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  1. #211
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Incatasi View Post
    It was brought up, several times, but since it's limited , it's not really enough if you are spending 2-5k on repairs from doing some end game events.
    Your argument is invalid. You can repair for free by gathering dark matter and having it repaired by crafters. Not wanting to do so is laziness. You don't want to gather your own materials? That's too bad... I'm sure you can farm something worthwhile and sell it on AH. Just because you can't find a way to generate new gil into the economy does not mean other players, such as myself, have not. In 1.0 npcing electrum rings for 1.5K was good money. It doesn't mater if they reduced the amount of gil items are bought and sold from at npc's because the reduction is relative across the board.


    Quote Originally Posted by Inosaska View Post
    Here is the problem though they need to accommodate the players that will never gather, craft or ever do either of them. WoW has this fix by having dailies in the game that turn into money for you and enough can be done each day to keep the player going every day to do what they find fun. Also they need to lower the repair costs.
    You can spend your daily leve allowances on battle leves instead of gathering and crafting leves. You get gil for these leves. As I mentioned above, your argument about repair costs being too expensive is invalid. You can gather dark matter. If you don't want to do so, you can farm mobs for drops: Fleece from the sheep in coerthas, hippo skins from the hippogryphs in mordhona, snurbles from the burning wall (?) in thanalan... The list goes on. You can sell these items on the AH for good money. Surely you will say that "this does not generate new gil" to which i reply, how is that any of your concern?

    There are two issues here: 1. your need for gil, and 2. the economic balance of gil generating activities and gil sinks. You should not mix the two up. Matter of fact, players should not even be concerned about the second issue. That is for the developers to decide. Surely they have a gil counter on each server that measures gil creation and destruction on a macroeconomic level. I am confident that there are enough gil generating activities to cover the destruction due to repairs, teleports and other activities.

    You all on the other hand doubt this second notion. For some reason you have come to the completely uninformed conclusion that there are far more gil sinks than gil creating events. You have come to these conclusions by making assumptions on game mechanics you yourself do not fully comprehend. To all of you who keep going on about how selling items does not generate new gil in the economy, it only takes it out. Yes, this is true, however the gil they used to purchase your items may very well be gil earned by activities such as crafting leves. Just because you cannot or do not want to craft and gather does not mean you cannot earn gil. People figured out how to do it in 1.0 and they will figure it out again in 2.0.

    Every item can be sold to an npc and many items can be earned with little cost via grinding mobs or gathering materials. Farming drops is equivalent to printing your own gil, you just haven't figured out the ones that are worth money. In my first example of the electrum circlets that are traded in for 750gil, some fool sold a dozen on AH for 500gil and sure enough a goldsmither came along and bought them all and handed them in to an npc for 750 gil each. You may very well be throwing away items that can be sold for good coin or turned in to an npc for money.
    (1)
    Last edited by Matsume; 09-04-2013 at 04:33 PM.

  2. #212
    Player
    Ryuni's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Tear Grant
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Every time one of these discussions pop up, every other post is about people that don't have a clue what is being discussed.
    Before replying to a topic about economy, try to actually learn how economy works in MMOs.

    Typical response that is completely irrelevant:
    "I make gil easily in this game, try harder"
    "Just craft and sell, how hard can it be?"
    "Use the market, duh?"
    "I have xxx gil, economy is fine"

    Quote Originally Posted by Matsume View Post
    Your argument is invalid. You can repair for free by gathering dark matter and having it repaired by crafters. Not wanting to do so is laziness. You don't want to gather your own materials? That's too bad... I'm sure you can farm something worthwhile and sell it on AH.
    You can't gather dark matters anymore, have you been hiding under a rock?
    Also read my reply... you clearly don't understand MMO economy.
    (8)

  3. #213
    Player
    Balaur's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    154
    Character
    Balaur Bondoc
    World
    Ultros
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Merix View Post
    PS. The Auction House is not a valid way to "make money" It as a whole is a gil sink and will take money out of the economy while shifting money between players.
    What the---I don't even...

    Only 5% of the listed price "disappears;" the seller receives 95% of his price from another person who spends it, and whilst this makes money "disappear," doing the dungeons makes it "reappear."

    As a GSM, I've been making a decent amount of money from selling not just regular quality gear produced from being a Miner, but a lot more out of HQ stuff. I can also run the FATEs that produce pet drops and make a few thousand per.
    (1)

  4. #214
    Player
    Ryuni's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Tear Grant
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Balaur View Post
    What the---I don't even...

    Only 5% of the listed price "disappears;" the seller receives 95% of his price from another person who spends it, and whilst this makes money "disappear," doing the dungeons makes it "reappear."

    As a GSM, I've been making a decent amount of money from selling not just regular quality gear produced from being a Miner, but a lot more out of HQ stuff. I can also run the FATEs that produce pet drops and make a few thousand per.
    Doing dungeons will make more money disappear from the economy because of repair bills being higher than profits.
    There's no quotation on disappear, because that's just what actually happens. Those gils are completely gone from the economy. That's how MMO economy works, you know.

