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  1. #401
    Player
    Keizerul's Avatar
    Join Date
    Aug 2013
    Posts
    19
    Character
    Keiz Tharogol
    World
    Excalibur
    Main Class
    Lancer Lv 23
    Quote Originally Posted by Rinsui View Post
    So. I guess you buy your crafting materials off the market board. Perhaps you are paying too much just to level as fast as you can? Why cry? You will make back than money in the blink of an eye @50!
    I also use the Chocobo Porter system and airships/dezones whenever I can. What about you?
    You guys are overspending. That's all.

    But instead of asking "Hey guys, I'm running out of gil, what am I doing wrong, because obviously you have no problems?", you just cry "Give us moar gilz, YOSHI!"
    That's sooo ridiculous.
    Still over your head I'm afraid. Good try though.


    Do you know why it is illegal to burn Money IRL? It is illegal because you are taking that money out of circulation. Hence out of the economy. Only the Government has the right to burn money, which happens with older bills in circulation, as the Government keeps track of what was burnt and reprints new bills to replace them.

    Anyway to get to my point, As of right now, purchases from NPC, transportation from Chocobo Porter, airships, teleports is essentially like burning money.


    An easy way to put it would be. If you spend $100 at the store, the store will use that $100 to buy more product, or pay its employees, who will use it to pay for other services, so on and so forth. You used $100, but it remains in the economy.

    However, as of right now, if you spend 100 gil to hire a chocobo porter. The gil goes to the NPC, whom, if I may add, will NOT be purchasing anything from the MarketBoards. In essence, the NPC burns the gil or flushes it down the drain. Hence, Gil Sink.

    Imagine if Chocobo Porter is used 10,000 times a day. That would be 1,000,000 gil that is going out of circulation per day.

    Obviously, riding/using Teleports and Chocobo Porters are voluntary, but how many players on the server would rather run everywhere? How many players are oblivious to the "Gil Sinks/Burning"?

    What is be argued in this thread is, is there enough renewable gil coming in from fates / levequest per server to even out the 1,000,000 gil being taken out?

    I'm not sure what the answer will be, but SE should have a plan for a solution.

    Whether it would be to re-distribute the gil as bonuses in Fates/Levequests, having GMs buy items from the MarketBoards with generated gil, or some stimulus gil to all players?

    We will have to see what SE decides to do.
    (3)
    Last edited by Keizerul; 09-07-2013 at 12:29 AM. Reason: character limit

  2. #402
    Player
    Lelouch001's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    77
    Character
    Gold Saw
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    The undercutting in this game is crazy things go from 50k to 10k overnight and I cant make any money like this. Its even worse for small change items that are 5k one day 500 gill the next.
    (2)

  3. #403
    Player
    OldGeezer's Avatar
    Join Date
    Sep 2013
    Posts
    139
    Character
    Kallen Statdfeld
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Thotor View Post
    Anyone that thinks it is fine, try this :
    - put all your gil on your servant and keep 5000 gil for yourself.
    - You are not allowed to do quest (only levequest, fate and dungeons)
    Try to survive without ever taking gil of your servant for a few days.
    If anybody can do that while playing normaly (chaining dungeons, crafting , teleporting etc.. ), than there is no problem with the economy.
    That would be me. Ground 5 levels of miner and botanist via levequests, wore out everything below 10%, repaired all to 100%, even went to Los Lominsa to do the class quest. Taking out the quests rewards I still made over 5k and gathering quests pay crap.

    The OP wants a hard-core economy. SE wants a casual economy where people do other things than just grind durngeons/raids. I make money doing the crafting logs, I make money off the drops in hunting logs. I repair my own gear most of the time. I do dungeons occasionally, not non-stop and I still make money.
    (1)

  4. #404
    Player
    Casil's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Casa Llama
    World
    Behemoth
    Main Class
    Conjurer Lv 46
    While I'm definitely nowhere near the end-game, I can't help but find this thread fascinating. While the issue at hand being discussed seems to be whether or not total gil gained per day is greater than the total gil taken out of the economy, it seems to me like the underlying concern is that Time Played =/= Gil Earned

    Thanks for the limited sources, once you hit 50 and finish quests then your best option to make gil every day is to run the 6 dailys leves for about 3,000 gil/day. These leves take very little take overall, but once they're done, that's it. If you only play an hour a day, that 3k can go pretty far. However, if you play 3+ hours a day, then you're going to be out-of-pocket quickly. In many ways, this is the continuation of the "reduced XP" system that was in 1.0, except now it's gil being restricted instead of XP.
    (1)

  5. #405
    Player
    Sneakaboo's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Nishka Ciel
    World
    Omega
    Main Class
    Conjurer Lv 50
    There is anther thing I don't understand.
    Items from dungeons/tombs don't have materia slots.

