gil.
If the cost of running a dungeon is less than the reward of completion, there is a problem. If completing an instance pays you the amount it costs to run it either in gil or loot, then the issue would not be an issue.
(Before you say how can I say I know what I'm doing in AK when I haven't completed it...I've made sure to read up on the dungeons I go into, watch videos, asked FC members for advice, making sure I knew what I was getting into before I went in.)