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  1. #171
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by AyaneKiwara View Post
    This is true. But its a one time infusion. On the flip side, everyone on the server is likely to teleport from one city to the next at least once. Likely far more times than once. Its, what...? 500gil to teleport from one city to the next? thats 2,500,000 gil removed from the economy using your figures. That adds up faster. The problem is, quests (namely those that award allagan coins) are a large source of income. They are a one time infusion though. A given quest can only be undertaken once per character. Teleports arent. Repairs arent.

    It's also only one quest.

    Just by doing the start city quests, before you even leave town you can be level 4ish and have a couple hundred gil in your pocket. Everyone in game can easily do those quests...multiply that out by how many people can live on your server and it adds up...and these are low-reward quests, you do gain more gil as a reward as you level. Also, you logic is flawed...SE will keep adding content and storyline (and therefore, gil) to this game. They can adjust it as time goes on if they need to. But right now, the big priority IS to spread around Legacy wealth...and drain a fair bit of it.

    Oh, and you can't fix stupid....if someone wants to spend 500 gil to teleport, instead of 50 on a chocobo porter... that is their loss. Never spend more to travel than you will gain going to that area.

    And no...you should never teleport City-city...that's what airships are for (200 gil) and 'favorite' teleports. A smart 'favored' teleport/HP will save you tons of gil.

    Also, the in-game economy is far more complex than just simple gil in-out ratios.
    Gil is not the only currency. We also have Company Seals and Tombstones. You also get 'free' gear, (dungeon drops/quest rewards/AF etc) which while it doesn't generate gil...it keeps you from spending it.
    Gil is really only for: Travel, NPC purchases and player-to player sales (both trade-style and MB's). Company Seals=promotions and decent gears. Tombstones=high-end items, weaponry and gears (which supplement player spending on crafted gears etc.)


    So are you right that the 'gil seems tight'? Yup.
    Is it economy breaking? No. They are just purposefully deflating the Legacy servers, and keeping the New servers prices low.

    PS: I'm not able to look at my gathering logs atm...but some sites show Darkmatter as a DOL-gatherable resource. Which means, if you have a friend and/or the craft leveled, you can literally fix your gear for free. Just stock up on Darkmatter (assuming you or a friend can gather it of course). So, basically, I apologize if I am wrong on being able to actually gather DM, but still, repair fees: gear breaking ratios aren't that bad...and SE will tweak them, if they think we're over-spending on them.
    (1)

  2. #172
    Player
    nekochen's Avatar
    Join Date
    Aug 2013
    Posts
    127
    Character
    Karin Shironeko
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    There should be a new job called Trader.
    You buy things from AH and re-post them at much higher price for a marginal profit. Each time you make a sell, you gain experience. And, the job provide you with percentage bonus gil and AH fee waiver as you level up!!

    Heck, traders are already in every MMO games that have an auction house running. I'm sure there are people already running this virtual job! Despicable? Smart? Your choice.
    (0)

  3. #173
    Player
    EmeraldAres's Avatar
    Join Date
    Aug 2013
    Location
    Green Bird Forest
    Posts
    83
    Character
    Emerald Ares
    World
    Excalibur
    Main Class
    Conjurer Lv 80
    This is going to be a serious problem long-term if nothing is done.

    Already, I'm planning to go into gathering after I finish getting my cross-class skills so that I can make a profit instead of taking constant losses for everything that I do. But what happens when the new player gil runs out? Dungeon runs are going to be severely limited if people don't have ways to make gil back from the server (NOT from other players on the market boards, I am also amazed by the number of people who think living off of the gil of other players is a permanent solution).

    It's hard to have fun on your main level-capped class when you realize that you will spend more gil than you will make unless you receive gil from the finite reserves of other players.
    (2)

  4. #174
    Player
    Inosaska's Avatar
    Join Date
    Jun 2013
    Posts
    451
    Character
    Lotharius Lionheart
    World
    Cactuar
    Main Class
    Summoner Lv 90
    It's pretty funny seeing legacy server players who have made tons of gil from v1.0 coming here and telling the new server players the economy is fine and its easy to get things.
    (0)

  5. #175
    Player
    Neasa's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    361
    Character
    Neasa Vera
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Inosaska View Post
    So how are you magically sustaining yourself at level 50 if you think repairs are so obsolete we are all curious to hear this from you.
    Repairs don't cost much. >.> The junk you get from dungeons easily pays for that.
    (2)

