playing several classes to get rid of the surplus would only work if the system had fixed or at least 90% fixed numbers in stats. Since changing from a mage to a tank takes damn long (if you dotn wanna be gimp due to no vit and high int etc.)
the system just fails completely.

It just pisses people off and its not thought through, like many said alraedy, give the casual players an SP boost. Duration is calculated by how long the person was offline on that certain character. Other games do it, it works pretty well and isnt pissing anyone off.

But i most things SE did that are pissing people off currently were a cheap attempt to get rid of RMT or make it harder for them.
Everything just hurt the gamer community, the RMT dont even care i think, they dont "play" the game to enjoy it....