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  1. #281
    Player

    Join Date
    Mar 2011
    Posts
    967
    Quote Originally Posted by Elkwood View Post
    You do realize the chance of hitting 0 SP is so minute that if you actually managed to do so you really do just need to get a life. I do like SP soon as I goto yellow I know ive played top much and I go do other things..
    I have people in my LS who get to the 20% sp and 10% SP mark regularly. Either way this system and wows system are totally different.
    (0)
    I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!

  2. #282
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Remove it please.
    (0)

  3. #283
    Player

    Join Date
    Mar 2011
    Posts
    967
    Quote Originally Posted by Elkwood View Post
    You do realize the chance of hitting 0 SP is so minute that if you actually managed to do so you really do just need to get a life. I do like SP soon as I goto yellow I know ive played top much and I go do other things.. And yes your right the difference in wow is it never hits 0 but in wow in 3 days you can also go 1-85 and no one cares. A system like that only benefits the top 1% of hardcore players, most of which right now are not FFXIV players. So before you decide to degrade someone on there skills 1 go back to basic english 101 and 2 just go play the game, right now as it is designed I see no flaw with the current leveling system it is casual enough for me or hardcore enough if I want it to be for me. It may not suit you but so be it, right now it is designed so you know to bring your other jobs up to the same level, so that everything is even.
    Sorry my english bothers you. I am sorry you took my post personal. I just dont like it when people spread misinformation. People dont understand surplus and that really isnt our fault. Its a faulty system that was never explained very well. In the end it just needs to be removed.
    (0)
    I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!

  4. #284
    Player
    Elkwood's Avatar
    Join Date
    Mar 2011
    Posts
    591
    Character
    Elkwood Davidson
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Tony I did not take it personally, from my view we just have a difference of opinion. Yes the system does eventually hit 0 after you hit like rank 5 surplus, Yes 0 is horrible and may need to eventually be tweaked. But in all honesty to me it is just in name, wow had a system of "Bonus" XP based on how long you were offline it eventually degraded as you XP in a given week, that eventually reset every week. In FFXIV you take that same system call it surplus say this is your cap and it resets to that every 7 days based on when you start SP a given job in a given week. Difference is for some odd reason WOW is considered the greatest achievement in MMO history and if you are not WOW you fail. 90% of what people are arguing for is based on what WOW did, ppl seem to want WOW with better graphics, god help us all when SE puts PVP in and you don't get SP for killing in PVP, you have any idea what kind of blacklash that is going to cause. This SP Surplus is the same thing it is all people really have to complain about because it limits what you can do on a given job in a given week. Does SE need to be more flexible yes, but also keep in mind the content of this game is not there yet, the systems are not tweaked, SE needs this surplus to keep a player base around otherwise people would be level 50 in like 4 days.
    (0)

  5. #285
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Hard core players are always going to be hard core and grind through it. It really does nothing but create more unhealthy environments. I gained R40-50 on THM with only 8k SP needed to get to 50 before it reset. I'm not proud of it, but I could have shaved off one to two days of grinding if I didn't have surplus.

    The admittedly obsessive rank grinders are just going to be grinding longer. If your intentions were to get players to stop grinding and take long breaks. Guess what? They arn't! So, get rid of it.
    (0)

  6. #286
    Player
    Coombah's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,483
    Character
    Rowan Garnet
    World
    Halicarnassus
    Main Class
    Warrior Lv 90
    Get rid of fatigue!
    (0)

  7. #287
    Player
    Loth's Avatar
    Join Date
    Mar 2011
    Posts
    233
    Character
    Loth Falken
    World
    Lich
    Main Class
    Conjurer Lv 50
    People keep going on about how WoW has this great system that rewards people for playing less, leading them to get rested XP for being offline.

    When the system was first released it was presented kind of like what we have now in XIV, where you would gain less XP after a certain amount. There was a major backlash at Blizzard for this, and eventually they changed the system a bit, but mainly they changed the wording to be positive, by granting players extra XP before going into normal xp mode instead of limiting XP gain compared to normal xp after a certain amount was gained.

    That said, the system currently utilized in XIV I too find limiting, and would like to see revised or or outright removed, either would be fine by me.
    (0)

  8. #288
    Player
    Zezil's Avatar
    Join Date
    Mar 2011
    Posts
    81
    Character
    Zezil Debaron
    World
    Masamune
    Main Class
    Lancer Lv 50
    ...btw i don't mind about this system coz i can rank 1->50 in 1-2 month easy with LQ and multi link with friend....
    but for DOH... i feel alot bot syn all around the world so...i play from 8.00 do some local go got support at guild ... i see one lalafail syn.. after that 12.00 after lunch i relog come syn... that one is still syn that place don't move....20.00 i wanna clear local before my LQ trip run... that one still syn and not move for a day wtf... why SE not change from 100% to 0% instant but make more limit effect like suplus from 100 90 80 70 60 50 to 100-->0 when got surplus 50% and btw 100-50% just got full 100 but have effect warning you already tired. i play every day around 5-6 hr never touch 30% surplus cut yet even go 70-80k sp per day... so if think for who lose 12 hr per day play game everday.... that one should back to look up Real Life even RL suck but that is his life he should not run away from that to game
    (0)

  9. #289
    Player

    Join Date
    Mar 2011
    Posts
    174
    Bumping in hope that when we log on Friday with full anima THERE WILL BE NO FATIGUE.
    (0)

  10. 03-23-2011 01:28 AM

  11. #290
    Player
    Shadowskill's Avatar
    Join Date
    Mar 2011
    Posts
    89
    Character
    Naberius Abaddon
    World
    Hyperion
    Main Class
    Dark Knight Lv 60
    Surplus would be nice if removed, adding a system that mimics FF11's chain feature would be encouraging for the "non-casual" player base. Allowing the player base to enjoy the game with out limiting their progress.

    Even if they lowered the SP gained outside of Leves, then implemented the chain feature to increase the amount of SP gained. this would be slightly more rewarding then say... being held back if you play to much (Grind SP)

    Would also encourage group play and faster kills, I for one enjoyed trying hard to get that higher chain number
    (0)

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