  6. #176
    Player
    Gravetaker's Avatar
    Join Date
    Mar 2011
    Posts
    4
    Character
    Grave Taker
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    You can make gil for farming and selling items to NPC, leves, fates, and quests. If you use grand company seals to buy dark matter you dont spend gil for repairs. If you walk you dont spend gil on travel. People thinks the repair bill high at 5k for everything in 1.0 it was around 100k to get items repaired from npc. Also you dont really need to repair your gear till it gets to around 10%
    (2)
    Last edited by Gravetaker; 09-04-2013 at 02:14 PM.

  7. #177
    Player Reiterpallasch's Avatar
    Join Date
    Aug 2012
    Posts
    783
    Character
    Arya Stark
    World
    Leviathan
    Main Class
    Leatherworker Lv 50
    My inner grammar nazi is twitching at the rampant misuse of "sale" and "sell".

    You sell an item. You don't sale it.

    You put an item up for sale on the AH. You don't put it up for sell.

    Quote Originally Posted by Srivastra View Post
    Yeah, undercutting is already ruining the market. I see countless items that vendor for 1g being sold at market for 1g. I mean, wtf? Seriously. Way to destroy any chance at making a profit.
    What's even worse is that people are actually selling items on the AH for less than the vendor price.
    (0)

  8. #178
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Okay, here's the deal....

    For everyone looking at gil as being an important factor... you're both right, but very wrong also. Money or gil in this case, itself, is not what we want or will draw our enjoyment from. It is the actual things that we can or plan to buy with that gil.

    Those who grind leves, quests, fates, or whatever for gil are a net drain on the economy as a whole. They provide nothing of value to the rest of us, yet they still consume or expend resources the rest of us produce. So anyone who would try to argue that there need be more methods of introducing gil into the economy simply doesn't have the understanding necessary to comment on this topic.


    Relative Purchasing Power is what is important. When you create something, whether you gather resources or craft something out of those resources, you expend time and effort to do so. The price you charge is largely reflective of that time and effort. The only reason you do this is to recieve in exchange gil, not for the gil itself which does not have any innate benefits, but for what you can purchase with that gil.

    The Market is the ONLY legitimate way of recieving gil. It is the right granted to purchase the time and effort of others ONLY because you did it for someone else. Not because you did some quest that granted no benefit other than giving you some coins.

    As far as the total quantity of gil in the economy. All gil sinks are voluntary. Gil being introduced into the economy is strictly tied to the growth in population. Whether intentional or not, Square Enix has just created probably one of the soundest economies in gaming history.

    Anyone spewing the hyperbole of a broken economy simply cannot possibly fathom actual economics.
    (2)

  9. #179
    Player Nica's Avatar
    Join Date
    Sep 2013
    Posts
    123
    Character
    Nica Valca
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    It's hilariously obvious who knows basic economic principles and who doesn't when reading this thread.

    Quote Originally Posted by Roaran View Post
    Okay, here's the deal....

    For everyone looking at gil as being an important factor... you're both right, but very wrong also. Money or gil in this case, itself, is not what we want or will draw our enjoyment from. It is the actual things that we can or plan to buy with that gil.
    For you perhaps, but I certainly would not dictate to others what and how they should enjoy this game.

    Whether intentional or not, Square Enix has just created probably one of the soundest economies in gaming history…
    Yea OK, not even remotely close. Go play Eve if you want to see how far a MMO economy can go, this is child's play in comparison.
    (1)
    Last edited by Nica; 09-04-2013 at 02:28 PM.

  10. #180
    Player
    valhalla's Avatar
    Join Date
    Mar 2011
    Posts
    78
    Character
    Val Halla
    World
    Goblin
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by nekochen View Post
    There should be a new job called Trader.
    You buy things from AH and re-post them at much higher price for a marginal profit. Each time you make a sell, you gain experience. And, the job provide you with percentage bonus gil and AH fee waiver as you level up!!

    Heck, traders are already in every MMO games that have an auction house running. I'm sure there are people already running this virtual job! Despicable? Smart? Your choice.
    That would actually be pretty fun class. Think of all the possibilities. Undercutting, buying undercuts, buying out the supplies your undercutters need. It would get really challenging when more players participated.
    (0)

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