    My logic would be you can farm level 45-50 gear and make materia out of it (or combine lower ones).
    Now you sell this on the market since every one needs to put materia in their gear.

    But at this moment I have no idea what to do with Materia at all aside from one quest.
    (0)

  6. #406
    Player
    Demetirus's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    189
    Character
    Demetirus Iludan
    World
    Odin
    Main Class
    Lancer Lv 57
    I think that, from only reading half the thread, the assumption that the playstyle of the OP (and many others) is what everyone will be doing. Which is to say: dungeons and fates (incurring high amounts of fees on wear and tear) mostly. The assumption then further goes that people won't be willing to farm or craft (and/or npc vend) because everyone just wants to do dungeons and fates all day rather than grind any amount, therefore the economy is doomed to fail as no one can out-pace the sinks.

    I think the point that folks (particularly those who aren't rushing to 50) are already doing the farm/craft and dungeon/fate grind shows that this assumption is already false. It might not work for this current crowd of level 50's, but I do honestly believe that for the rest of us it *will* work out. Maybe the folks who zerged need to stop and smell the roses some. It's worth it. The crafting system is fun and the reward is that it allows me to do even more fun things if I'm diligent.
    (0)

  7. #407
    Player
    pepero's Avatar
    Join Date
    Aug 2013
    Posts
    25
    Character
    Pe Pero
    World
    Ultros
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Demetirus View Post
    I think that, from only reading half the thread, the assumption that the playstyle of the OP (and many others) is what everyone will be doing. Which is to say: dungeons and fates (incurring high amounts of fees on wear and tear) mostly. The assumption then further goes that people won't be willing to farm or craft (and/or npc vend) because everyone ...
    You missed the entire point, you are not addressing the premise of the problem. The amount of gil being removed from the server is more than what is being introduced. Crafting atm will earn you lots of gil, but what happens when the server matures and everyone has to deal with lvl 50 repair sinks/travel fees/housing etc? Only the current lvl 50 players who are experiencing the harsh gil repair sinks have a clear vision of what is to come, there will be a depression at the current rate it is going.
    (0)

  8. #408
    Player
    Ahlen's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Ahlen Cross
    World
    Ultros
    Main Class
    Marauder Lv 50
    Again, if my battle class can't do battle things and keep up with it's own repair/teleport bill, that's a failure of the system.
    (4)

  9. #409
    Player
    Darkov's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Sio Dar'kov
    World
    Moogle
    Main Class
    Archer Lv 50
    The majority of the gil that has come into the economy is from quests, non-repeatable quests.

    As long as there remains a steady flow of new players, this won't be an issue, but once the worlds mature and that flow dries up.. no more quests, no more gil from quests, which means a massively reduced influx of gil.

    The economy should sort itself out, but what is worth 50,000 gil now, would end up being worth 5,000.. and that is fine for player to player transactions, but repair bills won't go down in price, they will only go up as people get better gear.
    (0)

  10. #410
    Player Scerick's Avatar
    Join Date
    Feb 2013
    Posts
    51
    Character
    Scerick Aetherstorm
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    I love all of the responses still saying "Just craft stuff, you'll make tons of money!".

    Crafting an item does not introduce new gil into the economy.

    Player A pays Crafter B for Item C.

    Who pays Player A? We are talking about the things/npcs/drops that are "paying" Player A so he can buy Crafter B's crafted items.

    The problem is Player A is running into issues with fixed/increasing cost gil sinks, has ran out of quests to do (this has nothing to do with hitting 50 before other people, everyone who continues to play the game will eventually also run out of quests), and can't make enough to pay off the gil sinks in the game without taking money from other players. This is a problem.

    If you can't make enough money to slowly increase your own personal wealth in spite of the current gil sinks in the game without ever interacting with another player's own wealth this is a gil deficit and the economy will go broke. This is a real issue, that is happening right now, and we would like it to be fixed.
    (7)
    Last edited by Scerick; 09-07-2013 at 01:50 AM.

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