Thanks to everyone for all the replies! This is truly a heated debate. I stated in the OP that I would suggest a temporary implemention of some kind of AFK logout timer. I know it is not THE solution...but it would help during these launch time tribulations.

I, persoanlly, log out when I'm not going to be able to play for over an hour and I think it's the right thing to do. One AFK kicked is one active player online. That is what it boils down to.

I fully support removing the kick timer once this login issues are corrected but for right now this is something we need.

By imposing heinous login restrictions SE has rewarded the selfish and barred active users from playing the game.

My proposal would be to have a 45 minute AFK timer that only resets when a character gains experience. This boots actual AFKs (if you havent earned 1xp in 45 minutes you arent playing) and stops motion scripting from faking out the timer.