First solution should be the kicking of afk players. Its the most immediate problem.

First solution should be the kicking of afk players. Its the most immediate problem.

While playing near drybone yesterday I noticed an AFK character standing in the fields. I log in over 24 hours later and that same character is AFKing in the same spot. What the hell.. How is it fair that people like this can waste server space while someone that could actually be playing gets denied access?


I'm all for AFK kickers as well, but I sort of doubt it would solve the big problem. It might not even have much of an effect at all.
Every server is optimized/intended to support about 5k simultaneous connections; but, as that's spread around a large area and not everyone plays simultaneously, SE allows 20k+ people to sign up for each server. In some cases, like 28k+.
So, if you have 5k people on the server, and 2k are AFK at any one time, and you have 2-3k people trying to get in simultaneously when the servers are full... there are still going to be wait times and queues. I think if they put in an AFK kicker and people still couldn't log in, it would look pretty bad.
That being the case, I still want one, because A)it makes sense, and B) f' those guys who sit there all day and take up space!
Edited:
This is idiotic, they absolutely do have the right to do this - they control the servers, you don't, read the ToS. Many if not most MMOs have AFK kickers. And what more, they aren't telling you HOW to play, they are telling you to log off if you're NOT playing!!!They are never going to implement an AFK boot because people PAY for this game.....I do not nor do I think anyone else has the right to try and tell me how and when to play the game I paid for.
Selfish kids just, kill me.
AFK kick go, and also please, don't insult us by asking us to 'wait until an opening is available' while having no server status on the login page - a simple counter like '5000/5000' refreshing every 10 minutes, so instead of spamming the heck out of numpad 0 we can see when it drops below capacity and then attempt a login.
This is a ridiculous statement, you have no idea what you're talking about. Have you never played an MMO before? Many PAY TO PLAY games have an auto-afk system that kicks after 30-60 mins of inactivity (i.e. WOW, Star Wars when it was P2P etc.).
The queue system dictates when you can play. There are no botting rules, isn't that something that tells you how to play? This isn't even an issue of rights so don't overreact and drag that into this. This is an issue of playing well with others as much as it is a server capacity issue.
In MMOs with auto-afk, you don't see people going in circles or using other weird methods, even if the queues for dungeons are long. People are making up scenarios that have not been proven in the many years that MMOs have been around

They'll implement one in the future, but the statement that they aren't focusing on that will only encourage people to continue idling when they aren't playing.

Might as well give up. Yoshida already stated that they're focusing on solving the actual issue so everyone can play whether they're idle or not... exactly what should be the resolution in the first place.

Yet another fail. Shaking my head at this game is actually a compliment. May all the people who afk while sleeping or while at work get a good dose of gamer karma in the form of a cactus up the rectum.

So instead of getting rid of afk'ers that will solve some of the current massive loads on the servers, ur going to make more afkers be able to just sit there?
Great plan! No wait, that will just make more people angry and people lag like hell when they try to render the 100+ afk derps in each main town.
AFKers are in EVERY SINGLE MMO. Did you expect there to not be a single one in this one? Really SE !?
Have you guys not read the latest letter? he mentioned an AFK kicker will be in the works...
honestly, you people.
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