    Also the more you use market, the more gil that will disappear from the economy, the 95% you talk about is just gil that shuffles from one player to another, that's not new gil into the economy.
    (2)

  5. #215
    Player

    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    449
    I'm a tank and I feel you. Honestly, I wish close combat or at least tank class gets reduced repairs for their gears.
    (0)

  6. #216
    Player
    Tari-F's Avatar
    Join Date
    Sep 2013
    Posts
    94
    Character
    Tari Falhs
    World
    Diabolos
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Ryuni View Post
    Doing dungeons will make more money disappear from the economy because of repair bills being higher than profits.
    If no one dies, are repair costs still higher than profits gained from running dungeons and FATEs (and selling any mats/drops you get)? Haven't bothered getting to 50 yet, so I haven't experienced it firsthand.


    It should also be noted that there is an influx of gil from gathering (assuming people vendor trash stuff for quick cash or because it's useless) and levequests, even if it's arguably slow. Crafting can also cause a minor influx of gil, as long as the crafted items are vendor trashed (no one wants crafted items right now, after all) and created with non-purchased mats (either self-gathered or friend-gathered).
    (0)

  7. #217
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Ryuni View Post
    You can't gather dark matters anymore, have you been hiding under a rock?
    Also read my reply... you clearly don't understand MMO economy.
    Ressource finder on Disiciplesoftheland.com says you can gather dark matter. It may not have been updated, but what do I care, you didn't seem to grasp the importance of my post.

    Let me repeat it, this time short and sweet.

    Just because you can't figure out how to generate new gil in the economy does not mean other people have not.

    You are assuming that there are more gil sinks than gil generating activities in the economy. This is an assumption because you are making conclusions based on an incomplete inventory of economic activities. THIS WHOLE THREAD IS POINTLESS SPECULATION. You clearly have no factual data.

    Until you present to me a global counter that displays the sum total of gil created vs gil taken out of any given game world, you have no facts. You have no point. You are speculating and it is a rather useless activity. I'm sorry to break it to you but you are wasting everyone's time.

    You want to make gil?

    Step 1. Create a new character

    Step 2. Do quests for Allagan tokens

    Step 3. Sell Allagan tokens for profit.

    Step 4. Transfer gil to main character.

    Repeat.

    People are already doing this. You can make a few hundred thousand gil very easily and all that gil is "new gil".

    I just fixed your problem. Are you done complaining?

    Oh you don't want to do this? THEN FARM ITEMS AND SELL THEM ON AH. The people who are doing this for gil will gladly buy your items with that newly minted gil.

    Remind me why the economic balance of this game is of any concern to you?
    (3)
    Last edited by Matsume; 09-04-2013 at 05:02 PM.

  8. #218
    Player
    madolyn's Avatar
    Join Date
    Apr 2011
    Location
    Okinawa
    Posts
    441
    Character
    Minna Valara
    World
    Excalibur
    Main Class
    Paladin Lv 70
    I am just going to go ahead and say that the majority of people asking this question are too lazy to actually do anything about it. Level your crafts and gatherer professions. Personally, I've made about 2.6 million gil since early access just selling random stuff I can make with whatever mats I happen to get. Mostly HQ stuff. I have a hard time NOT making something HQ with all NQ mats anymore.

    Get out there and farm skins or level LTW yourself and turn them into leather. There are plenty of people that have crafts and are too lazy to farm their own materials. Getting rich on other people's laziness is a way to make gil.

    Flip the market. Buy low, sell high. made a few hundred thou doing that. Craft and fill the market holes with your wares.

    Nobody will give you a definitive answer about making gil. I will tell you that if you ignore your crafts and gathering, you're doing it wrong. Both are such a joke to level now compared to 1.0...there is no reason not to.
    (1)

  9. #219
    Player
    Neasa's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    361
    Character
    Neasa Vera
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Ryuni View Post
    Doing dungeons will make more money disappear from the economy because of repair bills being higher than profits.
    There's no quotation on disappear, because that's just what actually happens. Those gils are completely gone from the economy. That's how MMO economy works, you know.

    Also the more you use market, the more gil that will disappear from the economy, the 95% you talk about is just gil that shuffles from one player to another, that's not new gil into the economy.
    Actually start doing level 50 dungeons, and then tell me you don't make more gil than you lose. That includes introducing more gil into the economy than taking out just from currency or NPCing junk. It costs 350 gil for one piece of grade 5 dark matter... Dungeons constantly give double that from chests in currency alone, nevermind the other junk that gets NPCed.
    Dungeons from 1-50 also did nothing but introduce more gil, as you'd just NPC or convert gear. You'd outgrow most of it before ever needing to repair it. New gil is also introduced as a bonus when you do an instance with a first-timer, along with an EXP bonus.
    RMT also do nothing BUT introduce gil into the economy by leveling characters (And eventually getting banned), which unfortunately gets circulated into the market through buyers. There's also FATEs, available even after you've done everything else, that continue to introduce gil into the game.

    It's funny how you keep telling other people how they don't understand virtual economies, yet fail to explain their error.
    (1)
    Last edited by Neasa; 09-04-2013 at 04:56 PM.

  10. #220
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Neasa View Post

    It's funny how you keep telling other people how they don't understand virtual economies, yet fail to explain their see your own errors.
    Fixed it for you.
    (2)

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