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  1. #31
    Player
    Albela_Killingifritcom's Avatar
    Join Date
    Jul 2011
    Location
    San d'Oria
    Posts
    167
    Character
    Albela Killingifrit
    World
    Sargatanas
    Main Class
    Archer Lv 28
    Quote Originally Posted by Burnphase View Post
    1 or 1.5 second global cooldown would be the most horrifying thing on a controller.
    this is the reason for the long cooldown.
    (1)

  2. #32
    Player
    10TailBeast's Avatar
    Join Date
    Aug 2013
    Posts
    105
    Character
    Arik Dotharl
    World
    Siren
    Main Class
    Gladiator Lv 57
    Quote Originally Posted by Soukyuu View Post
    This.

    Aren't they already? Skill speed reduces GCD after weapon skills, Spell speed after magic. It might be hard to tell because you can't really distinguish between 2.4s and 2.5s
    If I use Flash, it puts my weapon skills in CD, too. As a tank, it would be nice to be able to use Flash and draw aggro with weapon skills more often. I have to choose one or the other atm.
    (2)

  3. #33
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by 10TailBeast View Post
    If I use Flash, it puts my weapon skills in CD, too. As a tank, it would be nice to be able to use Flash and draw aggro with weapon skills more often. I have to choose one or the other atm.
    Oh you meant it like that. I don't know if that would be a good idea personally.
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  4. #34
    Player ilJumperMT's Avatar
    Join Date
    Jun 2013
    Posts
    160
    Character
    Skadi Frostborn
    World
    Moogle
    Main Class
    Pugilist Lv 50
    I have .6 GCD on my monk at 50
    (0)

  5. #35
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by ilJumperMT View Post
    I have .6 GCD on my monk at 50
    Base or after stacking greased lightning? I haven't played my monk yet as I'm taking it slow with the story+levelling acn, so my equip isn't optimized at all. 0.6 secs sounds amazing O_O
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  6. #36
    Player
    Synthesis's Avatar
    Join Date
    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    I like 2.5 sec cooldown, gives me more time to focus.
    (0)

  7. #37
    Player
    Faction's Avatar
    Join Date
    Aug 2013
    Posts
    118
    Character
    Faction Mal'ganis
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Soukyuu View Post
    This.

    Aren't they already? Skill speed reduces GCD after weapon skills, Spell speed after magic. It might be hard to tell because you can't really distinguish between 2.4s and 2.5s
    "Equip more skill speed"

    Very next sentence

    "Skill speed basically does nothing you'll ever notice"
    (3)

  8. #38
    Player
    IzumiRaito's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raito Izumi
    World
    Odin
    Main Class
    Arcanist Lv 50
    The average pace of 2.5 s is great, although I want ATB bar to show it!

    Instead of lowering the GCD, i feel it just could be a little varied depending on skill used. Just like some spells have different cast time.

    Remember when in FFX some skills had different recovery time? Like if u used quick hit, item, weapon/armor change, cheer etc u had ur next turn sooner. But when u used haste, hastega, ultima, powerful overdrives etc it took long time for that character to get next turn.

    The main profit on varied GCD, working like a "recovery time", would be another balance mechanism apart from resource cost, so u can have low GCD skills hitting for less damage, or long GCD skills hitting for lots of damage/additional effects.

    It also enables adding "Attack" as a TP charging skills instead of current auto attack that does not fit at all combat revolving around using skill every 2.5s or less, fixing also TP starvation issue.
    (0)

  9. #39
    Player
    Stryker's Avatar
    Join Date
    Apr 2012
    Posts
    177
    Character
    Roy Hildenbrand
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kanzer View Post
    Disagree, learn to weave in your abilities not tied to the GCD at the right times and you'll find you'll mostly always have something to be pressing. I actually like how it is a lot, feels more Final Fantasy.
    I'm assuming you didn't mean to sound like a pompous dick by not using the phrase "try to", assuming that I don't know to weave skills.

    I do weave them between my skills, but as a tank I try to maximize them as much as possible, since every little bit counts. Especially when I am currently hitting 3 or more of them at the same time. Fight or flight, convalescence, bloodbath, and possibly keen flurry or a defensive skill like ramparts to keep my HP a little bit more manageable during boss fights. I try to mash them as quickly as possible to continue the speed of my combo to ensure that I never lose hate. It's not a horrible thing to deal with, but just more of an inconvenience. Especially with all the rage against crappy tanks; I'd rather not suck.
    (0)
    Last edited by Stryker; 09-06-2013 at 06:37 AM.

  10. #40
    Player ilJumperMT's Avatar
    Join Date
    Jun 2013
    Posts
    160
    Character
    Skadi Frostborn
    World
    Moogle
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Soukyuu View Post
    Base or after stacking greased lightning? I haven't played my monk yet as I'm taking it slow with the story+levelling acn, so my equip isn't optimized at all. 0.6 secs sounds amazing O_O
    full stacks of GL (3)

    The difference is huge from no greased lighting to GLx3
    (0)

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