SE has already stated that once legacy players can transfer to other worlds, the amount of gil they can bring with them will be capped. And more than likely, there will already be people on your server with more wealth than a legacy player can bring over.
I did just that during beta. Had no issues whatsoever buying or selling anything and had about 200K on my Beta character....without trying to make gil (since she was a throwaway)
Husband is a brand new 1.0 character, he so far as asked for no gil from me, and has 100K in his bank...without trying, just doing his normal leveling and questing.
Stop assuming that Legacy players don't know what we're talking about. If anything, we know exactly what happens when the game rewards too much gil. Do you have an achievement for getting 100K from the completion of ONE Guildleve? I do. Do you think having it be that easy to get gil made our servers better? It meant buying your base for your relic could easily cost you 25+mil. It also meant, you didn't even notice if you spent gil on travel etc.
People ARE overcharging now. Why? because they can. But really, it is totally possible to earn more than you spend...using only the game systems.
Only wear Dungeon Drops/Company Gears/friend crafted gears/weapons
Set Homepoints and Tele-favs smartly
Use Chocobo Porters
Gather DM (if possible...not sure if it is...still if it's not, you can use Company Seals to buy...and trust me, you'll have them coming out your ears, I earned 20Kish just this week)
Do your Guildleves...all of them, whenever you can.
Sell your Allagan pieces.
...If you don't believe this possible, if you can see my character, she is ONLY wearing gear I got as quest rewards/dungeon drops and/or crafted personally from gathered items (okay, I paid like 40gil or something like that for dye for her glasses). Why? Because I'll outgrow this gear as I am leveling anyway...stupid to spend gil on gear I won't keep.
New players should not be buying items from the Markets. I mean, it's cool that they can...but you shouldn't use them until you need them...and you don't need them yet. The main storyline gave you every piece of gear you needed. Of course, it isn't a bad idea to sell your dropped crafted mats on the markets, but that's it. And really, selling those drops should cover your tele fees. If you're constantly spending more than 2K a day as a new player, you're doing it wrong.
At level cap, you should have enough company seals (or the ability to farm enough via FATES/GC leves) to buy decent gear upgrades where needed. Although, AF is a solid starter gearset. Farming primals should get you a good weapon. No money needed to be spent. None.
If you decided for convience to use airships/tele etc. Cool. However, that was a personal choice. It won't make you broke unless you never sell anything...ever. (or never do a guildleve, dungeon, etc) Or unless you tele to stupid places you really should have gotten to via other methods/had the time to travel slower. (for example, ride your chocobo into the zone, then tele...it's cheaper) Set a smart homepoint in La Noscea somewhere...as it's an Island, you have to pay to get on/off it.
And again, that isn't a 'the game doesn't generate enough server wealth' problem...it's a players are overcharging/paying for stuff because the game is 10 days old problem and a 'I'm to lazy to walk' problem Yes, legacy servers are more 'flooded' with gil, and the average legacy player doesn't need to spam their guildleves every day to generate weath...but thats because we already did that for basically nine months when it was all we could do in 1.0. The 'fastest ways to level' just happen not to be the fastest 'game wealth generators' (which is good btw). There is plenty of gil to be had in this game...generated by the game...you just need to know where to look.



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