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  1. #181
    Player
    Zaffire's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Seffire Lee
    World
    Tonberry
    Main Class
    Armorer Lv 50
    Even though I'm not maxed level yet, I make about 10k gil/day. That is through trial and error and working out the supply and demand. What is the most common classes and what items arnt on the market and is needed, and then i start crafting 3 of a specific item and see how fast it sells. All in all, its about finding what is demanded and selling it for a profit.
    (0)

  2. #182
    Player
    PTrick's Avatar
    Join Date
    Sep 2013
    Posts
    4
    Character
    Swwonn Talli
    World
    Ultros
    Main Class
    Thaumaturge Lv 15

    Jumping to conclusions too quickly..

    The game has been live for 10 days? There are always going to be some new players adding new Gil to the economy. Also, what about craft mats only obtainable via battle?

    The sense that I get from the economy is that battle classes are Gil sinks; however, crafting classes have a number of ways to bring Gil into the economy. This would make crafters reliant on BC for mats, providing Gil for repairs which allows the crafters to convert mats into Gil.

    It's simply too early to see if the balance is off. In a month, if everyone is still going broke then it will be time to adjust things.
    (4)

  3. #183
    Player
    Olyvar's Avatar
    Join Date
    Aug 2013
    Location
    United Kingdom
    Posts
    49
    Character
    Cute Miqo'te
    World
    Moogle
    Main Class
    Conjurer Lv 34
    I'd just like to say that it is far too early to judge whether or not the economy needs anything doing to it as the lockdowns on new character generation mean a vast number of people are not on the server they wish to be and more have not been able to actually log in and play.

    Once the logon issues go away we shall have time to really see the economy in action and I am sure the powers that be will also be doing this.
    (2)


  4. 09-04-2013 02:35 PM

  5. #184
    Player
    Keyln's Avatar
    Join Date
    Mar 2011
    Posts
    307
    Character
    Samantha Smith
    World
    Excalibur
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Roaran View Post
    As far as the total quantity of gil in the economy. All gil sinks are voluntary. Gil being introduced into the economy is strictly tied to the growth in population. Whether intentional or not, Square Enix has just created probably one of the soundest economies in gaming history.
    Gil sinks are voluntary? Really?

    Okay, so have fun spending 15-20 minutes walking everywhere if your free company wants to do anything. Oh, and forget Limnsa. The only on or off that island is either through teleportation (which takes money) or ship (air or sea, doesn't matter, it also takes 200 gil).

    And I suppose you could avoid repairing your gear, but then your performance would drop like a rock.

    And you could avoid using the market, what with the 5%-10% fee when an item sells. I suppose you could go to the old fashioned route of selling by yelling...

    The simple fact of the matter is that when a person hits level 50, the gil sinks are quite evident, and the gil fountain dries up. This will be a problem in the long term as the sinks will outpace fountains, and which will shut down the game as a whole (because people can't afford ships, teleports, chocobos, and even basic repairs.
    (4)

  6. #185
    Player
    Xikaz's Avatar
    Join Date
    Nov 2012
    Posts
    47
    Character
    Xikaz Uur
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I don't really have a horse in this race being a legacy player, but I'll agree with what a few people have said about guildleves. This was my main source of income in 1.0, and while it's not as big as it was then, you can still net a substantial amount of gil from them.

    My miner gets about 400 gil per leve running level 25 ones. I imagine 50's are much more lucrative, and these can be repeated somewhat infinitely. Surely this is enough to just maintain, since gil isn't needed for much.

    Also in my opinion it's actually a good thing that you can't just run group zones, or raids, and walk out with tons of gil. It never sat right with me that doing a single activity in most mmo's could net you the best rewards in all areas of a game (best exp, best gear, best money). If you want/need gil, take some time out of your chaining dungeons for loot, and make some so you have enough to teleport and repair, not difficult.
    (3)
    Last edited by Xikaz; 09-04-2013 at 02:54 PM.

  7. #186
    Player
    Iecerint's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    129
    Character
    Iec Erynt
    World
    Gilgamesh
    Main Class
    Arcanist Lv 57
    Guys, this thread is about inflation/deflation. It has nothing to do with whether capitalism functions normally (i.e., if you can craft things and personally make more gil).

    If deflation occurs due to the economic structure, then players who hoard gil will gradually have more wealth because their gil will become more valuable over time. This disincentivizes spending gil, which slows down the number of economic transactions, which lowers competition. It also makes fixed-price things like Teleports more expensive (in terms of VALUE -- not in absolute terms).
    (2)

  8. #187
    Player
    lenn1's Avatar
    Join Date
    Jun 2011
    Posts
    72
    Character
    Leneth Valesti
    World
    Behemoth
    Main Class
    Weaver Lv 50
    I think they are trying to stay away from the mistakes of 1.0 and prevent people from hoarding millions of gil quickly. This made it extremely difficult for new players a year after release. The more money you dump in the economy the higher the prices will get.
    (2)

  9. #188
    Player
    Inosaska's Avatar
    Join Date
    Jun 2013
    Posts
    451
    Character
    Lotharius Lionheart
    World
    Cactuar
    Main Class
    Summoner Lv 90
    Quote Originally Posted by lenn1 View Post
    I think they are trying to stay away from the mistakes of 1.0 and prevent people from hoarding millions of gil quickly. This made it extremely difficult for new players a year after release. The more money you dump in the economy the higher the prices will get.
    Yet once the legacy players have the ability to transfer off legacy servers the same problem will happen again on the new servers.
    (0)

  10. #189
    Player
    ArcheDragon's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah!!
    Posts
    51
    Character
    Archen Galmoren
    World
    Exodus
    Main Class
    Arcanist Lv 59
    Quote Originally Posted by Roaran View Post
    Stupid comment limit... now I understand why these are all "snips"
    You used a lot of big words but the purpose of this thread seemed to go right over your head. Nobody is saying that it is difficult to make money through the exchange of goods on the auction house (trading post... w/e). The event that these people are predicting is a slow but sure deflation of the FFXIV ARR economy. It does not mean that the economy will die off, but this thread is meant to raise concern to the developers. The are the ones who will have to fix things and add others over time, but these changes don't occur if people don't make note of them on the forums.
    (2)

  11. #190
    Player
    Haoma's Avatar
    Join Date
    Mar 2012
    Posts
    112
    Character
    Orpheus Telos
    World
    Sargatanas
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Keyln View Post
    And I suppose you could avoid repairing your gear, but then your performance would drop like a rock.
    Battle-class only individuals (or people with limited crafts) suffer from this. Anyone who's maxed all of their crafting and gathering jobs can easily get by without needing to buy repairs from NPCs. So this is fairly moot.

    But the rest...yeah. I'm inclined to agree with the OP on this one. Every way that they've given us to make money outside of playing Market Mogul is not enough to sustain the economy. Especially since selling an item means 5%~10% of that gil just ups and vanishes, and never makes it to the seller.
    (0)

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