agree completely coming as a legacy player too. And those who seriously dont like it you can always go back to wow.Too slow? People are complaining just for the sake of complaining now? The Combat is fine. The 1.0 was slow, but 2.0 speed it up a lot. The way I see it is now the other way around. It was so fast that they take out the Skill Chain because skill now execute a lot faster.
You need to play your Class better and have the right skill Rotation. Rift, WoW is slower, go back there and play it if you don't believe me. Wow just seam faster because class have a gazillion skills to spam. Any faster we will turn Final Fantasy game into active combat, I for once agree with the producer saying this game is not to be real action combat and it doesn't work well with Final Fantasy.
I like it the way it is, so yeah don't speak for us.
I found this kind of amusing considering we are playing a WoW clone.
Yep, it's not going to change. Everything would need to be re balanced. It wasn't the best decision by square, but it's here to stay.


Oh really? Because Wow is the 1st MMO and it invented everything right?

Combat is way too fine as it is. Let's leave well enough alone, shall we? Bigger fish to fry, as they say ^___^
"Swift as the wind, silent as the forest, fierce as fire, immovable as a mountain..." - The Furinkazan
- Kyodai - Hyperion Server -www.clan-kyodai.com
COMBAT IS TOO FAST, and already has too much stupid nonsense that complicates combat beyond necessity, like Astral Fire/Umbral Ice, or the futility of auto-attack when you have to hit 1/2/3 every second and a half anyway.
Man, people... Dualboxing is already not viable half the time(and extremely taxing the other half), if it were any faster one would hardly be able to eat or hear what their loved ones are telling them with one character at a time. If I wanted something like that, I would start Medal of Honor back up, not play a game that involves real-time communication and long-distance networking.
Last edited by Jamesruglia; 09-18-2013 at 10:57 PM.
I've had no issues at all with the GCD to be honest. In fact, it gives me a little extra time to think about my next move and to monitor my procs more closely. If everything is on a 1 second cooldown or less then it becomes a button mashing game.
Personally I love it now, it was a switch from Wow but once I leveled up a little it feels just right.
Between alternating gcd and non-gcd skills I'm hitting a skill every second or so. Pacing seems great to me.
The pace is fine with me, I've become accustomed to it. What I wish is if this game wasn't so horribly restricted to animation sequences. What I mean is, I have to wait until the animation is done for an action before I can use an ability off the global cooldown. What makes it even worse is abilities that have long animations themselves off cooldown are difficult at best to time.
For example, MRD/WAR can interrupt/stun on cooldown, off the GCD. Thats awesome and all, but it's almost never going to work to interrupt something unless you stop everything you're doing and hit it at the right time. The animation for it is stupendously long, longer than most cast timers, before it even hits the enemy. What is even worse is, if you're curing halfway through an animation (I'm looking at you butcher's block), even if the ability is off cooldown and off the "global cooldown", you're still waiting until you're done twirling your axe to use it (or any cooldown for that matter).
They need to make abilities that are off the GCD, off any inhibitor. I'd like to be able to use the ability immediately if it is available, and have it go off immediately.


Someone hasn't fought the demon wall yet.
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