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  1. #1
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Okay, here's the deal....

    For everyone looking at gil as being an important factor... you're both right, but very wrong also. Money or gil in this case, itself, is not what we want or will draw our enjoyment from. It is the actual things that we can or plan to buy with that gil.

    Those who grind leves, quests, fates, or whatever for gil are a net drain on the economy as a whole. They provide nothing of value to the rest of us, yet they still consume or expend resources the rest of us produce. So anyone who would try to argue that there need be more methods of introducing gil into the economy simply doesn't have the understanding necessary to comment on this topic.


    Relative Purchasing Power is what is important. When you create something, whether you gather resources or craft something out of those resources, you expend time and effort to do so. The price you charge is largely reflective of that time and effort. The only reason you do this is to recieve in exchange gil, not for the gil itself which does not have any innate benefits, but for what you can purchase with that gil.

    The Market is the ONLY legitimate way of recieving gil. It is the right granted to purchase the time and effort of others ONLY because you did it for someone else. Not because you did some quest that granted no benefit other than giving you some coins.

    As far as the total quantity of gil in the economy. All gil sinks are voluntary. Gil being introduced into the economy is strictly tied to the growth in population. Whether intentional or not, Square Enix has just created probably one of the soundest economies in gaming history.

    Anyone spewing the hyperbole of a broken economy simply cannot possibly fathom actual economics.
    (2)

  2. #2
    Player
    Keyln's Avatar
    Join Date
    Mar 2011
    Posts
    307
    Character
    Samantha Smith
    World
    Excalibur
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Roaran View Post
    As far as the total quantity of gil in the economy. All gil sinks are voluntary. Gil being introduced into the economy is strictly tied to the growth in population. Whether intentional or not, Square Enix has just created probably one of the soundest economies in gaming history.
    Gil sinks are voluntary? Really?

    Okay, so have fun spending 15-20 minutes walking everywhere if your free company wants to do anything. Oh, and forget Limnsa. The only on or off that island is either through teleportation (which takes money) or ship (air or sea, doesn't matter, it also takes 200 gil).

    And I suppose you could avoid repairing your gear, but then your performance would drop like a rock.

    And you could avoid using the market, what with the 5%-10% fee when an item sells. I suppose you could go to the old fashioned route of selling by yelling...

    The simple fact of the matter is that when a person hits level 50, the gil sinks are quite evident, and the gil fountain dries up. This will be a problem in the long term as the sinks will outpace fountains, and which will shut down the game as a whole (because people can't afford ships, teleports, chocobos, and even basic repairs.
    (4)

  3. #3
    Player
    Haoma's Avatar
    Join Date
    Mar 2012
    Posts
    112
    Character
    Orpheus Telos
    World
    Sargatanas
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Keyln View Post
    And I suppose you could avoid repairing your gear, but then your performance would drop like a rock.
    Battle-class only individuals (or people with limited crafts) suffer from this. Anyone who's maxed all of their crafting and gathering jobs can easily get by without needing to buy repairs from NPCs. So this is fairly moot.

    But the rest...yeah. I'm inclined to agree with the OP on this one. Every way that they've given us to make money outside of playing Market Mogul is not enough to sustain the economy. Especially since selling an item means 5%~10% of that gil just ups and vanishes, and never makes it to the seller.
    (0)

  4. #4
    Player
    ArcheDragon's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah!!
    Posts
    51
    Character
    Archen Galmoren
    World
    Exodus
    Main Class
    Arcanist Lv 59
    Quote Originally Posted by Roaran View Post
    Stupid comment limit... now I understand why these are all "snips"
    You used a lot of big words but the purpose of this thread seemed to go right over your head. Nobody is saying that it is difficult to make money through the exchange of goods on the auction house (trading post... w/e). The event that these people are predicting is a slow but sure deflation of the FFXIV ARR economy. It does not mean that the economy will die off, but this thread is meant to raise concern to the developers. The are the ones who will have to fix things and add others over time, but these changes don't occur if people don't make note of them on the forums.
    (2)

  5. #5
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Roaran View Post
    Okay, here's the deal....

    For everyone looking at gil as being an important factor... you're both right, but very wrong also. Money or gil in this case, itself, is not what we want or will draw our enjoyment from. It is the actual things that we can or plan to buy with that gil.

    Those who grind leves, quests, fates, or whatever for gil are a net drain on the economy as a whole. They provide nothing of value to the rest of us, yet they still consume or expend resources the rest of us produce. So anyone who would try to argue that there need be more methods of introducing gil into the economy simply doesn't have the understanding necessary to comment on this topic.


    Relative Purchasing Power is what is important. When you create something, whether you gather resources or craft something out of those resources, you expend time and effort to do so. The price you charge is largely reflective of that time and effort. The only reason you do this is to recieve in exchange gil, not for the gil itself which does not have any innate benefits, but for what you can purchase with that gil.

    The Market is the ONLY legitimate way of recieving gil. It is the right granted to purchase the time and effort of others ONLY because you did it for someone else. Not because you did some quest that granted no benefit other than giving you some coins.

    As far as the total quantity of gil in the economy. All gil sinks are voluntary. Gil being introduced into the economy is strictly tied to the growth in population. Whether intentional or not, Square Enix has just created probably one of the soundest economies in gaming history.

    Anyone spewing the hyperbole of a broken economy simply cannot possibly fathom actual economics.
    you seem to be failing to see this game isn't a real life economy and gil actually does vaporize into thin air on a regular basis.
    whether it is a net gain or loss after quests are finished is up for debate but just from what i've seen taking people through amdapor keep which usually involves a few wipes since there is always someone new nets like 200-300g and costs about 1200 for repairs

    or doing hardmode ifrit nets no gil at all and just a very few tomestones and can result in a lot of wipes getting 8 people to figure it out. But again, no gil is earned so even just the wear and tear of fighting him is making money dissappear

    Fates do give some gil but on the other hand they also do wear on your gear so the net gains are probably negligible

    Leves give an actual positive gain but are very limited

    and transport, sure you can walk from anywhere to anywhere(except Limsa lominsa you better have some money if you ever want to leave there)
    but is it really realistic to walk to a behemoth spawn from a town for example?

    you could buy dark matter with seals and repair your own gear for free but what are you going to do in the meantime while you level usually 3-4 crafting skills to be able to actually do that?

    Unless all you do is grind fates and leves you are more than likely burning the economies total gil more than replenishing it and last i checked games were supposed to be fun not "I have to do leves to make some money then all i can afford is to grind fates all day in one zone"
    (1)