Your argument is invalid. You can repair for free by gathering dark matter and having it repaired by crafters. Not wanting to do so is laziness. You don't want to gather your own materials? That's too bad... I'm sure you can farm something worthwhile and sell it on AH. Just because you can't find a way to generate new gil into the economy does not mean other players, such as myself, have not. In 1.0 npcing electrum rings for 1.5K was good money. It doesn't mater if they reduced the amount of gil items are bought and sold from at npc's because the reduction is relative across the board.
You can spend your daily leve allowances on battle leves instead of gathering and crafting leves. You get gil for these leves. As I mentioned above, your argument about repair costs being too expensive is invalid. You can gather dark matter. If you don't want to do so, you can farm mobs for drops: Fleece from the sheep in coerthas, hippo skins from the hippogryphs in mordhona, snurbles from the burning wall (?) in thanalan... The list goes on. You can sell these items on the AH for good money. Surely you will say that "this does not generate new gil" to which i reply, how is that any of your concern?
There are two issues here: 1. your need for gil, and 2. the economic balance of gil generating activities and gil sinks. You should not mix the two up. Matter of fact, players should not even be concerned about the second issue. That is for the developers to decide. Surely they have a gil counter on each server that measures gil creation and destruction on a macroeconomic level. I am confident that there are enough gil generating activities to cover the destruction due to repairs, teleports and other activities.
You all on the other hand doubt this second notion. For some reason you have come to the completely uninformed conclusion that there are far more gil sinks than gil creating events. You have come to these conclusions by making assumptions on game mechanics you yourself do not fully comprehend. To all of you who keep going on about how selling items does not generate new gil in the economy, it only takes it out. Yes, this is true, however the gil they used to purchase your items may very well be gil earned by activities such as crafting leves. Just because you cannot or do not want to craft and gather does not mean you cannot earn gil. People figured out how to do it in 1.0 and they will figure it out again in 2.0.
Every item can be sold to an npc and many items can be earned with little cost via grinding mobs or gathering materials. Farming drops is equivalent to printing your own gil, you just haven't figured out the ones that are worth money. In my first example of the electrum circlets that are traded in for 750gil, some fool sold a dozen on AH for 500gil and sure enough a goldsmither came along and bought them all and handed them in to an npc for 750 gil each. You may very well be throwing away items that can be sold for good coin or turned in to an npc for money.