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  1. #301
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Duuude007 View Post
    At what again? This seems to be a rather niche matter of opinion...
    Style, moderation of battle pace, ability to not be cornered into development like they are with ARR, more depth to actions and the battle system (ARR can't support incaps), itemization had both horizontal and vertical progression. The quality was higher in certain areas (cutscenes, story for example), more attention to detail was spent in some areas like monsters and "feel" of battle.

    Since we're strictly talking about battle here.
    (0)

  2. #302
    Player
    LTEvil's Avatar
    Join Date
    Jul 2013
    Location
    Jewel
    Posts
    423
    Character
    Sin Takeda
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Nemmar View Post
    ...
    You have to understand ff is a slow paced game with slower paced players. To them this pace is fast compared to ffxi. To anyone who played action RPGs this games pace is a bad joke and makes us sleepy at best. With that being said im not knocking the general player base for being "slower" than myself or other like minded players. Ive been whining about combat since i started playing. But i get that their fanbase just isnt on that level. I mean lets be real...they struggle on primals lols. But anyway I would like it if their were different combat modes. Like "pro" and "casual" so i didnt have to suffer for my slower counterparts. Just my thought. Lol.

    But its not so much a GCD and more of a lame ass animation lock causing combat to feel delayed and unresponsive problem.
    (0)

    Am I forgiven....

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