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  1. #411
    Player
    WVUTrip's Avatar
    Join Date
    Sep 2013
    Posts
    15
    Character
    Thestig Tamedracindrivr
    World
    Excalibur
    Main Class
    Marauder Lv 37
    This thread makes me terrified for the future economy of the world. Econ needs to be mandatory in HS. I have only played his game for a week and I can already tell there is a major Gil sink problem. Obviously I am gaining Gil now since I'm leveling but once quests stops the money stops. Once the money stops the game stops.

    If Gil generation is so bad that a person can not run dungeons or raids only and break even then this game will def not last. Once you start forcing people to do things they do not want to do just to do things they want to do in a game that is for fun, then the game will start to loose many players. I understand to some MMO players the game is their job so they see nothing wrong with it. But for most that have to work and have families they can not spend hours doing things they don't enjoy. They will just leave once their Gil drys up.
    (6)

  2. #412
    Player Scerick's Avatar
    Join Date
    Feb 2013
    Posts
    51
    Character
    Scerick Aetherstorm
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    I would love to at least see what Squenix has to say about the situation, even if they disagree with us..

    40+ pages and 415 posts with no response...

    /sigh
    (0)

  3. #413
    Player
    OldGeezer's Avatar
    Join Date
    Sep 2013
    Posts
    139
    Character
    Kallen Statdfeld
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Scerick View Post
    I love all of the responses still saying "Just craft stuff, you'll make tons of money!".

    Crafting an item does not introduce new gil into the economy.

    Player A pays Crafter B for Item C.

    Snip...

    If you can't make enough money to slowly increase your own personal wealth in spite of the current gil sinks in the game without ever interacting with another player's own wealth this is a gil deficit and the economy will go broke. This is a real issue, that is happening right now, and we would like it to be fixed.
    Not if you sell it to a vendor it's not. Whether you get gil from a quest reward or gil from selling items to a vendor that is adding gil to the economy. So crafting does add money to the system if you don't sell it to other players. I do al the crafting logs and sell the items back to vendors and I make money doing it. So crafing adds gil to the economy.
    (1)

  4. #414
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Summary of 42 pages of thread:

    Guy 1: Gil generation is too low. Time sinks are too high. Crafting doesn't add money to the economy.
    Guy 2: Um newb, selling stuff on the market adds money to the economy.

    Guy 1: Nuh uh, it just distributes the money, money is actually lost due to taxes.

    Guy 2: Actually no, I'm right. I just NPCed 5 gil worth of stuff, see I added gil to the economy.
    Guy 1: Actually no, I'm right. 1000 times more than what you just NPCed just got flushed down the toilet by someone at the repair NPC.

    Guy 2: Dude, you don't know anything. Stop posting.
    Guy 1: Dude, you don't know anything. Stop posting.

    New Poster: Start from beginning.
    (2)

  5. #415
    Player
    WVUTrip's Avatar
    Join Date
    Sep 2013
    Posts
    15
    Character
    Thestig Tamedracindrivr
    World
    Excalibur
    Main Class
    Marauder Lv 37
    Quote Originally Posted by Vaer View Post
    Summary of 42 pages of thread:

    Guy 1: Gil generation is too low. Time sinks are too high. Crafting doesn't add money to the economy.
    Guy 2: Um newb, selling stuff on the market adds money to the economy.

    Guy 1: Nuh uh, it just distributes the money, money is actually lost due to taxes.

    Guy 2: Actually no, I'm right. I just NPCed 5 gil worth of stuff, see I added gil to the economy.
    Guy 1: Actually no, I'm right. 1000 times more than what you just NPCed just got flushed down the toilet by someone at the repair NPC.

    Guy 2: Dude, you don't know anything. Stop posting.
    Guy 1: Dude, you don't know anything. Stop posting.

    New Poster: Start from beginning.
    Haha yes this is exactly what this thread is. Problem is guy 1 is 100% correct while guy 2 does not understand Economics or simple math for that matter.
    (2)

  6. #416
    Player
    Keizerul's Avatar
    Join Date
    Aug 2013
    Posts
    19
    Character
    Keiz Tharogol
    World
    Excalibur
    Main Class
    Lancer Lv 23
    Quote Originally Posted by OldGeezer View Post
    Not if you sell it to a vendor it's not. Whether you get gil from a quest reward or gil from selling items to a vendor that is adding gil to the economy. So crafting does add money to the system if you don't sell it to other players. I do al the crafting logs and sell the items back to vendors and I make money doing it. So crafing adds gil to the economy.
    Although, I do agree you are putting gil into the economy. I think you're still missing the big picture. The question is. Is there enough crafters like you,
    whom sell to npc, generating enough gil to counter the millions of gil leaving economy per day?

    Average cost of transportation averages 300 gil. If players use paid transport 10,000 per day. That is 3,000,000 gil leaving the economy everyday. The 300 gil and 10,000 uses is being conservative.
    (0)
    Last edited by Keizerul; 09-07-2013 at 03:21 AM.

