Results -9 to 0 of 419

Dev. Posts

Threaded View

  1. #13
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Anty View Post
    playing several classes to get rid of the surplus would only work if the system had fixed or at least 90% fixed numbers in stats. Since changing from a mage to a tank takes damn long (if you dotn wanna be gimp due to no vit and high int etc.)
    the system just fails completely.

    It just pisses people off and its not thought through, like many said alraedy, give the casual players an SP boost. Duration is calculated by how long the person was offline on that certain character. Other games do it, it works pretty well and isnt pissing anyone off.

    But i most things SE did that are pissing people off currently were a cheap attempt to get rid of RMT or make it harder for them.
    Everything just hurt the gamer community, the RMT dont even care i think, they dont "play" the game to enjoy it....
    The last player poll's results indicated that the new system overhaul will include independant status builds per class, the removal of physical level and the ammount of distributable points to be dependant on your class' rank.

    So if that was the issue, then there's no issue.

    --oh and playing a mage and melee job really isn't an issue. DEX currently does nothing, and its been proven in several tests. So you have enough points to spare into other stats, and vit is shared by both jobs, so...

    personally I keep both my vit capped, str at par with it and mnd at 80. I had been keeping up with piety too (rings would make up the difference) but I am currently removing my piety and allocating it into STR to test out where it caps.
    (0)
    Last edited by Majidah; 05-04-2011 at 09:55 PM.