Quote Originally Posted by roflcaust View Post
Charge > Perfect Balance > Demolish (GL Stack #1) > Snap Punch (GL Stack #2) > Snap Punch (GL Stack #3) > Twin Snakes (10% DMG Increase) > Dragon Kick (10% Blunt Damage Increase) > Snap Punch (Opo-Opo Form) > Bootshine (Guaranteed Crit) > Twin Snakes (Refresh 10% DMG Increase) > Demolish > Touch of Death > Fracture > Bootshine > Twin Snakes > Snap Punch > Dragon Kick (Refresh 10% DMG Blunt) > True Strike > Snap Punch > Continue rotation by cycling Dragon Kick/Bootshine as your combo starters.
Using DK after Twin Snakes won't give the target the debuff so you wouldn't want to use it after Twin Snakes because that would restart your stance and then you couldn't use Snap Punch where you have it. This rotation won't work past the first 4 skills the way you have it listed.