  7. #417
    Player Scerick's Avatar
    Join Date
    Feb 2013
    Posts
    51
    Character
    Scerick Aetherstorm
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by OldGeezer View Post
    Not if you sell it to a vendor it's not. ***Snip***
    I'm calling BS on this. Math or it didn't happen. Looking at level 1-50 crafting, blacksmithing for example:

    Rampager - Green Item
    Main Hand › Marauder's Arm
    Sells for 1,081 gil

    Materials needed:
    • x1 Fire Cluster
    • x1 Earth Cluster
    • x2 Darksteel Plate
    • x6 Ice Crystal
    • x4 Darksteel Nugget
    • x12 Fire Crystal
    • x12 Darksteel Ore
    • x1 Spruce Lumber
    • x3 Wind Crystal
    • x3 Spruce Log
    • x1 Rampager Head
    • x1 Fire Cluster
    • x1 Earth Cluster
    • x1 Darksteel Ingot
    • x1 Fire Cluster
    • x2 Darksteel Nugget
    • x6 Fire Crystal
    • x6 Darksteel Ore
    • x9 Coke
    • x2 Darksteel Nugget
    • x6 Fire Crystal
    • x6 Darksteel Ore

    You're doing all of this for less than 1081 Gil?

    Cobalt Claws - White Item
    Main Hand › Pugilist's Arm
    Sells for 474 gil
    • x6 Fire Shard
    • x6 Earth Shard
    • x1 Cobalt Ingot
    • x5 Fire Shard
    • x1 Iron Ore
    • x2 Cobalt Ore
    • x1 Brass Ingot
    • x1 Wind Shard
    • x2 Copper Ore
    • x1 Zinc Ore
    • x1 Cobalt Plate
    • x5 Ice Shard
    • x2 Cobalt Ingot
    • x10 Fire Shard
    • x2 Iron Ore
    • x4 Cobalt Ore
    • x1 Mahogany Lumber
    • x5 Wind Shard
    • x3 Mahogany Log
    • x1 Horn Glue
    • x3 Water Shard
    • x2 Aldgoat Horn

    You're doing all of this for less than 474 Gil?

    Bronze Dagger - White Item
    Main Hand › Gladiator's Arm
    Sells for 8 gil
    • x1 Fire Shard
    • x1 Earth Shard
    • x1 Bronze Ingot
    • x1 Fire Shard
    • x2 Copper Ore
    • x1 Tin Ore
    • x1 Maple Lumber
    • x1 Wind Shard
    • x3 Maple Log
    • x1 Bone Chip

    Selling the farmed materials is more gil than selling to a vendor here (still a net loss)...

    Bronze Ingot
    Costs 9 gil from a vendor
    • x1 Fire Shard
    • x2 Copper Ore
    • x1 Tin Ore

    At level 50 even if you're gathering all of your own material and not purchasing from the Market Ward your cost of farming the materials out-weighs the cost of the produced item sold to a vendor.

    So rather than posting baseless opinions as "facts" lets see some math backing up that vendoring crafted goods puts money into the economy. And before you come at me with Craft-leves, this has already been discredited as a reliable source of adding money back into the economy several times, many pages ago.
    (3)
    Last edited by Scerick; 09-07-2013 at 03:35 AM.

  8. #418
    Player
    WVUTrip's Avatar
    Join Date
    Sep 2013
    Posts
    15
    Character
    Thestig Tamedracindrivr
    World
    Excalibur
    Main Class
    Marauder Lv 37
    Of course we are talking about a Japanese company. Their whole country in real life is teetering on the edge of deflation. They are having to print and buy back bonds in massive quantity just to try and raise their inflation to over 1%.

    Obviously this has nothing to do with anything but thought it was funny to make the comparison.
    (0)
    Last edited by WVUTrip; 09-07-2013 at 03:22 AM.

  9. #419
    Player
    LordMacabre's Avatar
    Join Date
    Aug 2013
    Posts
    5
    Character
    Zero Valerian
    World
    Ultros
    Main Class
    Conjurer Lv 49
    Quote Originally Posted by Scerick View Post
    At level 50 even if you're gathering all of your own material and not purchasing from the Market Ward your cost of farming the materials out-weighs the cost of the produced item sold to a vendor.
    And let us not forget, you have repair costs to gather or craft too, so you'd need to even reduce your gains there further.

    Point blank, if it costs more in repairs than I make when doing a successful dungeon run, something is wrong.
    (4)

  10. #420
    Player
    OldGeezer's Avatar
    Join Date
    Sep 2013
    Posts
    139
    Character
    Kallen Statdfeld
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Keizerul View Post
    Snip...
    Average cost of transportation averages 300 gil. If players use paid transport 10,000 per day. That is 3,000,000 gil leaving the economy everyday.
    They say if you subsidize something, you get more of if. That is exactly what's happening here. People want to drive in the fast lane, but they realize that they're going to run out of gas so they want SE to give them more gas. Transport costs are optional plus you are given a free return that refreshes every 10 minutes.

    Quote Originally Posted by Scerick
    You can call BS if you want but you can gather and make all those materials.
    Most of that stuff is gatherable. Except for 3-4 ingredients all recipes between 1-29 are gatherable, craftable or farmable and can make you money by selling to vendors.
    (2)

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